WildStar Interviews

  • WildStar: The Strain

    We met up with the folks from Carbine Studios during E3 2014 for a preview of the first major content update for WildStar, The Strain, and talked to Jeremy Gaffney about what it will bring to the live game.

    Features, Interviews
    Wed, Jun 18, 2014
  • MondoZaxLarge.jpg

    In this exclusive interview we sat down with Mondo Zax, WildStars Chief Technologist for DRED - the Dominion Research and Experimentation Division, to see if he could help us out with choosing a class.

    Fri, May 30, 2014
    Lewis B
  • AwakeningLarge.jpg

    In this weeks WildStar Guild Spotlight, I managed to chat with Awakening (previously known as Requiem) who took time out during WildStars Operations Week to answer several of my questions about their future in the game.

    Mon, May 26, 2014
    Lewis B
  • Voxine.jpg

    At the WildStar community event last week in London, I had the chance to have a ten minute chat with Stephen Frost. Here's how we got on.

    Sat, May 03, 2014
    Lewis B
  • WildStar

    After playing WildStar at Eurogamer only a few months ago and in desperate need to know more, I invited the WildStar Reddit community to submit their questions to Carbine, alongside our own, in the hope of answers. Luckily for us we managed to bag Stephan Frost who was more than willing to chat about the game. Here's how we got on.

    Features, Interviews
    Sat, Nov 09, 2013
    Lewis B
  • WildStar | Header
    The days of lazy combat are over. Welcome to WildStar, where aiming matters.
    Fri, Jul 12, 2013
  • WildStar-ProtoStar-Madman.jpg

    WildStar Wednesday returns with more community submitted questions answered from one of WildStar’s Friends & Family testers.

    Interviews, News, Blogs
    Wed, Jan 16, 2013
  • WS_Aurin_Granok

    Carbine Studios Executive Producer Jeremy Gaffney chats about the Bartle theory, gameplay and elder game content in WildStar.

    Interviews, News
    Wed, Nov 16, 2011
  • WildStar Combat
    WildStar is probably the biggest surprise of the season with its announcement at gamescom earlier this month, coupled with hands-on time with the game the very same day. We wanted to dig more into the world of WildStar so we sat down with Jeremy Gaffey, Executive Producer of WildStar, being developed by Carbine Studios and published by NCsoft.
    Tue, Aug 30, 2011
    B. de la Durantaye
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