Archive

City of Villains + EverQuest + Anarchy Online + World of Warcraft + Star Wars Galaxies + Guild Wars + Warhammer Online: Age of Reckoning + Lord of the Rings Online + City of Heroes + Ultima Online + The Secret World + Copernicus + Global Agenda + Dungeons & Dragons Online: Eberron Unlimited + Star Wars: The Old Republic + Auto Assault + Wheel of Time Online + Alganon + Tabula Rasa Features

  • Blizzard's Jeff Kaplan With An Exclusive "Burning Crusade" Update

    World of Warcraft PR Manager Shon Damron and Lead Designer Jeff Kaplan have travelled the world demoing a recent build of WoW's premier expansion and answering questions from the international press. Jeff "Ethec" Woleslagle travelled to the Big Apple with your questions, and now we bring you the cutting-edge latest on what will prove to be the biggest expansion to hit the MMORPG genre in years. See the progress since E3 in May, learn about the substantial changes Blizzard has in store for PvP and the raid game, and - of course - Blizzard answers the WoW Ten Ton Hammer community's toughest questions.

    "It's true, 25 is the new 40. The largest raids in the expansion will be capped at 25 players. Kaplan explained the rationale: "We felt like we could preserve all the epic-ness and grandeur of the current raid game and difficulty. Our raids aren't going to become any easier, if anything they'll become more challenging, but will require fewer players. We find that once you get over 25, it's not making the game any more challenging, it's just making the logistics challenging." Kaplan promised that, with the raid limit decrease, Blizzard would address the real and perceived class imbalances that keep some players out of the raid game. "We don't end up in a raid of 25 with 20 warriors and 5 priests or something like that. We're reviewing all the classes to make sure everybody wants to be present in the raid game.""

    Keep reading to find out what else is in store in the upcoming Burning Crusades expansion. You can find this interview and more at WoW Ten Ton Hammer. Stop the forums and share your thoughts with us.

    Features, Interviews
    Sun, Aug 13, 2006
    LadySirse
  • It's in the game?

    Warhammer Alliance gets gritty with videogame colussus (and MMO peewee) Electronic Arts. Kudos to the WA folks for asking some tough questions, but the result is about what you'd expect, a verbal tug of war where Chip Lange of EA reads something like a talking press release.

    Motor City Online, Earth and Beyond, Ultima X, UO2�. By my count EA has published more failed MMOs than any one publisher in existence. How did EA approaching this deal differently than its past ventures? Why should gamers believe something is different about this deal?

    Chip: We feel differently. UO is the longest running MMO in gaming history and still supports an active user base who love the game as well as the new content we're pouring into the UO universe. We've had some other projects which have not lasted as long in the space as UO, but the learnings in game design which have come from those projects make EA a better partner in this space. We look to combine this learning with Mythic's design excellence and create the most dynamic and exciting games in the genre for years to come.

    UO ftw, eh? Those of us whose entire UO experience consists of swinging at a practice dummy for an hour only to earn a sound beating from a cow feel differently about Ultima Online.

    Anyway, check out the latest word from EA on the Mythic deal at Warhammer Alliance, then head to the Ten Ton Hammer Warhammer community site to discuss.

    Features, Interviews
    Thu, Aug 10, 2006
    Ethec
  • Is the Warhammer Online game in any way an attempt to be a translation of the table-top war game?

    ComputerandVideoGames.com has posted a preview of the upcoming Warhammer Online Age of Reckoning.

    Stood in a large hall, surrounded by empty tables where hundreds of undersized battles have been decided with hundreds of handfuls of dice, I ask Games Workshop's licensing manager Erik Mogensen a question that I know is a stupid one, but I feel I should ask. Is the Warhammer Online game in any way an attempt to be a translation of the table-top war game?

    "Not at all. It's not about the table-top game, it's about the IP".

    Keep reading to find out more. Tell us what you think about this preview at Warhammer Ten Ton Hammer!

    Features, Previews
    Mon, Aug 07, 2006
    LadySirse
  • RPG Vault's Second Half of Their Look At The Serpent's Spine

    This week brings us the conclusion of RPG Vault's interview with David Ford. This installment covers magic, items and more!

    Jonric: Will there be many new items such as weapons, armor, etc? What are some interesting ones players can expect to see?

    David Ford: Visually speaking, there are a number of really great looking held items that will be found in The Serpent's Spine. One I really like is a Lava dagger that has flowing magma that runs through the blade itself.

    We will be itemizing the expansion from level 1 onward, so there really won't be any type of item that exists in EverQuest that you can't find somewhere in this expansion. Not to say that every item will be duplicated, but the variety will be quite large.

    Catch up on your reading with part one before reading the rest of this interview. Are you looking forward to playing The Serpent's Spine? Let us know in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Thu, Aug 03, 2006
    LadySirse
  • Hooked on WoW?

    Hooked on Games has posted a preview of WoW's soon to be released expansion The Burning Crusade. Keep reading to see how they think this expansion is shaping up.

    The first new race being introduced to the Horde by the expansion is the Blood Elves. The Blood Elves are outcasts of there native homelands, driven out and stripped of their eternal life after they became corrupted by the very magic in which they sought out to possess. Currently the class selection available for the Blood elves will be Rogue, Mage, Warlock, Priest, and Warrior. Their racial traits will be centered around using magic. These traits will include Mana Tap, which gives the Blood Elf the power to drain mana from an opponent, and Arcane Torrent, which silences an opponent for two seconds.

    Check out the rest of this preview and don't forget to head over to WoW Ten Ton Hammer for all the latest news, information and interviews. Stop by the forums and share your thoughts with us about this upcoming expansion.

    Features, Previews
    Mon, Jul 31, 2006
    LadySirse
  • Frank Pierce Talks with German Site

    WorldofWar.net and their partnersite WorldofWar.de have published an interview with Blizzard's Frank Pierce. This interview took place during the EU Press tour.

    You decided to give the horde the Paladin and the community's response to the news was massive. People are concerned about the balancing. Are there any differences in the classes depending on the faction? what's is the future for the game as there appears to be no difference.

    There won't be any notable distinction between the classes available to the Alliance and Horde but in terms of PvP, battlegrounds and the war and all that stuff, it's all still there. I don't think that because we have this class cross-over that we're going to see any drop-off in the amount of PvP, because at the end of the day, they are still warring factions. I still hate the Alliance as much as I did before :)

    Certainly, the community was very vocal about the announcement and that's healthy. We want to hear what the community has to say, they wouldn't be so vocal if they didn't care about the game and so in that respect it's good to know they care so much about the game.

    Read the rest of this interview and then hurry over to WoW Ten Ton Hammer and let us know your thoughts!

    Features, Interviews
    Mon, Jul 31, 2006
    LadySirse
  • Light Shed on the New Race

    RPG Vault sat down with Game Designer David Ford to talk about the upcoming Serpent's Spine expansion for SOE's Everquest. In part one of this interview we learn about the new race, Drakkin, which are part human and part dragon. We also get a hint at some of the new features that will be included in the expansion.

    EverQuest: The Serpent's Spine is the next expansion pack for Sony Online Entertainment's landmark persistent state world. Aimed to be available via digital distribution in September, it will feature the addition of the Drakkin as the first new playable race in a few years. The official announcement unveiling the product earlier this month also mentioned some other notable elements. For instance, Crescent Reach is described as a fully functioning city complete with merchant, quest, combat and tradeskill areas. The Serpent Spine Mountains area will offer content for every level, from newbies up to the level cap, which will be raised to 75. There will also be new zones, enemies, abilities and more. Since we were immediately keen to know further information and details, we were fortunate in being able to set up the chance to question Game Designer David Ford.

    Keep reading to find out what David Ford had to say and then head over to the forums right here at Ten Ton Hammer and let us know if you are planning to play this new expansion.

    Features, Interviews
    Mon, Jul 31, 2006
    LadySirse
  • Star Wars Galaxies: Three years and counting

    Warcry writer Robert "Sabrehawk" Cox brings us an interview with Grant McDaniel. Sit back and continue the look at path this game has traveled over the last three years...

    Three years is a long time in the online gaming world. For some, it's longer than others.

    In the case of Star Wars Galaxies: An Empire Divided, an argument can be made that the summer of 2003 was a long time ago, in a galaxy far, far away.

    Since that initial launch, the game has seen over 30 updates, a major upgrade to the combat system and a complete overhaul that left many players wondering if the game's developers, Sony Online Entertainment and LucasArts, had completely lost their collective mind.

    Keep reading to see what Grant McDaniel has to say about Star Wars Galaxies. What do you think of this game? What have been your experiences with it over the last three years? Head to the forums here at Ten Ton Hammer and let us know!

    Features, Interviews
    Thu, Jul 27, 2006
    LadySirse
  • An Update With James Jones

    FiringSquad had a chance to sit down with James Jones to find out how things are going with Dungeons and Dragons Online since it's launch eariler this year.

    Last February, Turbine launched Dungeons and Dragons Online, one of the most anticipated MMORPGs of 2006. In the months after the game's official launch Turbine has released new free content for the game as well as a new single player mode. To get an update on DDO's progress FiringSquad got a chance to chat with Turbine executive producer James Jones.

    FiringSquad: First, Dungeons and Dragons Online has been online for a few months now. Overall is Turbine happy with the number of subscribers for the game and the game's overall reaction so far?

    James Jones: We are very happy with the way the game has grown since our launch. New players are discovering DDO everyday and we are very busy rolling up major updates to the game. We are currently operating in North America and Europe and are planning to expand to Japan and China later this year.

    Read the rest of this interview and then head over to DDO Ten Ton Hammer and share your thoughts with us.

    Features, Interviews
    Thu, Jul 27, 2006
    LadySirse
  • A View from Atlas Park: Interview with Archon Voss

    City of Heroes WarCry has posted this interview today.

    Thomas Foss is a man of many titles. Senior Staff Designer. Zone Director. Archon Voss. Commander of Giant Council Robots. Wearer of a Nosferatu costume to the Cryptic Halloween Party. Whatever you wish to call him, he's kindly agreed to answer a few questions from CoH Warcry about the CoH/V zones and how they have been (and will be) a-changin'.

    First off - how did you get to your current role within the CoH/V dev hierarchy? What is some of your past experience / qualifications that lead you to your current position?

    Find out the answer to this question and more by reading the full interview. Got a great story about City of Heroes? Head over to the forums here at Ten Ton Hammer and share it with us!

    Features, Interviews
    Wed, Jul 26, 2006
    LadySirse
RSS feed

News from around the 'Net