Archive

Tabula Rasa + EverQuest Interviews

  • Who is the mysterious Sarah Morrison and who are the interesting women who play her? IGN had a change to talk with Community Manager April Burba, Community Coordinator Amy Crider and Writer Gina Dionne to discuss what it's like being such a high profile character like Morrison and how she came about. Will she continue to make appearances in game? You'll have to read on to find out.

    IGNPC: What are Sarah's primary roles in the game? What types of interactions will players have with her?

    Features, Interviews
    Fri, Nov 02, 2007
    RadarX
  • "Listen Up, Fresh Meat!"

    In the jam-packed arena people call the MMOG marketplace, there's rarely a time when a developer can come out and simply say that players should buy their game. They may list all the pros and cons, but it's not often that someone gives them the opportunity to speak their mind on the product they've created. But Ten Ton Hammer, being a benevolent network, has granted that wish to the Tabula Rasa development team.
    Features, Interviews
    Fri, Nov 02, 2007
    Shayalyn
  • Gamespot has put together an interesting Q&A with Tabula Rasa Producer Starr Long discussing various aspects of the impending launch. Starr talks about mission completion times, the first expansion, and much more in this interview.

    GS: What aspects of the game do you think will resonate most with beginners or more casual players? What aspects will appeal most to hardcore players?

    SL: For casual players, I think the ease of use of the game will have some appeal. You can get in the game, start shooting stuff, and feel like a hero quickly.

    Features, Interviews
    Thu, Nov 01, 2007
    RadarX
  • What is this, expansion 50 or so?

    Mobhunter sits down with Travis "Rashere" McGeathy to discuss the changes coming in EverQuest's next expansion, "The Secrets of Faydwer."

    Is there any intent to change the rate at which characters earn experience or AA experience?

    There are two areas concerning experience where we are looking at making changes.

    Features, Interviews
    Thu, Nov 01, 2007
    Aelryn
  • "At one point, all players were going to be mutant fish. We scrapped that."

    Paul Sage, Lead Designer of Tabula Rasa, chats with Michael Lafferty about the game in this pre-launch interview.

    The game has undergone a lot of changes since its inception. There were different environments, different styles of play, but after testing and retesting, a final course was determined and Tabula Rasa (which translates to “a blank slate”) settled into the sci-fi genre as an action shooter within the massively multiplayer genre.

    Features, Interviews
    Wed, Oct 31, 2007
    Aelryn
  • This one snuck in under the radar and was almost buried in a sea of launch and End of Beta news. Next-Gen biz has published a Q&A with the General himself asking Garriott about the development process, ethical questions, and my personal favorite " Why should people care about Tabula Rasa, beyond the standard bullet points?"

    Tell us a little bit about your process.

    Features, Interviews
    Mon, Oct 29, 2007
    RadarX
  • RPG Vault has scored another Q&A with the Tabula Rasa design team tossing a few questions at James Parkman, Susan Kath, Christofer Strasz and Michael Moore. They discuss the mission map work they've accomplished, combat system creation, the mold breaking UI, and a lot more.

    Features, Interviews
    Wed, Oct 24, 2007
    RadarX
  • IGN's RPG Vault has a pretty darn good interview with Tabula Rasa's audio team which includes Audio Director Tracy Bush, Mission Designer and Audio Associate Producer Rebekah Tran, and Lead Sound Designer Andy Brock. They examine a frequently underappreciated aspect of game design by talking about what type of music went with which areas and how weapon sounds were created.

    Jonric: What are a couple of examples of sound elements that you regard as having turned out especially well?

    Features, Interviews
    Tue, Oct 23, 2007
    RadarX
  • CuppaJo took a few minutes to sit down with WarCry and answer a few random questions about medics, melee combat, badges and more. If you are looking for answers from someone who would have them, head over to WarCry and take a look.

    WarCry: We see lots of guns blazing in the screen shots, what melee weapons are available for use?

    Features, Interviews
    Fri, Oct 19, 2007
    RadarX
  • Tabula Rasa Producer Starr Long talked with Snackbar Games recently concerning the game and fielded some interesting questions about class balance, content updates, and the state of the MMORPG market. While some of it may not be ground breaking news, it's always interesting to see a producers perspective on game design.

    SBG: Are you satisfied with where the classes/skills are at right now? Currently I can't see any reason to switch from Firearms/Lightning, and the options offered when reaching a new class seem fairly limited.

    Features, Interviews
    Wed, Oct 17, 2007
    RadarX
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