Archive

Gods & Heroes: Rome Rising Features

  • Friends, Romans, Gamers... Chris McKibbin in Part 1 of a 3-part Gods & Heroes Video Interview Series

    Features, Interviews
    Wed, May 16, 2007
    LadySirse
  • Gods & Heroes: Rome Rising, A Stroll Through Venatrix Glades

    GamersInfo has been updated with this look at the upcoming Gods and Heroes: Rome Rising.

    Between my previous visit and this, I've experienced mountainsides, beachfront, caves, Rome, plebian housing, dock front, sewers and now lush green forests. And I've seen maybe three areas?

    Bringing up a map of Italia, McKibbin explained that if you worked your way out from Rome in what amounted to four spines you'd be experiencing increasing difficulty along the way. Then he had me bring up a map of Venatrix Glades. The same applied here. From the focal point - Diana's Temple - you can branch out in four spines of increasing difficulty. The farther you move from the temple, the more difficult it becomes.

    Get clicking to read more.

    Features, Previews
    Wed, May 02, 2007
    LadySirse
  • Interview with Stieg Hendlund, Design Director of Perpetual's Gods & Heroes: Rome Rising

    GamersInfo updated their site today with this Gods and Heroes: Rome Rising Interview.

    "We decided to go with a hybrid loot system. We'll have both random loot and targeted loot - items you know will drop from a specific creature - but the rest will be completely variable. The idea is to find rewards that you can use right away, others you'll want to save for later and still others that will be used to sell for money. The loot isn't tied to the person looting it, either. There's every chance you'll find something completely useless for you but very useful for a friend."

    More is just a click away.

    Features, Interviews
    Tue, May 01, 2007
    LadySirse
  • Interview with Chris "Binky" Launius, Community Manager, Gods & Heroes: Rome Rising

    GamersInfo updated their site last night with this interview with Gods and Heroes: Rome Rising's Community Manager.

    Most of us who've spent time in the service industry either run screaming after a few years or find that it's part of your soul. Most run screaming. Chris "Binky" Launius has been in community relations in one form of another since the advent of online communities: he began his tenure at Origin with Ultima Online.

    Learn more with just a click.

    Features, Interviews
    Thu, Apr 26, 2007
    LadySirse
  • Q&A with Chris “Binky” Launius

    MMO Lifestyle has published an interview Chris Launius, Community Relations Manager for Perpetual Entertainment.

    The "Binkster" is the Community Relations Manager for Perpetual Entertainment and is currently handling the Community Liasion duties for P.E.'s first game, Gods & Heroes: Rome Rising. Binky was kind enough to give us a few minutes of his time to cover some random questions about his job and the business.

    Head over and learn more.

    Features, Interviews
    Wed, Apr 11, 2007
    LadySirse
  • Updated Q&A - Classes, Feats, and More Combat

    Gamespot had a chance to sit down with Design director Stieg Hedlund. Find out what they were able to learn about Gods and Heroes: Rome Rising.

    GameSpot: Gods & Heroes tries to be different from most other massively multiplayer online role-playing games when it comes to its player-versus-environment combat. Could you detail some of the differences for us?

    Stieg Hedlund: Going into the project, we really felt that the sense of entertainment in massively multiplayer role-playing combat needed to be seriously amped up. Instead of following what other games in our category were doing, we took games such as Soul Calibur as our models and really went for it.

    More is just a click away.

    Features, Interviews
    Wed, Apr 04, 2007
    LadySirse
  • GDC Preview - Gods & Heroes: Rome Rising, Part 1

    GamersInfo.net has posted an awesome preview of the upcoming Gods and Heroes: Rome Rising.

    Don't misunderstand; Gods & Heroes is not about Rome - only the chapter Rome Rising. The goal is to eventually encompass the mythos of many ancient cultures including the Egyptians, Huns, Carthaginians and many others. This will afford the opportunity to open up some fantastic nation versus nation gameplay over contested territories.

    Not sure how we missed it, but you should check it out!

    And the more recent Part II!

    Features, Previews
    Sat, Mar 31, 2007
    LadySirse
  • The Brasse Hands-On Preview & Comic

    The official site for Gods and Heroes: Rome Rising has a post pointing to the newest preview.

    Brasse Himself from The Brasse.com has posted part 1 of a 2 part preview of Gods & Heroes: Rome Rising based on his hands-on experience during the GDC 2007 Perpetual Happy Hour. The Brasse has also drawn and posted a comic!

    Features, Previews
    Thu, Mar 15, 2007
    LadySirse
  • While attending GDC in San Francisco, MMORPG.com's Jon Wood had the opportunity to drop by the Perpetual Entertainment studios.

    MMORPG.com has updated their site today with a hands on look at the upcoming Gods and Heroes: Rome Rising.

    While they might be the only playable race, the Humans certainly aren't the only race to appear in the game. Gods & Heroes: Rome Rising was built to take advantage of the plethora of real-world lore that comes out of the mythology of the ancient world. Centaurs, Cyclops and their mythological kind all have a place in Gods & Heroes.

    Get clicking to read more.

    Features, Previews
    Wed, Mar 14, 2007
    LadySirse
  • Gods and Heroes - Some Hands-on Time!

    MPOGD.com has updated their site today with a look at the upcoming Gods and Heroes: Rome Rising. They had some time to see it at GDC.

    I created a short, stoutish Brasse with a very satisfactory red hairstyle. She is not my traditional Dwarf by any means, but she looked sturdy and ready to take on the world. I caught myself smiling at my robust and determined looking Roman. Don't worry - you can also make a very pretty, doe-eyed, curvy blonde, if that is what you prefer.

    Keep reading to learn more.

    Features, Previews
    Tue, Mar 13, 2007
    LadySirse
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