Archive

City of Villains + EverQuest II + World of Warcraft + Age of Conan: Unchained + City of Heroes + Champions Online Features

  • A Look at Age of Conan

    GameZone has updated their site over the weekend with a new preview of Age of Conan.

    During the demonstration, a Stygian zone was revealed as well as a quest. In the quest, a villager was dismayed because he had just lost his wife.

    “It is the will of the gods,” was the Stygian player avatar’s retort. But the villager pleads and the quest in undertaken to find the alligator that ate the wife, slay the beast, cut it open and bring the remains of the woman back to the villager.

    Learn more with just a click.

    Features, Previews
    Mon, Mar 12, 2007
    LadySirse
  • Exclusive Preview: Barbarians at the Gates!

    Robert E. Howard would be proud if he knew just how passionate Funcom was about their upcoming title, Age of Conan. Just a few months from launch, Funcom was providing press with several chances to see the game in action throughout GDC. Ten Ton Hammer was able to go to two of these sessions and have provided you with an extensive and thorough GDC preview of the upcoming game. In this first installment of the preview, Cody "Micajah" Bye takes a look at magic, a dark and corrupt art that is prominent in the Age of Conan.

    If the character takes the path of darkness too far, they may not be able to return. When a character is corrupted to a certain point, he will be plunged into a hell or a place a lot like it. Once this has happened, the character is forced to fight his way back from the depths in order to truly restore life back to his character.

    There is much more just a click away.

    Features, Previews
    Fri, Mar 09, 2007
    LadySirse
  • Impressions and Screenshots

    FiringSquad has posted their thoughts on the upcoming Age of Conan as well as some new screenshots. Find out what they learded at GDC.

    During GDC today we got another look at Age of Conan, the upcoming fantasy MMORPG from developer Funcom that takes place in the universe made famous by Robert E. Howard's novels. One thing we got to see in this build that we didn't see at CES is the character customization screen.

    Get clicking to keep reading.

    Features, Previews
    Wed, Mar 07, 2007
    LadySirse
  • First Look at Estate of Unrest

    GamersInfo shares their experiences of seeing the upcoming Estate of Unrest expansion for EverQuest II with us.

    Waiting for the tour of The Estate of Unrest to begin was more exciting than the queue for Disney’s Haunted Mansion. I couldn’t wait to be reunited with my old friends The Festering Hag and Garanel Rucksif and longed for an opportunity to leap nostalgically off the back balcony. Our tour guide is Craig Dalrymple, and, as luck would have it, we are joined by Jeremy Gess, Unrest’s designer.

    Read more with just a click!

    Features, Previews
    Fri, Feb 23, 2007
    LadySirse
  • Developer Focus: Jason Stone

    MMORPG.com has posted an interview with Age of Conan Developer Jason Stone.

    MMORPG.com: What is your job at Funcom? How did you get your foot in the door?

    Jason Stone: My job at Funcom seems to be constantly changing, originally I was hired to be a content designer and work on Monsters. Monsters as being defined as monster creation in the monster tool and creation of AI (Artificial Intelligence) designs.

    More is just a click away.

    Features, Interviews
    Thu, Feb 22, 2007
    LadySirse
  • Lead designer of upcoming free content download for City of Heroes fills GameShark in on what's next for this popular MMORPG.

    GameShark.com has posted a look at the upcoming Issue 9 for City of Heroes.

    The Lord Recluse Strike Force, which made it into Issue 7, was our way of getting Hamidon-level Enhancements into the hands of the Villains for City of Villains. We needed something that was difficult, and Hamidon-level difficult, but we didn’t want to just regurgitate Hamidon…we wanted something cool. We wanted something where you fought the signature Heroes of the City of Heroes franchise.

    Get clicking to learn more.

    Features, Previews
    Thu, Feb 22, 2007
    LadySirse
  • I9 Statesman's Task Force Preview

    The official site for City of Heroes has been updated with a preview of the upcoming Issue 9.

    We are thrilled to present a preview teaser on Issue 9’s upcoming Statesman’s Task Force, directly from the desk of Positron (Matt Miller).

    Check out the preview here, along with a series of exclusive screenshots of the tremendous action that awaits you in "Breakthrough!"

    Features, Previews
    Thu, Feb 22, 2007
    LadySirse
  • City of Heroes Interview

    Strategy Informer has updated their site with an interview with Matt Miller. Keep reading to see what they were able to learn about City of Heroes.

    NCsoft: What made you use the name “Breakthrough” to describe the free expansion?

    Matt Miller: Several reasons. First, it shows off the invention system by declaring a scientific breakthrough in getting better Enhancements into the hands of Heroes and Villains. Next, we have Hamidon breaking through in another part of the world, and finally we have the Heroes breaking through the Rogue Isle defenses in Statesman’s Task Force.

    Learn more with just a click.

    Features, Interviews
    Tue, Feb 20, 2007
    LadySirse
  • Conclusion of CVG's Age of Conan Interview

    Today sees the conclusion of the interview on CVG. Don't miss out on what they were able to learn about Funcom's upcoming Age of Conan.

    What occurs in the single-player section of the game, and when that's completed is it a traditional MMORPG that we move into?

    Erling Ellingsen: The single-player feature has changed much since we started designing Age of Conan, mostly due to feedback from the testers in the closed beta. Originally it was designed to be an entire single-player game before you stepped into the massive world, but we've scaled this down somewhat because people generally wanted to be able to interact with other players much sooner.

    Get clicking to learn more.

    Part I if you missed it!

    Features, Interviews
    Mon, Feb 19, 2007
    LadySirse
  • City of Heroes & Villains Interview: Issue 9

    Boomtown has updated their site today with an interview with Matt “Positron” Miller. This interview takes a look at the upcoming Issue 9.

    Q: Obviously crafting has become a major part of MMOs. Tell us what the Invention system will offer players?

    A: Since the “City of” games never had a crafting system or hard “loot” of any kind, we are kind of easing our playerbase into the concept. What you won’t find is a hard core crafting system that you must min-max numbers in for weeks to make the best “product”. What you will find is a fun new way to gain Enhancements, and Enhancements you actually desire. In addition, you can collect various “sets” of Enhancements which slot into specific powers.

    Get clicking to read more.

    Features, Interviews
    Thu, Feb 15, 2007
    LadySirse
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