Archive

Tabula Rasa Features

  • The world of Tabula Rasa brings players into a world of combat placing them in the front lines of a never ending war.

    Features, Opinions
    Tue, Jan 15, 2008
    RadarX
  • Got questions? We get answers!
    Features, Interviews
    Wed, Jan 09, 2008
    Shayalyn
  • The news from the field is that there's not much news from the field.

    Have you been too busy this week to keep up with all the news and updates to Tabula Rasa? Fear not! We've been scouring the internet and digging through peoples trash cans to find everything you could possibly need to know about the game. Year end wrapups, contests, and Tabula Rasa team interviews are all just a click away.
    Features
    Fri, Jan 04, 2008
    Shayalyn
  • Have you been too busy this week to keep up with all the news and updates to Tabula Rasa? Fear not! We've been scouring the internet and digging through peoples trash cans to find everything you could possibly need to know about the game. Year end wrapups, contests, and Tabula Rasa team interviews are all just a click away.

    Features
    Fri, Jan 04, 2008
    RadarX
  • Step Right Up for your CuppaJo!

    Features, Interviews
    Wed, Jan 02, 2008
    Shayalyn
  • With the coming of 2008, every gamer wants to get a quick update on their favorite game and what sort of course that the development team is taking. The Ten Ton Hammer staff is equally as interested in the future of every MMOG, so we've been eagerly communicating with developers around the world. One of the first updates we have for the new year focuses on a game that was one of the last released in 2007: Richard Garriott's Tabula Rasa. Cody "Micajah" Bye and Tony "RadarX" Jones sat down with TR's community manager, April "CuppaJo" Burba, to hear about NCsoft's plans for that game.

    Features, Interviews
    Wed, Jan 02, 2008
    RadarX
  • The Battle for the Coming Year

    2008 promises to be an interesting year for Tabula Rasa players, but what can they really expect? I examine a number of opportunities the development team has and where I think they'll be focusing their time. Players vs Player and high end content are just a few of the topics discussed, so read on to see our predictions for next year.

    Features
    Mon, Dec 31, 2007
    Shayalyn
  • 2008 promises to be an interesting year for Tabula Rasa players, but what can they really expect? I examine a number of opportunities the development team has and where I think they'll be focusing their time. Players vs Player and high end content are just a few of the topics discussed, so read on to see our predictions for next year.

    Features
    Mon, Dec 31, 2007
    RadarX
  • The end of the year approaches and the Joint Chiefs have requested their annual assessment of the war against the Bane be distributed to authorized personnel. What have they discovered? Join us as we examine a few of the exciting events Tabula Rasa saw in 2007, but remember this is Eyes Only.

    Features
    Wed, Dec 26, 2007
    RadarX
  • Fast away the old year passes

    The end of the year approaches and the Joint Chiefs have requested their annual assessment of the war against the Bane be distributed to authorized personnel. What have they discovered? Join us as we examine a few of the exciting events Tabula Rasa saw in 2007, but remember this is Eyes Only.
    Features
    Wed, Dec 26, 2007
    Shayalyn
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