This man is so engaging that he could probably sell a tract of cockroach infested land to me and I'd ask for more.
Another E3 has come and gone and the Tabula Rasa team comes home satisfied, enthusiastic, determined, energized and exhausted all in one. We spent three days showing the game to colleagues, press, and buyers and we feel that we have a great game on our hands. Those of us who didn’t make it to Los Angeles were in Austin working hard on the game or escorting, in game, the players that were logging on at the E3 floor. Those of us who did make it to Los Angeles participated in one of the best booths at the show. I would like to thank Mutaytor and Chris Vrenna for making our booth experience one of the best at the show.
One of the great things about E3 is watching how people play our game. We were gratified that anyone could get in and play the game without lots of instruction time, and the people that did play said that it felt right. When we made the decision to create an RPG with shooter style controls, we knew that feel was going to be very, very important. So, now we just have to finish polishing the game by making sure it runs well on lots of hardware, getting in the rest of the content and opening up the servers for Friends and Family testing.
So that’s it for this year. My final impression of Tabula Rasa at E3 is this: those that saw the game thought it looked beautiful and intriguing. Those people that played it had lots of fun and often stayed for hours, and that’s all you can ask for. I’ll leave you with some links that tell the story better than I will: