Archive

City of Villains + EverQuest II + World of Warcraft + Age of Conan: Unchained + City of Heroes + Champions Online Features

  • Welcome to the Lake of Ill Omen. Would you like an Iksar-kabob?

    Features, Previews
    Thu, Jul 12, 2007
    Aelryn
  • Lots of Conan Love.

    With the San Francisco event out of the way, there is a horde of Conan love being thrown around the Internet. This time around, CVG has dropped their Age of Conan preview onto their site for all to see. Although many general facts are displayed, their are a number of interesting elements that can be drawn from the CVG preview, including some facts on player vs. character skill.

    Features, Previews
    Tue, Jul 03, 2007
    Cody Bye
  • Disemboweling and beheadings are only months away.

    A brief preview of AoC has gone live at 1up.com. Although short, the preview does include the previewers initial thoughts on the Age of Conan combat system and the gritty, hands-on feeling that they were left with.

    Features, Previews
    Tue, Jul 03, 2007
    Cody Bye
  • Enjoyed in French or English!

    EQ2 Mondes Persistants, the French-speaking EQ2 fansite, has posted an interview with Emily Taylor, one of the newest tradeskill developers at SOE. While she may be new, Emily certainly isn't without her fair share of knowledge about the game or the tradeskill that she is currently working on.

    Features, Interviews
    Tue, Jul 03, 2007
    Cody Bye
  • By Crom!

    IGN.com has whipped up a preview of Funcom's upcoming MMOG, Age of Conan: Hyborian Adventures, and they've relayed a bit of information regarding the first few levels of play and their thoughts on the aggressive combat system. Get your Crom on and enjoy some AoC info!

    Features, Previews
    Tue, Jul 03, 2007
    Cody Bye
  • City of Heroes/Villains Lead Designer Matt Miller Interviewed at Cryptic Studios

    As the team behind City of Heroes / City of Villains prepares to launch its tenth free expansion, we spoke with Lead Designer Matt Miller and a handful of the crew on-site at Cryptic Studios in Los Gatos, California last week about Issue 10: Invasion and, in general, what it takes to keep a subscription game fresh and compelling long after the release date.

    Features, Interviews
    Tue, Jul 03, 2007
    Cody Bye
  • City of Heroes/Villains Lead Designer Matt Miller Interviewed at Cryptic Studios

    As the team behind City of Heroes / City of Villains prepares to launch its tenth free expansion, we spoke with Lead Designer Matt Miller and a handful of the crew on-site at Cryptic Studios in Los Gatos, California last week about Issue 10: Invasion and, in general, what it takes to keep a subscription game fresh and compelling long after the release date.

    Features, Interviews
    Tue, Jul 03, 2007
    Cody Bye
  • Age of Conan Pre-E3 2007 Preview

    Features, Previews
    Mon, Jul 02, 2007
    LadySirse
  • Interview with WoW's Lead Designer Jeffrey Kaplan

    WarCry has posted this interview today with World of Warcraft's Lead Designer Jeff Kaplan.
    WarCry: The complication and difficulty of getting keyed and attuned for many instances has risen quite a bit. What is the reason for increasing the complication for attunements and keys?

    Features, Interviews
    Fri, Jun 29, 2007
    LadySirse
  • Developer Profile Q&A

    Features, Interviews
    Thu, Jun 28, 2007
    LadySirse
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