With limited PvP game modes in the MMOG genre, could WildStar be the first to implement something a little different? Here are my hopes for a new mode.
PAX East 2014 helped reinforce the notion that the MMOG industry is moving into a new era, but will WildStar truly be the last triple-A subscription-based title released?
In this WildStar Burst feature, I discuss the quality of life additions in massively multiplayer games that should be implemented from day one.
WildStar in recent weeks has well and truly caught my attention. Having played it at Eurogamer I thoroughly enjoyed it, but didn't love it.
Today we look at how WildStar successfully iterates on the past, ponders the present, and ultimately present us with an insight into the future of relaying vital visual combat information.
New MMOGs are oftentimes labeled as being either a theme park or a sandbox experience, but why can't they be both? Today we explore the spaces in between when these two worlds collide, and how WildStar helps make the magic happen.
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