Archive

Tabula Rasa Features

  • Yahtzee belongs everywhere, Radar.

    Are you too busy to keep up with Tabula Rasa news? We've got you covered with our weekly AFS briefing discussing everything important that happened. Join RadarX as he discusses some of the patch highlights, control points, and why Yahtzee should stay a board game.

    Features
    Fri, Oct 12, 2007
    Aelryn
  • The silliness is out of control at the Tabula Rasa offices!

    Features, Interviews
    Thu, Oct 11, 2007
    Aelryn
  • Tabula Rasa Producer Starr Long has presented another Developer Diary, this time covering the Control Points in game. Explaining the necessity of retaking positions and what motivations players might have to wrestle control from the Bane, Long describes exactly how dynamic this game is. Control Points are an aspect that make the world feel like it is truly at war and this is a fascinating read for anyone interested in Tabula Rasa.

    Features
    Wed, Oct 10, 2007
    RadarX
  • "Elder Game" makes me think of Ol' Grandpa Game sitting over in the corner.

    The Tabula Rasa team has posted a new article which examines some of what players can expect when they hit the end-game in Tabula Rasa, or as they like to coyly call it, the "Elder Game."

    Features
    Wed, Oct 10, 2007
    Aelryn
  • I must control the control points and be the controller!

    Tabula Rasa Producer Starr Long has presented another Developer Diary, this time covering the Control Points in game. Explaining the necessity of retaking positions and what motivations players might have to wrestle control from the Bane, Long describes exactly how dynamic this game is. Control Points are an aspect that make the world feel like it is truly at war and this is a fascinating read for anyone interested in Tabula Rasa.

    Features
    Wed, Oct 10, 2007
    Aelryn
  • Clearly, the answer is mission gnomes.

    How are missions created and what steps do developers go through in placing them in Tabula Rasa? Mission Designer Rebkah Tran takes us behind the scenes and discusses story creation and content placement in Torcastra Prison. Don't miss this insightful glance into designing a prison breakout and the rescue of a downed airman.

    Features
    Wed, Oct 10, 2007
    Aelryn
  • How are missions created and what steps do developers go through in placing them in Tabula Rasa? Mission Designer Rebkah Tran takes us behind the scenes and discusses story creation and content placement in Torcastra Prison. Don't miss this insightful glance into designing a prison breakout and the rescue of a downed airman.

    Features
    Wed, Oct 10, 2007
    RadarX
  • Is it a fresh spin on an old dog, or really revolutionary?

    MPOGD had a lengthy interview with April "CuppaJo" Burba the other day about Tabula Rasa, what to expect at launch, and even had a few hard-hitting questions for her.

    Features, Interviews
    Mon, Oct 08, 2007
    Aelryn
  • Launch delays AND Halloween? You lucky kids. Grab some popcorn.

    Is keeping up with the rapidly changing Tabula Rasa news a little too time consuming for you? Let Ten Ton Hammer do the leg work! We've sifted through every news item and important forum post to provide the most thorough briefing of this weeks events possible. Join RadarX as he talks about the launch delays, content updates, and Halloween!

    Features
    Mon, Oct 08, 2007
    Aelryn
  • Your mission, should you choose to accept it...

    GameSpot has a talk with Rebekah Tran to discuss the method and madness behind the missions in Tabula Rasa.

    Features, Interviews
    Fri, Oct 05, 2007
    Aelryn
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