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Tabula Rasa + EverQuest Features

  • Spirit shrouds and monster missions and evolving items, oh my!

    Craig Knapp, Producer for Everquest Live (not to be confused with "Everquest 2 Not Live: Down for Expansion Update This Morning), offers his insight on the upcoming "Depths of Darkhollow" expansion.

    MMORPG.com: For all the veteran EQ'ers, could you sum up what makes this expansion different from the others?

    Craig Knapp: When we started working on Depths of Darkhollow we wanted to stay true to what made EverQuest so unique in the first place, innovation. We wanted to make sure that each feature was something that hadn’t been done in the MMO industry and I think we’ve done that exceptionally well. In addition, I’m particularly proud that each of these features appeals to players of all level ranges and players of any play-style. As anyone in the gaming industry will tell you, that’s not easy to do.

    For the features list and more, read the rest of the Everquest: Depths of Darkhollow preview interview at MMORPG.com.

    Features, Interviews
    Tue, Sep 13, 2005
    Ethec
  • If the name means "blank slate," you know it has to have a good backstory!Actually, we know it has an immersive storyline because Richard "the father of MMOGs" Garriott is involved! Since TR is still a long ways out, this preview focuses on what Destination Games / NC Soft developers are concentrating on: namely a pure PvE, soloer-friendly, story-stuffed sci-fi high-octane MMOG with an accent on open-ended, class role-defying gameplay (whoa, there's a lot of adjectives there!).

    "With Tabula Rasa, Destination Games is trying to do something a little bit different with the genre, taking certain elements from the first person shooter, and fusing them with role-playing. This isn’t to say that the game is going to be highly twitch-oriented, where dexterity rules the roost, as this simply isn’t the case. The game will still be focused on stats and character advancement like one would expect to find in an RPG, but the developers want to find a way to include some of the visceral, psychological elements of the FPS to include in the game. By doing this, they hope to provide a more intense, fast-paced experience for players."

    Sit back and enjoy Armchair Empire's Tabula Rasa preview!

    Features, Previews
    Sat, Aug 27, 2005
    Ethec
  • Lord British - King of Saturn.
    The Space Review has posted an interview with Richard "Lord British" Garriot discussing his involvement with space tourism. Marvin the Martian created an earth shattering kaboom before uttering these immortal words:

    "Richard Garriott lives in Austin, Texas, and is a producer at computer gaming company NCSoft. He has had many hit computer gaming titles going back to the dawn of the personal computer age in 1979, including his famed Ultima series. Less well known has been his quiet role as vice chairman of Space Adventures, which includes some notable firsts. The Space Review conducted an email interview with him after his first space PowerPoint presentation at the Metropolitan Breakfast Club in Austin."

    You can read the entire Richard Garriott Interview at The Space Review.

    Features, Interviews
    Tue, Aug 09, 2005
    Boomjack
  • Lord British Speaks! You Listen!
    MMORPG.com has posted a Tabula Rasa Interview featuring Richard Garriott. Verily and forsooth, we say unto you that his holiness, Lord British, hath spoken and ye peasants hath listened:

    "Many know the name Richard Garriott well. Now, deep into his second incarnation of Tabula Rasa, we try to get to know his game as well. Tabula Rasa mixes RPG growth with FPS action into a very unique setting. We came away from E3 with a lot of questions, and this interview answers them."

    You can read the entire Tabula Rasa Interview at MMORPG.com.

    Features, Interviews
    Tue, Aug 02, 2005
    Boomjack
  • TVG talks to RG on the QT.
    TVG has posted an interview with Starr Long, the producer of Tabula Rasa. All hailed Lord British and then wrote something almost like this:

    "Richard Garriott and I (Starr Long) started this project together with other key team members so he has been involved since the beginning. For the first couple of years we took the project down a path that was more fantasy oriented, with a very unique combat system and focused entirely on instanced adventure spaces for small groups. After bringing it to E3 in 2004 we realised that the setting and visuals were getting in the way of the game we wanted to make so we decided to make some major changes. We moved the game towards a more science fiction direction for the visuals and setting. We also changed the design towards a focus on large persistent battlefields where player’s actions can impact the state of the battle. We also changed combat to feel much more like a shooter-style game while retaining RPG systems underneath everything. This means while you are shooting your weapon via a mouse click and cycling through weapons like a shooter, the outcome of each shot is being determined mainly by your character’s skills that you have built up over time."

    You can read the entire Tabula Rasa Interview at TVG.

    Features, Interviews
    Wed, Jul 06, 2005
    Boomjack
  • Can you believe they've been asked 37 times?
    EverQuest Vault has posted the 37th edition of their Ask SoE Column. Combined with appropriate exercise, we're certain that reading the
    following will give you rock hard 6-pack abs in only minutes a day
    :

    "Part of the changes coming to spells and combat arts is to adjust how much damage the various classes do in relation to each other. Can you tell us how the different subclasses will rank in relative damage potential?"

    You can read the entire Ask SoE #37 at EverQuest Vault.

    Features, Interviews
    Fri, Jun 24, 2005
    Boomjack
  • Blizzard is your friend.
    GamesIndustry.biz chatted with Richard Garriott about the success of World of Warcraft and how it affects the industry. We are unreliably informed that Tom Cruise pumped his fists in the air, and
    declared his undying love for the following quote from the story:

    "World of Warcraft has been very good for my business," Garriott told the ELSPA International Games Summit in London this morning. "It's brought in a whole new segment of people who played Blizzard games, but never played an MMOG before."

    You can read the entire Richard Garriott Article at GamesIndustry.biz.

    Features, Interviews
    Thu, Jun 23, 2005
    Boomjack
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