Archive

WildStar Opinions

  • Arena.jpg

    With limited PvP game modes in the MMOG genre, could WildStar be the first to implement something a little different? Here are my hopes for a new mode.

    Opinions
    Thu, May 01, 2014
    Lewis B
  • WildStar Subscription Model

    PAX East 2014 helped reinforce the notion that the MMOG industry is moving into a new era, but will WildStar truly be the last triple-A subscription-based title released?

    Features, Opinions
    Fri, Apr 18, 2014
    Sardu
  • WildStar_Burst.jpg

    In this WildStar Burst feature, I discuss the quality of life additions in massively multiplayer games that should be implemented from day one.

    Opinions
    Fri, Dec 06, 2013
    Lewis B
  • wildstar-eu-image

    WildStar in recent weeks has well and truly caught my attention. Having played it at Eurogamer I thoroughly enjoyed it, but didn't love it.

    Opinions
    Tue, Oct 22, 2013
    Lewis B
  • WildStar-header-2.jpg
    See how WildStar is looking to update some old-school game mechanics.
    Opinions
    Tue, Oct 01, 2013
    Dalmarus
  • WildStar header
    Great art and style does not a game make, but it certainly helps!
    Opinions
    Wed, Jul 03, 2013
    Dalmarus
  • Deradune24

    Today we look at how WildStar successfully iterates on the past, ponders the present, and ultimately present us with an insight into the future of relaying vital visual combat information.

    Features, Opinions
    Tue, Feb 12, 2013
    Sardu
  • Deradune20

    New MMOGs are oftentimes labeled as being either a theme park or a sandbox experience, but why can't they be both? Today we explore the spaces in between when these two worlds collide, and how WildStar helps make the magic happen.

    Features, Opinions
    Fri, Feb 22, 2013
    Ralphedelominius
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