Archive

Tabula Rasa Features

  • RPG Vault has scored another Q&A with the Tabula Rasa design team tossing a few questions at James Parkman, Susan Kath, Christofer Strasz and Michael Moore. They discuss the mission map work they've accomplished, combat system creation, the mold breaking UI, and a lot more.

    Features, Interviews
    Wed, Oct 24, 2007
    RadarX
  • IGN's RPG Vault has a pretty darn good interview with Tabula Rasa's audio team which includes Audio Director Tracy Bush, Mission Designer and Audio Associate Producer Rebekah Tran, and Lead Sound Designer Andy Brock. They examine a frequently underappreciated aspect of game design by talking about what type of music went with which areas and how weapon sounds were created.

    Jonric: What are a couple of examples of sound elements that you regard as having turned out especially well?

    Features, Interviews
    Tue, Oct 23, 2007
    RadarX
  • No, not really. Gimme more games!

    Have you ever wondered about what kind of thought and work goes into creating Tabula Rasa? Ten Ton Hammer has your chance to get a few answers. Mission Designer Rebekah Tran gives us an inside glimpse at creating one of the earliest instances in the game, the Caves of Donn. Learn about the design process, how combat is laid out, and the lore behind this Forean revered site.

    Features
    Mon, Oct 22, 2007
    Aelryn
  • Radar gives us the haps.

    A lot has happened this week in the Tabula Rasa world with contests, announcements, and interviews. If you are busy like most folks or afraid you missed something, let us sum everything up for you. RadarX brings you patch note highlights and all the other major stories affecting the game in our field report.

    Features
    Fri, Oct 19, 2007
    Aelryn
  • A lot has happened this week in the Tabula Rasa world with contests, announcements, and interviews. If you are busy like most folks or afraid you missed something, let us sum everything up for you. RadarX brings you patch note highlights and all the other major stories affecting the game in our field report.

    Features
    Fri, Oct 19, 2007
    RadarX
  • CuppaJo took a few minutes to sit down with WarCry and answer a few random questions about medics, melee combat, badges and more. If you are looking for answers from someone who would have them, head over to WarCry and take a look.

    WarCry: We see lots of guns blazing in the screen shots, what melee weapons are available for use?

    Features, Interviews
    Fri, Oct 19, 2007
    RadarX
  • Tabula Rasa Producer Starr Long talked with Snackbar Games recently concerning the game and fielded some interesting questions about class balance, content updates, and the state of the MMORPG market. While some of it may not be ground breaking news, it's always interesting to see a producers perspective on game design.

    SBG: Are you satisfied with where the classes/skills are at right now? Currently I can't see any reason to switch from Firearms/Lightning, and the options offered when reaching a new class seem fairly limited.

    Features, Interviews
    Wed, Oct 17, 2007
    RadarX
  • Finding the Balance in Today's Market...

    There is no denying MMOG's have changed over the past five years in relation to development and customer expectations for a number of reasons. Some of these include better technology, a larger market, and industrial evolution. Like an old man telling kids to get off his lawn, RadarX examines how things used to be, how they are now, and where Tabula Rasa stands.

    Features
    Tue, Oct 16, 2007
    RadarX
  • A little factory grease, a little spitshine, and bazoom: the next WoW clone.

    There is no denying MMOGs have changed over the past five years in relation to development and customer expectations for a number of reasons. Some of these include better technology, a larger market, and industrial evolution. Like an old man telling kids to get off his lawn, RadarX examines how things used to be, how they are now, and where Tabula Rasa stands.

    Features
    Tue, Oct 16, 2007
    Aelryn
  • Are you too busy to keep up with Tabula Rasa news? We've got you covered with our weekly AFS briefing discussing everything important that happened. Join RadarX as he discusses some of the patch highlights, control points, and why Yahtzee should stay a board game.

    Features
    Mon, Oct 15, 2007
    RadarX
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