Archive

Tabula Rasa Features

  • Medicine changes so fast...

    Tabula Rasa has started looking at each of their classes to make sure that they're fun, versatile, and don't have any "wrong choice" paths, as they call them. Paul Sage kicks it off by looking at the Biotech and Medics.

    Features
    Thu, Dec 06, 2007
    Aelryn
  • Don't start bailing; we're not even taking on water!

    With Tabula Rasa Collector's Edition being listed at half it's retail price this week at some retailers, it's no surprise a few players have become concerned about it's success. Is the game doing well?  Should people be concerned about the future development?  RadarX gives four perfectly logical reasons for the price drop, and explains why there won't be a need to break out the lifeboats just yet.
    Features
    Thu, Dec 06, 2007
    Shayalyn
  • With Tabula Rasa Collector's Edition being listed at half it's retail price right this week at some retailers, it's no surprise a few players have become concerned about it's success. Is the game doing well? Should people be concerned about the future development? RadarX gives four perfectly logical reasons for the price drop, and explains why there won't be a need to break out the lifeboats just yet.

    Features
    Thu, Dec 06, 2007
    RadarX
  • Maybe someday we'll learn that using a beta test as a free demo is a bad, bad idea.

    In a recent interview with Gamasutra, Richard Garriot (also known as Tabula Rasa's General British) suggested that the game was harmed by allowing too many beta testers into the testing phases of the game.

    Features
    Wed, Dec 05, 2007
    Aelryn
  • A few weeks ago, the Ten Ton Hammer editorial staff had the special opportunity to ask a single question of the entire Tabula Rasa development team. While the question was basic (you can read the whole thing by clicking here), the answers we received were incredibly unique and speaks volumes about a developer's view of a lengthy MMOG project. Spearheaded by TR's community manager, April "CuppaJo" Burba, the Tabula Rasa developers have once again responded to a single question, this time centered around the post-launch player antics, and the developers answers are again extraordinary.

    Features, Interviews
    Wed, Dec 05, 2007
    RadarX
  • Delivering the goods...one question at a time.
    Features, Interviews
    Wed, Dec 05, 2007
    Shayalyn
  • All work and no play makes the warfront a dull place. Spice up your game play with a little emotion! The Tabula Rasa team has provided 4 new ways to express your feelings. Can't launch the game right now to see for yourself? Jump in here and let Taea show you what you're missing.

    Features
    Tue, Dec 04, 2007
    RadarX
  • Too busy to keep up with all the Tabula Rasa news and forum threads? Let Ten Ton Hammer do the grunt work for you. This week had a major patch, a dramatic nerf, and much more which we cover in this weeks AFS Field Report. A good soldier needs good intel so don't miss out on this opportunity to stay in the know.

    Features
    Fri, Nov 30, 2007
    RadarX
  • It's all the Tabula Rasa news that's fit to print.

    Too busy to keep up with all the Tabula Rasa news and forum threads? Let Ten Ton Hammer do the grunt work for you. This week had a major patch, a dramatic nerf, and much more which we cover in this weeks AFS Field Report. A good soldier needs good intel so don't miss out on this opportunity to stay in the know.
    Features
    Fri, Nov 30, 2007
    Shayalyn
  • MMORPGslave scored an exclusive interview with Tabula Rasa Mission Designer Wynne McLaughlin who discussed their gaming roots, the technology and tools running things, and a lot more. If you are interested in the people behind the game, this interview is a fascinating read that personalize the developers for you.

    As a member of the TR team - What are you the most proud of in Tabula Rasa and why ?

    Features, Interviews
    Wed, Nov 28, 2007
    RadarX
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