Archive

Tabula Rasa Features

  • Our very own Main Site Editor Micajah went down to Texas looking for a soul to steal. While he didn't return with any souls, he did come back with a Starr Long interview that not only discusses the next major content update but the retail expansion of next year!

    Ten Ton Hammer: How have things been progressing since launch? Everything seemed to go pretty smoothly, but we just wanted your take on the process.

    Features, Interviews
    Wed, Nov 14, 2007
    RadarX
  • They Just Launched and Already We're Talking Expansions!

    With Tabula Rasa finally out the door, the NCsoft developers can begin looking ahead and plotting their course for the next few updates and expansions. While Cody "Micajah" Bye was visiting NCsoft this last weekend, he sat down with TR's producer, Starr Long, and asked him what the plans were for the future. In response, Starr talked about briefly about their first retail expansion and in-depth about the next few Operations that are set to impress MMO gamers.
    Features, Interviews
    Tue, Nov 13, 2007
    Shayalyn
  • From Your Friendly RadarX in the Field

    To busy playing Tabula Rasa to keep up with all the news and events?  Let Ten Ton Hammer help!  In this weeks AFS Field Report we review the Dev Q&A, what you'll see in the Test notes and discreetly mention Playboy.  
    Features
    Fri, Nov 09, 2007
    Shayalyn
  • What is a "pile on" you ask? Well first, we think it's important you should know that it is legal in most states. A pile on is a feature over at Gamespy where they get the thoughts of a number of editors and writers regarding a game. So you won't see the singular mindset of an individual reviewer but a compilation of four examining combat, crafting, and a lot more.

    Features, Previews
    Fri, Nov 09, 2007
    RadarX
  • To busy playing Tabula Rasa to keep up with all the news and events? Let Ten Ton Hammer help! In this weeks AFS Field Report we review the Dev Q&A, what you'll see in the Test notes, and discreetly mention Playboy.

    Features
    Fri, Nov 09, 2007
    RadarX
  • As promised we submitted a number of questions from our forums to Tabula Rasa Community Manager April "CuppaJo" Burba who was gracious enough to answer them. While a few answers obtained by a tried and true method of complex formulas and theorems weren't entirely clear, we do learn about Tabula Rasa swag and Specialist class weapons.

    Features
    Thu, Nov 08, 2007
    RadarX
  • You Talk, Devs Listen...and Respond!

    As promised we submitted a number of questions from our forums to Tabula Rasa Community Manager April "CuppaJo" Burba who was gracious enough to answer them. While a few answers obtained by a tired and true method of complex formulas and theorems weren't entirely clear, we do learn about Tabula Rasa swag and Specialist class weapons.

    Features, Interviews
    Thu, Nov 08, 2007
    Shayalyn
  • In the jam-packed arena people call the MMOG marketplace, there's rarely a time when a developer can come out and simply say that players should buy their game. They may list all the pros and cons, but it's not often that someone gives them the opportunity to speak their mind on the product they've created. But Ten Ton Hammer, being a benevolent network, has granted that wish to the Tabula Rasa development team.

    Features, Interviews
    Mon, Nov 05, 2007
    RadarX
  • Who is the mysterious Sarah Morrison and who are the interesting women who play her? IGN had a change to talk with Community Manager April Burba, Community Coordinator Amy Crider and Writer Gina Dionne to discuss what it's like being such a high profile character like Morrison and how she came about. Will she continue to make appearances in game? You'll have to read on to find out.

    IGNPC: What are Sarah's primary roles in the game? What types of interactions will players have with her?

    Features, Interviews
    Fri, Nov 02, 2007
    RadarX
  • "Listen Up, Fresh Meat!"

    In the jam-packed arena people call the MMOG marketplace, there's rarely a time when a developer can come out and simply say that players should buy their game. They may list all the pros and cons, but it's not often that someone gives them the opportunity to speak their mind on the product they've created. But Ten Ton Hammer, being a benevolent network, has granted that wish to the Tabula Rasa development team.
    Features, Interviews
    Fri, Nov 02, 2007
    Shayalyn
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