Archive

Tabula Rasa + EverQuest Features

  • Chris Lena Answers More on EverQuest's Retro Server

    Chris Lena, Producer of Everquest, stops by MMORPG.com to talk more about the new Progressive Servers.

    MMORPG.com: Are there any expansions (such as Lost Dungeons of Norrath) you expect that can be unlocked out of sequence?

    Chris Lena: We will have a website that will track the progress of the unlocking of expansions. Even at day one this timeline will give you some hints but we are not revealing exactly how the unlocking will work.

    Read more at MMORPG.com.

    Features, Interviews
    Thu, Jul 06, 2006
    LadySirse
  • What Does Classic Mean To You?

    MMORPG.com has an interview posted with Chris Lena, a Producer on EverQuest. In this interview questions are answered regarding the new "progression" server and how it will bring the classic feel back to old school and newer players alike.

    Carolyn Koh quizes the folks behind the brand new EverQuest "Progression Server", which lets players play EverQuest the way it was originally presented to the players. We talk to Chris Lena, a Producer on EverQuest, about this.

    MMORPG.com: There’s been a lot of interest in the Progression Server and I’m going to ask the $64 dollar question. Why? Why did you think that such a concept would work?

    Chris Lena: There are a lot of reasons for this server idea, but for me it was a fairly simple solution to a problem EverQuest has had for a long time. People always say to me that they would love to try EverQuest or that they used to play and would like to get back into it but they feel overwhelmed because of all of the content that has been added. They feel like they could never catch up and just lose their gumption. The Progression Server is a way for all of those people to get on this new server at level 1 and progress through all the content together. The amount they have to learn when they start is bite-sized. But the Progression Server has become a lot of things to a lot of people and you can find dozens of different reasons on our forums as to why players are interested in this concept.

    Read the rest of this interview at MMORPG.com

    Features, Interviews
    Thu, Jun 22, 2006
    LadySirse
  • Computer Games Online Talks with Starr Long

    Computer Games Online presents an interview with Starr Long, Producer of the upcoming massively-multiplayer role-playing game Tabula Rasa. The game is set in an intergalactic war between humans and the destructive Bane. Long discusses the origins of the game and some of the challenges in creating a unique experience.

    How will the war unfold as more players join the fight and time progresses on the battlefield?

    The war constantly ebbs and flows. As one control point is taken, another might be lost. Ownership of control points is linked to lots of variables in the environment including which missions are available, where you re-spawn when you die, which NPCs are around, etc.

    Read the full interview at Computer Games Online.

    Features, Interviews
    Mon, Jun 19, 2006
    LadySirse
  • Tabula Rasa impresses GamingExcellence

    First NCSoft / Destination Studios's upcoming MMO masterpiece got some "ooos" and "ahhs" out of our merry band at E3 2006 (winning our "Player's Choice" award), now Gaming Excellence delivers a very favorable preview of the Sci-Fi FPS / MMO hybrid.

    Tabula Rasa not only takes a unique approach to the presentation of the MMO genre by focusing on story and the mechanics of battle, it also strives to remove the frustrating aspects associated with the time spent playing these games altogether. Besides the amazing alien environments, players will also notice that the interface used in the game is extremely different from other popular titles. Of course this is not a negative aspect of the game, on the contrary it appears that NCsoft may have another hit online game when Tabula Rasa releases late this year.

    Check out a Tabula Rasa preview and screens at GamingExcellence.

    Features, Previews
    Tue, May 30, 2006
    Ethec
  • Lord British Takes on WoW

    Father of MMOs Richard "Lord British" Garriott trash talks World of Warcraft in a recent interview with TGDaily. Nah, who we kidding, Garriott is the consummate gentleman. We'll simply color his comments... interesting.

    We ended our interview with what it would take for NCSoft to beat World of Warcraft. Blizzard now says it have more than 6.5 million WoW subscribers. Garriott graciously praised Blizzard, saying, "It is a really good game and deserves the success they are having." He also said that companies report subscribers differently and added, "I have some doubts as to that number."

    Garriott says the success of WoW has a crossover effect on NCSoft. Players that leave WoW can stream into NCSoft's family of online games. "I have no fear of Warcraft, I applaud their success and I think they are nothing, but good for NCSoft," says Garriott.

    Read more of the Garriott interview at TGDaily, then check out all our Tabula Rasa coverage from E3!

    Features, Interviews
    Wed, May 17, 2006
    Ethec
  • Eurogamer talks Tabula Rasa with Richard Garriott

    The father of MMOs, Lord British himself, discusses what Tabula Rasa has to offer players in today's gaming market. Garriott promises something entirely different from what MMO gamers have seen before.

    What games do you see as your direct competitors?

    Richard Garriot: Well, that's hard to say, because we feel we appeal to MMO players and Shooter players alike. So in a sense we compete with games like Medal of Honor and Battlefield, but in the MMO space, we don't see another product attempting to do what we are doing. We believe we have a unique strategy that will bring lots of new gamers to MMOs.

    Richard Garriott's Tabula Rasa interview continues at Eurogamer.

    Features, Interviews
    Tue, May 02, 2006
    Ethec
  • Any news is good news right now for Tabula Rasa. So with that said you can imagine how excited I was when I got my interview back.

    How are things coming along with TR? What are some of the most recent developments in the project?

    Starr: Things are coming along very nicely. Most of our work of late has been on content. We are almost complete with our first planet, the forest world of Foreas and have started on the second planet, the harsh volcanic world of Arieki. We have also been progressing through the character class tree and are finishing up the second tier as we speak. We have tons of new creatures, weapons, wearables, etc. that we will be showing off starting at E3 this year.

    Want to know more? You'll have to read the interview!

    More news and info on Tabula Rasa.

    Features, Interviews
    Wed, Apr 12, 2006
    Awenyddion
  • We have ways of making them talk.



    Armchair Empire has posted a Tabula
    Rasa
    interview featuring Richard "Lord British" Garriott and
    focusing on comparisons between Ultima
    Online
    and the new title.

    "It's not often that one has the opportunity to pick the
    brain of a person responsible for helping to shape an entire of genre
    of games, but the Armchair Empire recently had that chance with Richard
    Garriott. In this interview we discuss Mr. Garriott's upcoming MMOG,
    Tabula Rasa, while also touching upon getting Ultima Online off the
    ground, as well as the MMORPG genre in general. The Armchair Empire
    would like to thank Mr. Garriott for taking the time to answer our
    questions, and Valerie "Pann" Massey for making this interview happen".

    Still yearning for more?

    Features, Interviews
    Mon, Nov 21, 2005
    Boomjack
  • Lord British takes the purse away from Tabula Rasa.
    MMORPG.com has posted a Tabula Rasa preview featuring insight from Richard "Lord British" Garriott.

    " Originally announced some time ago, the game underwent a marked shift just before E3 2005. Richard explained how it began with a rather trivial observation: everyone on the development team exclusively played female characters.
    Why was this? Well, they discovered that as the game’s extremely far-fetched high fantasy style evolved, it became harder for male gamers to connect with their male avatars. Thus began a period where they tried to put a little more grit into the game; a process that would eventually completely redefine its setting."

    You can read the entire Tabula Rasa Preview at MMORPG.com.
    Other Interesting Links:

    Features, Previews
    Thu, Nov 03, 2005
    Boomjack
  • EQ: DoD PV.
    First out of the gate after release, IGN has posted a Preview of EverQuest: Depths of Darkhollow, the 10th expansion for the game. When asked about EverQuest, Vin Diesel reminisced about soloing Lord Nagafen two days after release and muttered the following:

    " DoD has six new static zones -- Corathus Creep, The Undershore, Stoneroot Falls, The Ruins of Illsalin, Dreadspire Keep and The Hive - and 60 missions, similar to the mission system in the last expansion, Dragons of Norrath. Like the last three expansions, it's for player levels 45 and up and will include raids even harder than the ones currently in the game, some of which are undefeated. "

    You can read the entire EverQuest: Depths of Darkhollow Preview at IGN.
    Related Links

    Features, Previews
    Thu, Sep 15, 2005
    Boomjack
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