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Tabula Rasa Features

  • Is keeping up with the rapidly changing Tabula Rasa news a little too time consuming for you? Let Ten Ton Hammer do the legwork work! We've sifted through every news item and important forum post to provide the most thorough briefing of this weeks events possible. Join RadarX as he talks about the launch delays, content updates, and Halloween!

    Features
    Fri, Oct 05, 2007
    RadarX
  • Earlier this week, Tabula Rasa Producer Starr Long announced a two week launch delay pushing back the games release into November. What does this news mean for the Tabula Rasa Team, NCsoft, and more importantly you? RadarX examines the reasoning behind the delay, how NCsoft stands as a company, and what type of competition Tabula Rasa will see when it hits retail.

    Features
    Fri, Oct 05, 2007
    RadarX
  • Things are happening! See how you personally are affected.

    Earlier this week, Tabula Rasa Producer Starr Long announced a two week launch delay pushing back the games release into November. What does this news mean for the Tabula Rasa Team, NCsoft, and more importantly, you? RadarX examines the reasoning behind the delay, how NCsoft stands as a company, and what type of competition Tabula Rasa will see when it hits retail.

    Features
    Fri, Oct 05, 2007
    Aelryn
  • MPOGD.com released an interview with Tabula Rasa Community Manager April "CuppaJo" Burba today discussing mechanics, clones, and about how beta is coming along. She takes some interesting questions and explains why Tabula Rasa is so different in today's market.

    Features, Interviews
    Wed, Oct 03, 2007
    RadarX
  • I do radical things all the time that I'm totally not sure of, and you don't see me whining about needing a clone.

    Paul Sage, Lead Developer for Tabula Rasa, shares another designer diary with us, this time discussing the unusual feature of cloning. Sage explains the reasoning behind this bold mechanic, why they limited it, and more. We've also got ten new screenshots for your viewing pleasure just inside.

    Features
    Tue, Oct 02, 2007
    Aelryn
  • Paul Sage, Lead Developer for Tabula Rasa, shares another designer diary with us, this time discussing the unusual feature of cloning. Sage explains the reasoning behind this bold mechanic, why they limited it, and more. We've also got ten new screenshots for your viewing pleasure just inside.

    Features
    Tue, Oct 02, 2007
    RadarX
  • We have the technology. We can make him better. Lets try again.

    GameSpot gets the major details on the TR cloning system in their fourth designer diary with Lead Designer Paul Sage.

    Features
    Fri, Sep 28, 2007
    Aelryn
  • Zap! Zap! Zap! Zap!

    Are you too busy to keep up with the rapidly changing Tabula Rasa news? Let Ten Ton Hammer do the work for you! We've sifted through every news item and important forums post to provide you the most important events of the week. Join RadarX as he talks about the patch, sever downtime, and open beta!

    Features
    Fri, Sep 28, 2007
    Aelryn
  • Hey-- I want the Cadbury service!

    Richard Garriott's Tabula Rasa seems to be worlds apart from other games, but are the mechanics challenging enough for most players? Are things "dumbed down" and are rewards brought to you by Cadbury on a silver platter? RadarX looks at the difficulty level of Tabula Rasa in respect to modern games and examines the areas most likely to cause controversy.

    Features
    Thu, Sep 27, 2007
    Aelryn
  • Richard Garriott's Tabula Rasa seems to be worlds apart from other games, but are the mechanics challenging enough for most players? Are things "dumbed down" and are rewards brought to you by Cadbury on a silver platter? RadarX looks at the difficulty level of Tabula Rasa in respect to modern games and examines the areas most likely to cause controversy.

    Features
    Thu, Sep 27, 2007
    RadarX
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