Gods & Heroes: Rome Rising Features

  • A Hands on Look at Gods and Heroes

    IGN is sporting a new hands on preview of Gods and Heroes: Rome Rising today. Keep reading to see what they think of this upcoming MMO.

    What sets the classes apart is the next step in the character creation process: choosing a patron god. For instance, Scouts can choose between Diana and Apollo while Soldiers can choose between Mars and Minerva. Perpetual chose the gods present both for how well their known and how appropriate they were to be patron gods for each class. Putting Mars with the Priests wouldn't make a whole lot of sense.

    More is just a click away.

    Features, Previews
    Tue, Mar 06, 2007
  • Interview with Chris McKibbin and Stieg Hedlund

    WarCry has posted an interview they had recently with Stieg Hedlund, Design Director of Gods and Heroes, and Chris McKibbin, President and Co-Founder of Perpetual Entertainment.

    WarCry: As mythology plays such a large role in the game’s story, characters and enemies, how much leeway do you have for new monsters and ideas that don’t necessarily jibe with the history and legends of Rome?

    McKibbin & Hedlund: The majority of monsters and creatures found in most western fictions actually have their roots in myth, so there are very few monster/creature types that we can’t find some basis for in our setting.

    Get clicking to read more.

    Features, Interviews
    Fri, Mar 02, 2007
  • Games Dynamite Preview

    The official site for Gods and Heroes: Rome Rising has a note pointing us to a new preview on German language MMO News site Games Dynamite.

    The German language MMO News site Games Dynamite has posted a preview of Gods & Heroes: Rome Rising.

    Our good friend and fansite partner, Michael "Calvert" Vogel from, was kind enough to translate the preview for our non-German speaking community...

    Get clicking to read more!

    Features, Interviews
    Tue, Feb 06, 2007
  • CES 07: Report

    The offical site for Gods and Heroes: Rome Rising points us to two recent previews of this upcoming MMO. The first is at PC

    "Next up was Gods & Heroes. Having seen the game just a couple of months ago, I wasn’t sure how much new stuff I’d get to see at CES. Well, it’s my pleasure to announce that this is the first MMO (that I know about) that has a combat move which lets you kick an enemy right square in the nuts.

    The second is at

    "From what the guy showed me, the game looks like a hell of a lot of fun. The interface isn't anything revolutionary, but watching the combat go on was really cool. The game, from what I've seen, is going to be on a big scale (I think 150% of one of the race's continent). I can't wait until they offer up a larger scale beta so that I can hop on, and I would love to see this game beat out WoW over time, as it certainly has the potential to do so."

    Features, Previews
    Thu, Jan 18, 2007
  • Gods & Heroes - Squadrons had a chance to catch up with Richard Zinser, the VP of Game Services at Perpetual Entertianment to talk about squadrons.

    “The focus currently is on play testing our squads,” said Richard Zinser, VP of Game Services of Perpetual Entertainment as he showed off the squad combat system at CES2007. With a game currently in a closed Beta phase, their mythical creatures already in game and a planned launch in Summer 2007, Gods and Heroes: Rome Rising is currently in a state of tuning, balancing and refining.

    You know the drill! More is just a click away.

    Features, Interviews
    Fri, Jan 12, 2007
  • Gods and Heroes Interview with Stieg Hedlund, Design Director

    GamersInfo has posted this interview with Stieg Hedlund. Keep reading to find out what they were able to learn... The game has been described as more “mythological” than “fantasy”. Can you elaborate on that, and how do you plan on making that distinction clear to gamers?

    Stieg Hedlund: Certainly, the fantasy settings borrow considerably from mythology, but what we’ve created is a world that distinctly embodies the Roman mythos as well as their history. Of course we've made some changes for the sake of entertainment, such as the marrying of myth and history and a few anachronisms, but at the same time we’ve done a tremendous amount of research and remain quite faithful to our source material.

    Get clicking to read the rest of this answer and more!

    Features, Interviews
    Wed, Dec 13, 2006
  • How Are Things Going With Gods and Heroes?

    The Game Musketeers set out to answer that question when they had a chance to sit down recently with lead Design Director Stieg Hedlund.

    Given the meddlesome nature of gods in Roman Mythology can PC's expect to have interaction with gods of an opposing ideology.

    Absolutely. As often happens in myth, the upheaval that is occurring in the mortal realm exists because of unrest among immortals. In this case the Olympian gods, who are essentially the major gods of Rome are being threatened by the resurgent Telchines, who had been overthrown and banished during the war against the Titans in the distant past.

    That’s the big arc, but the machinations of the various deities surface in a variety of ways through many subplots as well.

    Keep reading to learn more! Our Gods and Heroes Ten Ton Hammer Community site is full of the latest news and information on this exciting upcoming game. Stop by today and check it out!

    Features, Interviews
    Wed, Nov 15, 2006
  • Gods & Heroes: Rome Rising Updated Q&A - High-Level Content, Quests, and Community

    Gamespot has posted another Q & A with Stirg Hedlund, Design Director for Gods and Heroes: Rome Rising.

    GameSpot: First, can we get an update on Gods & Heroes? Where is the game at? And what is the development team working on right now?

    Stieg Hedlund: Right now, Gods & Heroes is in the preliminary stages of a beta test and the team is focused on getting the remaining content--classes, minions, and quests--ready for launch. So as you can imagine, it's basically controlled chaos around here.

    Get clicking to read the rest of the interview. Share your thoughts with us on this exciting upcoming game inthe Ten Ton Hammer Forums or stop by our Gods and Heroes Ten Ton Hammer Community site today!

    Features, Interviews
    Fri, Nov 03, 2006
  • First Impressions of Gods and Heroes

    The Armchair Empire has posted their preview of Gods and Heroes: Rome Rising.

    When not seeing the sites throughout the Empire, players will have plenty of time for combat. This will take place in a more action-oriented fashion on par with what one could expect to find in the Diablo series, and considering that the mastermind behind Rome Rising is Stieg Hedlund, who was also head honcho on Diablo II, this probably shouldn’t come as much of a surprise. The process, however, is meant to be a lot more strategic with players having to aim and time their attacks while fighting, and not simply flailing away.

    Head over and read the rest of the preview. Have you joined our Gods and Heroes Ten Ton Hammer Community site yet? Join today to get all the latest news and information.

    Features, Previews
    Tue, Oct 31, 2006
  • Stieg Hedlund Talks to Actiontrip

    Actiontrip had a chance to sit down and Stieg Hedlund and chat about the upcoming Gods and Heroes.

    In what is now probably one of the most challenging and overbearing game genres in terms of investment and the actual development, the MMOG genre, there are only a few upcoming titles that truly caught my attention in the last year or so. One of them is Mythic's Warhammer Online: Age of Reckoning, and the other, Perpetual Entertainment's Gods & Heroes, a game that simply stands out with its exceptional visual style and intriguing gameplay mechanics.

    As a huge fan of the genre, I was very excited to learn some new details about the game directly from its creators. Read on.

    Keep reading to learn more. Are you looking forward to this game? Head over and join our Gods and Heroes Ten Ton Hammer Community today! Share your thoughts with us on this and all your favorites in the Ten Ton Hammer Forums.

    Features, Interviews
    Mon, Oct 16, 2006
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