Jumpgate Evolution + EverQuest II Features, Guides, and more

  • An exclusive TenTonHammer glimpse at the new "Kingdom of Sky" EQ2 expansion...

    TenTonHammer delves into the beta of the new Everquest 2 expansion, Kingdom of Sky. With the help of a Community Manager RadarX takes a behind the scenes tour and manages not to ask a single embarassing question. Aviaks, undead dragons, achievement points, and much more await those who seek passage to the Overrealm skies.

    As I began this article, Green Day was performing a small concert on television. I watched the crowd and their various reactions to the music. Some danced, others were jumping around screaming "Rock On!" (at least they were in my head, cause it was funnier like that), while a few seemed to be just standing there listening. It struck me how very similar players' reactions to the release of Everquest 2's latest expansion Kingdom of Sky are to this. Many are happy to see new content, the level 60's are screaming "Rock On!" to a new level cap, while a few are standing around "wishing they would work more on the already released content." Like the Green Day audience, we all have one thing in common. We're all interested in whats going on.

    Check out an exclusive first glimpse at EverQuest 2's "Kingdom of Sky," only at EQ2 @ TenTonHammer.

    Mon, Feb 06, 2006
  • To solo or not to solo in EverQuest II...

    Soloing, the companionless form of gaming and the lonley road to success or failure in Norrath. Is Everquest 2 good at delivering this type of gameplay to its patrons? Slide, squinting through thick lenses, takes a looks at soloing and talks about its standing in Everquest 2.

    So how easy is it to play Everquest 2 alone? Sony has put a lot of effort into putting a lot of soloable quests and creatures into their game. Places where strong enemies barred passage to deeper parts of a zone have been dumbed down in difficulty. Many new quests have been added or tweaked to more easily allow players to finish them alone. In many areas, mobs in groups of 3 or more are labled with three down arrows making the odds of one player winning much higher. Zones have basically been split into sections of difficulty. Easier enemies will tend to spawn in one area whereas the more difficult triple up mobs will congregate elsewhere. Think of it as a ski hill with different levels of difficulty. The game has deffinately evolved from it's early days.

    Slide's candid take on soloing in EverQuest II, live at EverQuest II @ TenTonHammer!

    Mon, Feb 06, 2006
  • It's not about cows (but it smells just like it)

    Put on your overalls and grab your pitchfork. Then toss them both out, because we're not talking about that kind of farming. RadarX talks about a few of the negative impacts farming has on Everquest 2 and other MMOs.

    First and foremost, farming tears up the economy in a special way. You can see a recent example of this in Everquest 2, with the loot changes to the Ruins of Varsoon and Runneye zones. The addition of numerous pieces of Legendary and Fabled equipment made these zones popular and ripe for the picking. For example, master spells that would cost 90+ gold, can be bought for less than 20 gold and uber equipment galore made its way to the brokers. The value of crafted equipment in those Tier's plummeted and even Adept 1's became too plentiful.

    Read the entire farming article at EQ2 @ TenTonHammer.

    Fri, Feb 03, 2006
  • Sony put up a new Character Progression Dev Article on the EverQuest 2 page. I don't play the game anymore but reading it was quite interesting.

    Players now select their profession at character creation instead of moving from archetype to class to subclass. For example, you can choose to play a Wizard at character creation. When you arrive in the world, you will be a Wizard--not a Mage. Distinct spells and arts designed for each profession are now given immediately in place of the more generic archetype and class versions. You are a member of your final profession right away instead of waiting 19 levels to do so.

    Some of the previous class and subclass quests still exist, but they are not required to progress in your chosen profession and will no longer restrict your level growth. Existing characters that were at the archetype or class level will be prompted to choose a profession before logging into the game. Existing spells and arts will be replaced (at the same quality level) by the new profession-specific abilities.

    Well what do you know? Evolution at it's best.

    A Great EverQuest 2 Community Site

    More News and Info on EverQuest 2

    Thu, Feb 02, 2006
  • A fireside chat about EverQuest II and PvP...

    While sipping tea and eating scones, Savanja. Slide and RadarX discuss the sociopolitical ramifications of bio-engineering as it relates to human welfare. Hey! Stop laughing! Ok, while drinking Mountain Dew/Diet Coke and eating Cheezits, Savanja, Slide and RadarX talk about the new Player versus Player content coming to Everquest 2.

    Why do you think SOE waited as long as they did to bring PvP to Everquest 2?

    Savanja: I believe that it was made clear from the beginning that they were looking to make EQ2 the kind of game that would be constantly and forever evolving, to help foster longevity. This wasn't meant to be a "finished" game right out of the gates. And steadily, that is what we are seeing, EQ2 is molding itself to market trends, and doing so easily, all because they didn't rush to insert half-assed concepts, that would have been a serious pain to alter later had it not been done properly. They weren't ready to put in PvP, and they didn't until they had the time and resouces to dedicate to it.

    Slide: I don't think SOE ever intended for the game to be PvP. It seems to me that they wanted to be the odd man out and let the environment do the fighting for them. SOE didn't want players to get angry with a game meant for hardcore PvPers. They wanted EVERYONE to enjoy the game for what it was, a nice adventure game that holds very little paranoia with a larger demographic than other MMORPGs. That demographic appealed to both hardcore and casual gamers anywhere form 10 to 50 years of age. (but that's just my opinion). Even now, PvP is only showing up on 2 servers. It's not like the whole gaming community is going to be forced upon it.

    RadarX: It appears to me at launch, SOE didn't feel they even needed PvP. They always hung the "it's a possibility but there are no plans at this time" answer out there any time it was asked. Why? Every other MMO to date had PvP? Were they that confident in their product, or was there just not enough time? It seems World of Warcraft kind of made up their mind for them.

    Join the Ten Ton Hammer EverQuest II thinktank for a "meeting of the minds" PvP discussion!

    Tue, Jan 31, 2006
  • The EQ2 Kingdom of Sky Official Site has two new movies for your viewing pleasure. One movie features what looks to be the psychotic houseplant from Little Shop of Horrors and the other is a big bad dragon!

    Looking for a little excitement in your life? Take a look at what's new on our EverQuest 2 site!

    More News and Info on EverQuest 2

    Tue, Jan 31, 2006
  • EQ2 TenTonHammer now has a platform for Fan Fiction! No, we aren't talking about how you single-handedly beat that dragon and saved the entire raid group. This is devoted to fictional stories involving Everquest 2 written by its players.

    Take a look at the new fan-fiction section at our EverQuest 2 community site!

    If you are interested in submitting your work, the good folks at the Ten Ton Hammer - EverQuest 2 are always willing to look at it. Email them!

    Tue, Jan 31, 2006
  • Does a mild winter have you crying in your snow boots?

    Get your snow and frost fix from the folks at Ten Ton Hammer's EverQuest II Community Site! Deep in the snowy Norrathian land known as Everfrost, where the giant spiders and the Coca-Cola bears live, lies an enormous dungeon. This zone is home to the mighty dragon Vox and is crawling with angry Ice Giants. Why are they angry? It's freezing in there! You'd be mad too.

    As the story goes, the Lady Vox and the Lord Nagafen fell in love and wished to create a child of that love. It was forbidden that they mate, being dragons of opposing elements, and they were then imprisoned away from each other to keep a child from ever being brought to reality. The Lady Vox was imprisoned in the awe-inspiring caves of Permafrost, where she lived out the rest of her days, until her death, brought by one named the "Truthbringer", leaving her spirit behind to forever haunt her frozen kingdom. Her mate, Lord Nagafen was sent to Lavastorm and a good portion of the quests within these zones, brings to light their story.

    Savanja will be your tour guide as you experience all that Permafrost has to offer, only at Ten Ton Hammer EverQuest II community site!

    Sun, Jan 29, 2006
  • Lifestyles of the Rich and Famous, EverQuest 2-style

    The pilot episode of what could be the greatest show in Norrath! Robynfiggle hosts this show as a tour guide through some of Norraths most expensive apartments along with his apprentice Mudbonk. Join them on a ride through Drychnath's house of luxury... I hope he doesn't notice that the cat is missing.

    Good evening and welcome to "Apartments you can't Afford" with your host Robynfiggle and his inarticulate assistant Mudbonk.

    Robynfiggle: Thank you, thank you, and welcome to "Apartments you can't Afford". I'm Robynfiggle, your highly acclaimed tour guide and today we'll be walking you...

    * A large meaty finger heavily taps the gnome on the shoulder.

    Robynfiggle: What do you want?
    Mudbonk: You not introduce me!

    Enjoy the newest fun feature at TenTonHammer's EverQuest 2 community site!

    Sat, Jan 28, 2006
  • EverQuest II Has the new treasure chest up! What goodies are they bringing you this week?

    Treasure Chest!
    Sometimes it's hard to find the buried treasures contained within the EverQuest II forums. The Treasure Chest highlights useful, insightful, or entertaining posts that you may want to check out. Get your treasure maps and shovels ready--we're about to discover a Treasure Chest!

    # Screenshots, screenshots everywhere! Pitt Hammerfist started a thread to show off "Your best screenie" check it out and post your screenshot as well.
    # 5 Rooms on Highkeep? MinionTA posted Syina and Transam's 5 Room on Highkeep which is wonderfully decorated. Be sure to stop by!
    # Ever wonder about Carpenter made furniture and how it looks like? Elyana posted "Carpenter-Made Furniture Gallery is FINISHED" so you can be sure to check it out.
    # DamiusPendragon has posted a great tale titled "The Cleric Chronicles". This is a great read!

    Don't Forget Your Daily Dose of Ten Ton Hammer's EverQuest 2 Site

    More News and Info on EverQuest 2

    Fri, Jan 27, 2006
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