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Tabula Rasa + EverQuest

  • Any news is good news right now for Tabula Rasa. So with that said you can imagine how excited I was when I got my interview back.

    How are things coming along with TR? What are some of the most recent developments in the project?

    Starr: Things are coming along very nicely. Most of our work of late has been on content. We are almost complete with our first planet, the forest world of Foreas and have started on the second planet, the harsh volcanic world of Arieki. We have also been progressing through the character class tree and are finishing up the second tier as we speak. We have tons of new creatures, weapons, wearables, etc. that we will be showing off starting at E3 this year.

    Want to know more? You'll have to read the interview!

    More news and info on Tabula Rasa.

    Features, Interviews
    Wed, Apr 12, 2006
    Awenyddion
  • GameSpy reports on Richard Garriott’s GDC lecture, where he spoke candidly about the trials and tribulations of Tabula Rasa’s development history.

    In any case, Tabula Rasa never even had a chance to take a serious crack, due to a fundamental disconnect in the team's cohesion. According to Garriott, it was a case of too many chefs in the kitchen. There was hierarchy in place at the studio, but even those occupying the lowest rungs were pretty distinguished unto themselves, which hurt the team's ability to delegate and execute on tasks on a very fundamental level.

    I guess that the only thing I can say is.. read this article. Having heard Garriott speak, this article embodies his lecture. Read it here.

    News
    Tue, Mar 28, 2006
    Awenyddion
  • Gamespot had the chance to interview "Lord British" and got some great tidbits on his thoughts of the industry and why he thinks that Tabula Rasa is going to break the traditional MMO boundaries.

    S: Looking at the previous inductees to the Hall of Fame, pretty much all of them are still very active. At the same time, though, the Hall of Fame induction in most fields is kind of a career retrospective. I'm wondering if you worry or concern yourself at all that maybe your largest impact upon the industry has already been made.

    RG: That thought has at least crossed my mind, and, interestingly, I don't think so. And the reason why I don't think so is because Ultima Online wasn't that long ago. You could have made that argument previous to Ultima Online.

    I substantially believe that Tabula Rasa, the game I'm working on right now, is a dramatic departure from all other [massively multiplayer games] that have come before and will revitalize this segment again.

    Read it here.

    More News and Info on Tabula Rasa

    News
    Thu, Feb 09, 2006
    Awenyddion
  • SOE announced on the Official Forums today that they're releasing yet another expansion pack for their MMO Monster EverQuest.

    “EverQuest Prophecy of Ro will give players the opportunity to interact with and transform the online world of Norrath like never before,” said Chris Sturr, Sr. Brand Manager, Sony Online Entertainment. “In addition to a variety of new features, EverQuest Prophecy of Ro continues the fascinating storyline as new and old players alike explore, battle and adventure through EverQuest on more than 30 new missions encountering new creatures and environments throughout the journey.”

    Players will be able to interact with the world thanks to three new features. The first, spheres of influence, can be used to thwart your enemies or aid allies. The second feature is a trap system that will let players deceive opponents with player-set traps. And for the first time in EverQuest, players will be able to destroy objects in the world; doors can be bashed in, walls can be toppled and towers can be destroyed, leading to a new level of interactivity within the game and opening up a new realm of design.

    It's amazing that this game is still going strong after nearly seven years since release. Shows you that you can't keep a good game down.

    Click Here for More Information and News on EverQuest

    News
    Tue, Jan 03, 2006
    Awenyddion
  • Not Ready for Retirement
    EverQuest Titanium, a boxed set including every expansion released for the game, goes on sale for $19.99 January 11th. Also, players with cancelled accounts can grab 21 days of free play if they reactivate before January 13th. All of this co-incides with SOE's release of EQplayers.com, a site chock full of real-time player profiles and other community-friendly features.

    In addition to EverQuest Titanium, SOE is launching EQ Players, a website designed to extend the player's interaction with the game outside of the game world. This new service gives players more ways to access, track and expand their in-game characters by obtaining character statistics, profiles, item information, in-game activities and more all in one place. The website, www.eqplayers.com, will launch on December 15, 2005, and will have profiles for more than 4.9 million characters and more than 335 million total inventory items. EQ Players will be available for EverQuest players to try, at no additional cost, until December 29, 2005, after which time some EQ Players features will carry a monthly fee. In addition, as a special offer, SOE will reactivate previously closed EverQuest accounts for 21 days of free gameplay but the former EverQuest players must take advantage of this offer before January 13, 2006.

    View SOE's "EQPlayers / Free Play" press release here!
    Other links of interest:

    News
    Tue, Dec 13, 2005
    Ethec
  • Almost six years and still going strong! Let's hear a Boo-Yah! for the game that got me started in this crazy MMO world. Friday, SOE posted Kytherea’s Keepsakes on the Developers Corner at the EverQuest Live Official Site. She shows off some really great concept art in comparison to what these Gods look like in game. It almost makes me want to go back and play again... almost..

    To follow the journey traveled by a piece of artwork from the imagination, to paper, then implemented in a game such as EverQuest is truly an interesting adventure. I enjoy traipsing through old folders of concept art from time to time, both to see what the artists have imagined over the years and also to see how the concepts of long ago have developed into the living, breathing world of EverQuest. In one of my frequent expeditions I tripped over the concept art for some of the EverQuest deities (from all the way back in 1998!). When I looked at each piece of artwork I was amazed at how closely these depictions of the deities represented their physical forms in the world of EverQuest and I wanted to share these with you.

    More EverQuest Live News and Information

    News
    Mon, Dec 12, 2005
    Awenyddion
  • EverQuest, not to be upstaged by World of Warcraft gets its name in the press as an addiction.
    Great Fall Tribune Online is at it again portraying gamers as overweight sluggards who refuse to shower. You can read all about it in, "Fun and games or addiction?" I for one choose fun and games over addiction.

    "At one point this summer, the pair played more than 50 hours straight. Anderson, a junior, is already a year behind in school, at least partly because of his gaming."

    Are you addicted to our news?

    News
    Tue, Nov 22, 2005
    Boomjack
  • We have ways of making them talk.



    Armchair Empire has posted a Tabula
    Rasa
    interview featuring Richard "Lord British" Garriott and
    focusing on comparisons between Ultima
    Online
    and the new title.

    "It's not often that one has the opportunity to pick the
    brain of a person responsible for helping to shape an entire of genre
    of games, but the Armchair Empire recently had that chance with Richard
    Garriott. In this interview we discuss Mr. Garriott's upcoming MMOG,
    Tabula Rasa, while also touching upon getting Ultima Online off the
    ground, as well as the MMORPG genre in general. The Armchair Empire
    would like to thank Mr. Garriott for taking the time to answer our
    questions, and Valerie "Pann" Massey for making this interview happen".

    Still yearning for more?

    Features, Interviews
    Mon, Nov 21, 2005
    Boomjack
  • The hall of fame gets a lord.
    Richard "Lord British" Garriott has been inducted into the Academy of Interactive Arts and Sciences Hall of Fame.

    " CALABASAS, CA - November 8, 2005 - The Academy of Interactive Arts and Sciences (AIAS) announced that computer games pioneer Richard Garriott will be inducted into the AIAS Hall of Fame. Annually voted on by the Academy's Board of Directors, this honor is awarded to individuals whose efforts and contributions have expanded the scope and success of the computer games industry. As the ninth member of the Hall, Garriott joins an already impressive fraternity of gaming icons, including Trip Hawkins, Peter Molyneux, Yu Suzuki, Will Wright, John Carmack, Hironobu Sakaguchi, Sid Meier and Shigeru Miyamoto. "

    You can read a bit more about Lord British being Honored at Blues News.
     

    News
    Wed, Nov 09, 2005
    Boomjack
  • Lord British takes the purse away from Tabula Rasa.
    MMORPG.com has posted a Tabula Rasa preview featuring insight from Richard "Lord British" Garriott.

    " Originally announced some time ago, the game underwent a marked shift just before E3 2005. Richard explained how it began with a rather trivial observation: everyone on the development team exclusively played female characters.
    Why was this? Well, they discovered that as the game’s extremely far-fetched high fantasy style evolved, it became harder for male gamers to connect with their male avatars. Thus began a period where they tried to put a little more grit into the game; a process that would eventually completely redefine its setting."

    You can read the entire Tabula Rasa Preview at MMORPG.com.
    Other Interesting Links:

    Features, Previews
    Thu, Nov 03, 2005
    Boomjack
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