I’ll
be the first to admit that when Heatwave Interactive
announced they had bought the rights and assets to the Roman
Mythological themed Gods & Heroes:
Rome Rising MMOG, I was
cautiously optimistic. I enjoyed the game years ago for the brief
amount of time I had spent in beta when it was being developed by
Perpetual Entertainment. However, with all of the events surrounding
its closure back then I had to wonder how Heatwave could bring the game
back to life and have it stand on its own two
feet—particularly given that the client was already a little
dated before Heatwave even got a chance to start working on it.
Shortly after the acquisition announcement the game entered into a
playable beta stage. At this point some of our Ten Ton Hammer Premium
members were on our Elite Testers list and began their job of providing
feedback and bug reports for the game. I have been a part of countless
beta tests for a myriad of games, but Heatwave presented Gods & Heroes
in its new and evolving state at GDC this year and I couldn’t
help but be thoroughly impressed.
Ten Ton Hammer News Editor Stacy “Martuk” Jones reviews the highs and lows, the launches and cancellations, the lawsuits, bankruptcies, and corporate hijinx that made up this year in MMOGs in our very
Gamers everywhere were excited when they heard that Gods and Heroes was not dead, but had been given an imperial reprieve The Roman-mythology based MMOG, initially developed by Perpetual Ente