Last year Ten Ton Hammer had the chance to visit the Gods & Heroes booth at E3 and since then, we've been on the edge of our seats waiting for the latest and greatest information that they have to offer. With two highly anticipated games, they've broken into the industry big time with not only Gods & Heroes: Rome Rising but also Star Trek Online.
I had the chance to talk with Stieg Hedlund, the Design Director for Gods & Heroes: Rome Rising. Stieg is very passionate about the game and the information that he gave me was "epic".
They want to make sure Gods & Heroes is easy yet complex. With that said, there is such a thing as too easy. We've been grousing lately about the lack of adrenaline and the lack of "epic" proportions to games since we played EverQuest. Because Gods & Heroes is set in such an epic backdrop, I wanted to see how Perpetual was dealing with this issue.
"Without revealing too much, our game is geared toward that and the whole reason that we wanted to pursue the players having minions with them is to really get to a level of grand scale warfare. So with a group of five players with 8 minions each, that's a bunch of guys in a group. If you get together a group like that, it's already equivalent to a raid group. It will get much larger as you level."
You can read the entire interview here.
You can also see the two screenshots we got along with the interview here.
More news on Gods & Heroes: Rome Rising.