Archive

Tabula Rasa + EverQuest Interviews

  • Podcasting is a continually growing medium in every hobby from Halo to Golf and many might not be aware of just how many are out there for specific MMO games. Ten Ton Hammer recently spoke with the creator and producer of TabulaCast, the first podcast dedicated entirely to Tabula Rasa. Join us as we find out exactly what the podcast is about and how he feels about the game.

    Features, Interviews
    Tue, Nov 20, 2007
    RadarX
  • It's Like Talk Radio for Gamers

    Podcasting is a continually growing medium in every hobby from Halo to Golf and some folks might not be aware of just how many podcsats are out there for specific MMO games. Ten Ton Hammer recently spoke with the creator and producer of TabulaCast, the first podcast dedicated entirely to Tabula Rasa. Join us as we find out exactly what the podcast is about and how he feels about the game.
    Features, Interviews
    Mon, Nov 19, 2007
    Shayalyn
  • Cody "Micajah" Bye went down to Texas, and he was looking for a soul to steal. He was in a bind and he was way behind so he... went to the NCsoft offices. While he didn't come back with any souls, Tabula Rasa Producer Starr Long was kind enough to answer a number of his questions regarding expansion development. Not only do we have the names of 5 Personal Armor Units but an elaboration on Flashpoint and Command Opportunity content. Don't miss out on this very exciting look at what the Tabula Rasa team is working on.

    Features, Interviews
    Wed, Nov 14, 2007
    RadarX
  • As Far As I Know, Cody Doesn't Even OWN a Fiddle...
    Features, Interviews
    Wed, Nov 14, 2007
    Shayalyn
  • Our very own Main Site Editor Micajah went down to Texas looking for a soul to steal. While he didn't return with any souls, he did come back with a Starr Long interview that not only discusses the next major content update but the retail expansion of next year!

    Ten Ton Hammer: How have things been progressing since launch? Everything seemed to go pretty smoothly, but we just wanted your take on the process.

    Features, Interviews
    Wed, Nov 14, 2007
    RadarX
  • Q & A about the Past, Present, and Future

    To cap off his coverage of the launch of EverQuest: Secrets of Faydwer, Ralsu caught up with Travis McGeathy, the game's Lead Designer, for an interview:
    Features, Interviews
    Tue, Nov 13, 2007
    Ralsu
  • They Just Launched and Already We're Talking Expansions!

    With Tabula Rasa finally out the door, the NCsoft developers can begin looking ahead and plotting their course for the next few updates and expansions. While Cody "Micajah" Bye was visiting NCsoft this last weekend, he sat down with TR's producer, Starr Long, and asked him what the plans were for the future. In response, Starr talked about briefly about their first retail expansion and in-depth about the next few Operations that are set to impress MMO gamers.
    Features, Interviews
    Tue, Nov 13, 2007
    Shayalyn
  • You Talk, Devs Listen...and Respond!

    As promised we submitted a number of questions from our forums to Tabula Rasa Community Manager April "CuppaJo" Burba who was gracious enough to answer them. While a few answers obtained by a tired and true method of complex formulas and theorems weren't entirely clear, we do learn about Tabula Rasa swag and Specialist class weapons.

    Features, Interviews
    Thu, Nov 08, 2007
    Shayalyn
  • Ah, nostalgia.

    Michael Zenke, of MMOGNation and Slashdot, has a lengthy interview with Scott Hartsman about Kunark and all things EQ-related up at his site.

    Features, Interviews
    Tue, Nov 06, 2007
    Aelryn
  • In the jam-packed arena people call the MMOG marketplace, there's rarely a time when a developer can come out and simply say that players should buy their game. They may list all the pros and cons, but it's not often that someone gives them the opportunity to speak their mind on the product they've created. But Ten Ton Hammer, being a benevolent network, has granted that wish to the Tabula Rasa development team.

    Features, Interviews
    Mon, Nov 05, 2007
    RadarX
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