Gods & Heroes: Rome Rising Features

  • Feel The Power of Godhood With Gods and Heroes posted a review of the forthcoming MMO Gods and Heroes: Rome Rising. In this game the player has the potiental to become godlike in power controling minions to do their will...

    The premise is interesting: Players will be the offspring of a mythical god. As you advance in levels, you'll gain core abilities from your parents, such as lighting from Thor. (Any takers on what Venus's ability will be?) You'll get the powers by completing quests offered to you by the gods.

    Did Worthplaying proclaim Gods and Heroes a hit or miss? Head over and find out.

    Features, Previews
    Tue, Jul 04, 2006
  • Gods and Heroes Community Team Chats with German Site

    Calvert over at the first German Gods & Heroes community site has posted an interview with the community team.

    Does Gods&Heroes have Items which are bound to the character which owns them or will it be possible to trade everything?

    There will be a few items, such as some really rare items, certain quest items, and some minions, that are bound to your character and cannot be traded or given away. The one thing that we are trying to do with the bound items is give a valid reason for them to be bound to you. For instance, the Minotaur will not be a tradable minion, the fiction states that the reason he has become a follower is because you defeated him and as a show of respect he has joined your side. Trading him to a player that has not completed that minion quest takes away from the mystic and the minion as a status symbol of sorts."

    Brush off your German with this version or find it in English instead!

    Features, Interviews
    Fri, Jun 16, 2006
  • Last year Ten Ton Hammer had the chance to visit the Gods & Heroes booth at E3 and since then, we've been on the edge of our seats waiting for the latest and greatest information that they have to offer. With two highly anticipated games, they've broken into the industry big time with not only Gods & Heroes: Rome Rising but also Star Trek Online.

    I had the chance to talk with Stieg Hedlund, the Design Director for Gods & Heroes: Rome Rising. Stieg is very passionate about the game and the information that he gave me was "epic".

    They want to make sure Gods & Heroes is easy yet complex. With that said, there is such a thing as too easy. We've been grousing lately about the lack of adrenaline and the lack of "epic" proportions to games since we played EverQuest. Because Gods & Heroes is set in such an epic backdrop, I wanted to see how Perpetual was dealing with this issue.

    "Without revealing too much, our game is geared toward that and the whole reason that we wanted to pursue the players having minions with them is to really get to a level of grand scale warfare. So with a group of five players with 8 minions each, that's a bunch of guys in a group. If you get together a group like that, it's already equivalent to a raid group. It will get much larger as you level."

    You can read the entire interview here.

    You can also see the two screenshots we got along with the interview here.

    More news on Gods & Heroes: Rome Rising.

    Features, Interviews
    Tue, Apr 18, 2006
  • Gods And Heroes. Spreading the word, one sword at at time.
    MMOGInfo has posted a Gods And Heroes preview that touches on many aspects of the Perpetual Entertainment developed game. There did not seem to be any new information in the preview, but it was a good refresher. :

    " Perpetual Entertainment has seted out to create a MMORPG that introduces the players completely in the Rome of year 300 B.C. allowing them to participate directly in the expansion of this State city. For it Perpetual is creating a persistent virtual world with hundreds of dynamic zones as much in the regions dominated and adjacent to Rome as mythologic realms. Thus we will have from extensive valleys, mountainous plains, hills to nordic regions, mountain ranges, islands and much more. "

    You can read the entire Gods and Heroes Preview at MMOGInfo.
    Related Links:

    Features, Previews
    Wed, Oct 26, 2005
  • E3 was how long ago again?
    GameRifts has posted a preview of Gods and Heroes: Rome Rising based on their E3 visit. Russell Crowe claimed he was the only gladiator and cursed us as follows:

    " Our initial introduction to Gods & Heroes: Rome Rising took place at the E3Expo concourse hall on our first day where we walked past a group of Roman soldiers stationed to promote the game. These Roman soldiers were the actual historical re-enactors of the time period with actual hand crafted armor and weapons. A game company that wants to ensure that every detail, down to their "booth babes" is accurate already has a leg up on the competition. So, when our scheduled appoint arrived, we were already looking forward to seeing the game. "

    You can read the entire Gods and Heroes Preview at GameRifts.

    Features, Previews
    Wed, Sep 07, 2005
  • "Gods and Heroes: Rome Rising" looks to be the first MMOG where the gods get involved with your character as a matter of routine. That is, more than there former deistic role of making certain NPCs avoid talking to you like you're the smelly, pimple-faced kid at the back of the school bus that likes to show off his collection of supposedly stolen junk.

    One of the big points in the E3 demo was the various ways in which a character can be “leveled up.” One of the most interesting was earning favor with the gods. How can players earn the favor of the gods? And what can cause them to lose that favor?

    Stieg: The gods are notoriously capricious and demand things of the player fairly regularly—if the player calls upon the gods too often those gods will become irritated with him; to please the gods the player must perform quests or render tribute at temples.

    More Q&A about the very unique, upcoming MMOG Gods and Heroes: Rome Rising" at PC Game News.

    Features, Interviews
    Fri, Sep 02, 2005
  • Roman all over the web.
    RPGVault has posted a preview of Perpetual Entertainment's upcoming title, Gods and Heroes: Rome Rising. It's possible that they wrote this:

    "Another of the key points discussed reinforced and expanded on what was known from before. The gameplay will have a significant quest component. The team has promised quite a number at launch, with a large portion of the action taking place within instanced locations. Some of the tasks will be class-based, while others will be linked to Gods and Heroes pantheon of deities and the powers they can confer to their respective adherents. Since this would appear to be an aspect the team is focused on, one can probably expect to see a lot more about it over the coming months."

    You can read the entire Gods and Heroes: Rome Rising Preview at RPGVault.

    Features, Previews
    Wed, Jun 08, 2005
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