Gods & Heroes: Rome Rising Features

  • Exclusive Interview about Beta with Binky!

    Ten Ton Hammer sits down with Gods and Heroes Community Manager Chris "Binky" Launius to discuss one of the most important things going on with the game right now. Beta! How are people selected, what is the process going to be like, how do they feel about the testers? Find the answers to these questions and more inside.

    Everyone has been following Gods and Heroes anticipating that holy of all grails, the beta. For those of you lucky enough to get into the Core Testing Beta, you are already helping to shape the game. The rest of us sit back and wait for the next wave. Ten Ton Hammer caught up with Chris "Binky" Launius, Community Manager for Gods and Heroes, and quizzed him on the beta process.

    Don't miss out. Get clicking to find out about beta and more! Have you joined our Gods and Heroes Ten Ton Hammer Community site yet? Why not, it just takes a moment to register. Stop by the new Ten Ton Hammer Forums and let us know what it is that you are looking forward to with Gods and Heroes.

    Features, Interviews
    Mon, Oct 16, 2006
  • Gods & Heroes: Rome Rising Updated Q&A - Character Customization, Roman Gods, and Combat

    GameSpot has a new interview with Stieg Hedlund on their site. In this interview we get an update on the progress of this upcoming MMO.

    Most massively multiplayer role-playing games are set in Tolkien-inspired fantasy worlds inhabited by cheery elves, surly dwarves, monstrous orcs, and so on. Gods & Heroes: Rome Rising isn't one of these. The debut game from Perpetual Entertainment is set in the ancient world, and you'll create a Roman character to adventure across a beautiful landscape inhabited by other players and countless enemies. This isn't the familiar ancient world of history as you know it, though, because the world of Rome Rising is full of mythological creatures and the power of the Roman gods themselves. For the latest on Gods & Heroes, we turned to design director Stieg Hedlund. Gods & Heroes is scheduled to launch later this year.

    Get clicking to read the interview. Find the answers you wanted in the interview? Tell us about it in the forums here at Ten Ton Hammer.

    Features, Interviews
    Mon, Sep 18, 2006
  • Community Manager Chris "Binky" Launius talks about some interesting plans Perpetual has has posted an interview with Chris Launius. In this interview he talks about the death penalty, upcoming website options that will let you do almost everything you can do in game! Keep reading to learn more.

    At AGC we met up with Chris “Binky” Launius, the Community Manager for Perpetual’s Gods and Heroes for a quick chat about the progress of Gods and Heroes: Rome Rising.

    Gods and Heroes: Rome Rising is slated for release in early 2007 and at this time, Launius informed us that the development team is finalizing and polishing a lot of systems. The newbie player experience has been revamped and they are planning the first public testing phase of the game.

    Get clicking to read more. What plans are you most looking forward to? Share your thoughts with us in the Gods and Heroes Ten Ton Hammer forums!

    Features, Interviews
    Mon, Sep 18, 2006
  • Myths and Reality: An Exclusive Gods & Heroes Q&A with Perpetual Studios' John Danza

    Not to be confused with the "Who's The Boss?" star (he probably hates that), John Danza is the boss of the quest design team behind Perpetual Entertainment's Gods and Heroes: Rome Rising, a title that's won our E3 Best of Show award two years running. John recently took some time to talk about the game's mythological backing and gameplay details with us at Ten Ton Hammer.

    "Ten Ton Hammer: In mythology, adherents to one god often paid dearly when the relations between different gods changed - Jupiter knocks boots with an unsuspecting farmgirl and gets turned into a goat by a cuckolded Juno, for example. Will players be impacted by shifting favor among the gods, or will things stay fairly calm up there on Mt. Olympus?

    John Danza, Gods & Heroes Quest Lead: It is possible that the player characters might do something to offend the gods, thus creating some adverse conditions to overcome, but in general, the player will witness these adversities placed upon many of the NPCs in the world. Thematically, we play on these classic themes and craft quests around them."

    Keep reading to learn more about Gods and Heroes: Rome Rising. Don't forget to share your impressions with us in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Thu, Aug 24, 2006
  • Get To Know Garrett Fuller has begun a series of Developer Profiles for Gods and Heroes: Rome Rising. This week we get to know Art Director, Garett Fuller a bit better.

    Garrett Fuller has started a series of developer profile interviews. Each Thursday, we'll bring you a new one. Here is our second, with the Art Director of Gods and Heroes Mike Hines. The aim is to provide people with the human face of gaming, what they do and how they got there.

    Get clicking to learn more. Are you awaiting Gods and Heroes? Let us know what attracts you to this game in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Fri, Aug 18, 2006
  • Gamehelper Concludes Its Interview with Steig Hedlund

    Gods and Heroes: Rome Rising is due to release sometime at the end of this year. Steig Hedlund took time to talk to the folks at recently and today you can read part 2 of this interview.

    GH: Do you see players leaning more toward a particular type of class or quest over another? If so, how will you go about getting players to explore the different types of classes/quests?

    SH: Well, although we do have those quests – you know – those basic ‘Go kill this many of these or go fetch that rake’ quests – but we have a pretty robust system that can help them to make quests much more interactive an interesting – tailoring them for each class. The quests will sort of drive cooperation at a certain level – we want people to accomplish some things on their own so they’re not blocked in though.

    Head over and read the full interview to learn more. Did you miss Part I? Check it out as well. When you're done, let us know your thoughts about this game right here in our forums at Ten Ton Hammer.

    Features, Interviews
    Thu, Aug 17, 2006
  • Stieg Hedlund Talks Gods & Heroes

    It's a little heavy on the color commentary, but Gamehelper's interview with Gods & Heroes' Stieg Hedlund is definitely a worthwhile read. Stieg "you may know me from such titles as Diablo and Diablo 2" is one of our favorite developers, and as the interview portrays, he's a lot of fun to talk to. Several new features were revealed, including chariot races in the Circus Maximus that will go live sometime after release:

    Obviously for the Chariot Racing – We won’t have it for ship by any means but it’s just so much fun and such a part of the culture. Like Soccer hooligans of today –everyone had their team and their colors. There’s this whole tradition of these lead curse tablets we found during our research which folks would crumble up and throw into graveyards to get the gods to do their bidding. In the end the few they’ve found and translated ended up having to do with rather benign requests like, “Let our chariot win and the other team lose!” [laughs]

    GH: So we’ll definitely see this as an Expansion then – we heard it here first?

    SH: Yeah, we’re looking to do Rome: Grand Theft Chariot! [laughs]

    [Rockstar, eat your hearts out! ]

    Check out the Gods & Heroes Q&A at Gameshelper.

    Features, Interviews
    Thu, Aug 10, 2006
  • Brush Off Your German For This Preview has posted a preview of Gods and Heroes: Rome Rising.

    Ganz einfach: Ein MMORPG, angesiedelt in der mythischen Welt des alten Roms. Schon zu Beginn werdet ihr feststellen, dass es zwischen eurem Charakter und den Göttern eine ganz besondere Beziehung gibt.

    So you say your German is a little rusty? Never fear, there is a translated version too! Head over to the forums here at Ten Ton Hammer and let us know what you think about this upcoming game.

    Features, Previews
    Tue, Jul 25, 2006
  • Stieg Hedlund answers a slew of questions on gameplay and design... has posted the first half of an indepth Q and A with Stieg Hedlund. If you're looking for some insight into the design and development of Gods and Heroes: Rome Rising, keep reading... Many games support guilds by giving them large places to gather. What kinds of tools and resources will Gods & Heroes provide for people who want to form large guilds?

    Stieg Hedlund: Our tribe system (guilds) is not unlike most guild systems in many other games; however we have committed a team to working on various upcoming tribe features. Right now tribes have many of the standard features like a ranking system, full-featured control for officers, tribe-chat, and we're even talking about adding some additional tribe features to help us stand head-and-shoulders above the norm. We are building the system with small-to-large scale tribes in mind so it shouldn't be too unfamiliar to those experienced with other guild systems.

    Head over and read the rest of this informative interview. You can also check out three screenshots that feature combat. Tell us what you think in the forums right here at Ten Ton Hammer, your one stop source for all the latest news, interviews and information on Gods and Heroes and all your favorite MMOs.

    Features, Interviews
    Tue, Jul 25, 2006
  • Gods & Heroes Interview With Stieg Hedlund

    The Gods and Heroes: Rome Rising official site has an introduction pointing to an interview on Keep reading to see what Stieg Hedlund, Lead Designer of Gods and Heroes has to say. has a fairly in-depth interview covering many of the hot topics concerning Gods & Heroes: Rome Rising up on their website.

    "Our world is awesome. We've done a lot of work to bring this consistent and immersive world to life, from doing extensive research to a great deal of conceptualization. We have tremendous environmental art, both on interiors and exteriors, and tremendous ancient architecture, plus gorgeous natural settings and terrific special effects. We're all particularly proud of our water and shadow effects."

    Read the full interview and don't forget to head to the Ten Ton Hammer forums to let us know what you think about Gods and Heroes: Rome Rising and all your other favorite MMOs.

    Features, Interviews
    Thu, Jul 13, 2006
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