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Auto Assault Previews

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  • "Fastest, Most Destructive" and soon to be... bigger!

    Pro-G has the scoop from the NetDevil team about "Update 1" for Auto Assault, which includes a number of missions for high level highway warriors.

    In what will be the first of many planned updates to the game, Auto Assault players will soon be able to play in twelve new high-level (65+) missions, 15 new Biomek missions, 20 new Human missions, and 27 new Mutant missions. If you're bored of the player you've created, the new Character re-spec feature will let you re-spend your points on a brand new character.

    Check out Auto Assault's "Update 1" news at Pro-G.

    Features, Previews
    Tue, May 09, 2006
    Ethec
  • Hands Off My Car
    Gamespot.com
    has a preview of one of the most anticipated titles of 2006, Auto
    Assault
    .

    Auto Assault is cruising toward completion, and we've checked out the latest
    developments in this high-speed online role-playing game.

    Even though it's still in its lengthy beta-testing phase, Auto Assault is
    making great strides as it races to launch next year. This online role-playing
    game from NCSoft and developer NetDevil promises to be one of the fastest
    games you'll play in 2006, thanks to the fact that you'll spend large portions
    of the game speeding around a wasteland in a combat vehicle, blasting everything
    that moves. Forget about the chain mail armor and the two-handed sword, because
    this online RPG is all about big guns and tricked-out rides. We recently got
    an updated look at the many new improvements that have been made in Auto Assault
    since we last saw it earlier this summer.

    Features, Previews
    Thu, Dec 08, 2005
    LadySirse
  • Gamespot has a Hands-On Preview of Auto Assault today. Find out what they have to say about Character Creation, Opening Levels and Graphics.

    The entire character-creation system has been revamped since we last saw it, and now it looks as though it's close to final. The system gives you plenty of control to tweak your character's appearance, and you can adjust your body style, the scale or size of your character, his or her skin color, as well as their primary and secondary color. Then there are various hair styles, hair colors, accessories (such as helmets and mouth pieces), and more that you can select. After that, though, you can tweak your vehicle's colors and paint scheme, as well as choose from an assortment of wheel rims.

    If you're a post apocalyptic, run things over with your Hummer fan, visit our Auto Assault Fan-site!

    Features, Previews
    Wed, Dec 07, 2005
    Awenyddion
  • Sonatas with shotguns.
    GamersInfo has posted anAuto Assault Preview.

    " At GenCon SoCal 2005, I had the opportunity to talk to producer Steve Snow from NCSoft for the up and coming MMO Auto Assault. He took me through what the game had to offer so far. At first blush Auto Assault has a lot to offer and will be one of the most unique persistent worlds created for the MMO market. "

    Features, Previews
    Mon, Nov 28, 2005
    Boomjack
  • Mixing it up, Auto Assault-style

    NetDevil recently went back to the drawing board, pushing the release date of futuristic vehicular destruction MMO Auto Assault, and MMORPG.com found out part of the reason why. It seems NetDevil's focus has shifted toward creating a more varied and interesting experience for players, in part accomplished by removing repetitive quests and giving the game's large adventuring areas their own tactical "feel."

    So what is going to happen to these areas? The design lead will say that the theme of an area is “X.” For example, one of the mutant area’s themes is a swamp area, another is underground. The underground area has an entirely different feel than an open highway and requires different tactics. NetDevil is also trying to improve storylines; for example, Pikes and Scavs are both infantry classes, but were both very much the same. Now, though, Pikes feel more like miners; some of them are mining in camps, while others carry around dangerous explosives. The Pikes are willing to suicide, blowing themselves up as long as they take you (and surrounding buildings) with them. Scavangers are very different; they are all about survival and would never suicide like the Pikes.

    View the MMORPG.com preview of Auto Assault from Austin Games Conference.

    Related Links:

    Features, Previews
    Mon, Oct 31, 2005
    Ethec
  • Toyotas With TOW Missiles.
    MMORPG.com has posted an Auto Assault Preview based on their chat with Valerie Massy and Scott Brown at the Austin Game Conference.

    " Thursday of AGC I got to sit down and talk to Scott Brown, project lead of AutoAssault, and Valerie Massey, Online Community Coordinator. After this summer’s roadhouses I was excited to see where AutoAssault was, and where it was going. "

    You can read the Auto Assault Preview at MMORPG.com.
    Related Links:

    Features, Previews
    Mon, Oct 31, 2005
    Boomjack
  • Nissans and tactical nukes!

    New fansite Gamer's Addiction jots down their first impressions on the vehicular shoot-'em-up MMO we know as Auto Assault. If you ever wanted to be Steve McQueen in that Bullitt monumental car chase scene (with some additional devious weaponry, of course), you'll want to pick up this game next spring, basically. Yea, I agree with GA, it's a man's game, as long as you're not prone to carsickness or vertigo!

    Now, MY personal favorite part of the game (aside from the death, destruction and other chaos) is the MUSIC! WOW! The sound engine in the game is PHENOMENAL! It really puts you in the drivers seat and makes you feel like you're there. And to top it off, the background music is great driving music - definitely something to destroy the world to!

    Overall, in my opinion, Auto Assault has hit the world square on the nose. You get destruction, interaction, cool music, hot chicks in little clothing, and Great cars that shoot guns. What more could a guy ask for? I mean, come on! I doubt they'll start delivering beer door to door during the game.....or will they?

    The Auto Assault preview at Gamer's Addiction.

    Other links you might enjoy:

    Features, Previews
    Thu, Oct 20, 2005
    Ethec
  • Hondas with Heat-Seekers
    MMORPGDot doesn't dispute Auto Assault lives up to its mantra: "The Fastest, Most Destructive MMO Ever," but they do ponder whether or not it has the wheels to keep gamers playing month after month. I tend to think that as long as there's a southern California commute, there will be a market for vehicular destruction MMOs.

    "Overall the game delivers what it promises: long hours of blowing-up-crap bliss. The question is what sort of gamer will it appeal to? Will the action-craving gamer pay a monthly fee for what feels like a late nineties post-apocalyptic arcade with character advancement, crafting and multiplayer options thrown in? Will the MMORPG player identify enough with a little vehicle zooming around the screen as his character to want to put time, money and effort into developing the vehicle slash quasi-character? Will those good old Car Wars fans find what they are looking for in this aspiring MMOG version of the golden oldie?
    I doubt that all those sceptical of an integration of MMORPG with a fast paced action car warring post apocalyptic game will have their scepticism dispelled by Auto Assault. On the fun, blowing-things-up side of things the game works well enough, but on a lot of other fronts - at least in its current Beta stage - the overall concept and what the game does with it are both problematic. It simply seems difficult for the game to succeed on all the fronts it wishes to succeed, both because of the overall conceptual structure of the game and the way the various elements of that structure have been married. But I will definitely give the release version a spin to see if these doubts have been eased by the final product. "

    Read more of the Auto Assault preview at MMORPGDot, if you so desire.
    Other links you might enjoy:

    Features, Previews
    Mon, Oct 10, 2005
    Ethec
  • Pintos with Panzerschreken
    For once we'd like to see an Auto Assault preview where the writer didn't get in the newbie-mobile, skip the introductory quests, comment on the devestation all around (which you can glibly add to be destroying landscape objects) and finally relay the joy of blowing things up (well, okay, you can never say enough about blowing things up! Vin Diesel agrees.) Unfortunately, Stratics follows the unwritten formula for AA previews.... doesn't anyone do anything fun and new in this post-apocalyptic world- stop for gas and donuts perhaps?

    " Upon first entering the game world as a Biomek Terminator (with a giant cannon for a left arm, it doesn’t do much but it sure looks cool) I noticed how bleak it all seemed. Ever play Fallout and notice all the devastation? Same principle. I didn’t waste much time in the starter city getting any of the dozen or so missions readily available for rewards of experience and cash, I jumped straight into my car and was out there blasting things. In the original newbie car – I use car as a superlative, it’s really more of a rolling death machine with a giant gun on the top – you’re already able to get up to a handy seventy something miles per hour, chaingun firing away with reckless abandon at anything that moves or doesn’t move. One of the first handy things I noticed is that as I destroyed the beautifully crafted landscape the destroyed objects would release other objects to me which I could pick up. Bits of scrap metal, grease, nuts&bolts, general junk really. Little did I know at the time that each and every one of those items that I got from just gleefully destroying the world would allow me to craft my own items with ease when I returned to the city."

    Read more of the Stratics preview of Auto Assault at Stratics Central, that is, if you haven't read it all before.
    Other links you might enjoy:

    Features, Previews
    Mon, Sep 26, 2005
    Ethec
  • Mazdas With Mortars.
    GameSpot has posted an Auto Assault preview focusing on the Driver-versus-Driver aspect of the upcoming NetDevil game. Robby Gordon let loose with copious quantities of verbal abuse when we asked about the article, though NASCAR had this statement in his defense:

    " Auto Assault promises to be the fastest online role-playing game on the planet when it launches later this year. After all, what other online RPG lets you put the pedal to the metal as you hurtle along a postapocalyptic wasteland, blasting other cars, not to mention mutated creatures? Of course, part of the charm of online role-playing games is that you can graduate from beating up on the computer to challenging your fellow human players in a test of skill, as well as low ping rates. Every online role-playing game approaches player-versus-player gameplay in its own way, and Auto Assault is no different. We'll let the NetDevil staff explain. "

    You can read the entire Auto Assault Preview at GameSpot.
    Related Links:

     

    Features, Previews
    Fri, Sep 23, 2005
    Boomjack
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Skill + Stats = PlayerScore.  Click here to find out where you rank!
Windows
Developer: NetDevil
Genre: Science Fiction
Status: Cancelled
Release Date: April 11, 2006
ESRB Rating: T

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