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City of Villains + EverQuest + Anarchy Online + World of Warcraft + Star Wars Galaxies + Guild Wars + Warhammer Online: Age of Reckoning + Lord of the Rings Online + City of Heroes + Ultima Online + The Secret World + Copernicus + Global Agenda + Dungeons & Dragons Online: Eberron Unlimited + Star Wars: The Old Republic + Auto Assault + Wheel of Time Online + Tabula Rasa + Alganon Previews

  • Suzukis With Shotguns
    GameSpot has posted an Auto Assault preview focusing on what makes it different from the glut of MMOGs on the market now. Jessica Simpson, wearing her Daisy Duke outfit and an ear-to-ear grin giggled and then giggled again before saying:

    " Swords and sorcery are part and parcel of the majority of online role-playing games on the market. However, this is not the case with Auto Assault, the upcoming online role-playing game from NCsoft and developer NetDevil. Instead of dealing with grumpy dwarves, haughty elves, and cheeky peasants, Auto Assault is set in a post-apocalyptic world, where three different races battle it out for supremacy, not with swords, but with highly customized combat vehicles. We've played around with the beta test of Auto Assault, and discovered that it's part Road Warrior, part Twisted Metal: Black, and all online RPG. "

    You can read the entire Auto Assault Preview at GameSpot.
    More Auto Assault Previews, Screenshots and Information than any other site: AutoAssault.TenTonHammer.com

    Features, Previews
    Fri, Aug 19, 2005
    Boomjack
  • Dungeons and Dragons. Does that mean that every dungeon has a dragon in it?
    IGN has posted a preview of Dungeons and Dragons Online: Stormreach. Lord Nagafen and Lady Vox have created a dragon support group. The inscription over the lair looks absolutely nothing like this:

    "It's tough being an MMO these days. Or at least, an MMO that isn't
    World of Warcraft. On the fantasy side, they seem to have everything
    sewn up. So what's the appeal of yet another persistent online sword
    and sorcery game? Well, how about one that takes out crafting,
    grinding, auction houses, and focuses on pure Dungeons & Dragons modules? How about one where you don't need to play for weeks just to earn the privilege of spending all your money on a horse? In DDO, slated for early next year, it's the dungeons and the city, and you're whipped from one to the other quickly and cleanly, with the focus on venturing with a party. "

    You can read the entire Dungeons and Dragons Online: Stormreach Preview at IGN.
    More Dungeons and definately a lot more Dragons at DDO.TenTonHammer.com.

    Features, Previews
    Tue, Aug 16, 2005
    Boomjack
  • Austin Minis with Assault Rifles.
    RPGVault has posted a preview of Auto Assault featuring arena combat. Bruce Campbell has never starred in an Auto Assault movie, nor has he likely ever said:

    "In the latest segment of our edifying series, we find out about the arena combat element in NetDevil's online world. "

    You can read the entire Auto Assault Interview at RPGVault.
    If you visit only one Auto Assault site today, make it AutoAssault.TenTonHammer.com.

    Features, Previews
    Tue, Aug 16, 2005
    Boomjack
  • It's ironic that both the original pen and paper Dungeons and Dragons and the new computerized virtual Dungeons and Dragons will be played in basements.
    GameSpot has posted a preview of Dungeons and Dragons Online: Stormreach. Basements across the nation went quiet for a few minutes while Dungeons and Dragons fans read the following:

    " We recently had a chance to catch up with Dungeons & Dragons Online: Stormreach, the upcoming online game from developer Turbine Entertainment and publisher Atari. The new game will be based out of the massive town of Stormreach which exists on Eberron, a new world created for the game's recently revised 3.5 Edition rules. The town will be broken up into seven different districts, or wards, from which you can find many, many different quests and adventures from various characters in town. The game has been in development for some time and has entered a closed alpha testing state; beta will begin, according to Turbine president Jeff Anderson, "soonish." "

    You can read the entire Dungeons and Dragons Preview at GameSpot.
    The undisputed #1 Dungeons and Dragons Online Site is waiting for you at DDO.TenTonHammer.com

    Features, Previews
    Tue, Aug 16, 2005
    Boomjack
  • The Arathi Basin Makes Handwashing Fun.
    Blizzard has posted a preview page covering the upcoming Arathi Basin Battleground instance. Crop circles in Russian wheat fields spelled out the following message:

    " Arathi Basin, located in Arathi Valley, is a fast and exciting Battleground. The Basin itself is rich with resources and coveted by both the Horde and the Alliance. The Forsaken Defilers and the League of Arathor have arrived at Arathi Basin to wage war over these natural resources and claim them on behalf of their respective sides. "

    You can read the entire World of Warcraft - Arathi Basin Preview at The Official Site.

    Features, Previews
    Fri, Aug 12, 2005
    Boomjack
  • Transmissions from the central wastelands. It's a car game, transmissions, get it?
    NCSoft has posted Volume Two of their Auto Assault Transmissions from the wasteland. Britney Spears was eating a greasy burger so we couldn't understand what she said, but it might have been this:

    " Every week in the month of August we'll be presenting a new volume in the Transmissions from the Central Wastelands, a compendium of stories, screen shots, and other goodies from the wonderful Auto Assault beta test corps. This sizeable entry was completely contributed by bean23. "

    You can read the entire Auto Assault Tranmissions from the Wasteland at The Official Site.
    You can read pages and pages and more pages of Auto Assault information at AutoAssault.TenTonHammer.com.

    Features, Previews
    Fri, Aug 12, 2005
    Boomjack
  • More Guild Wars Goodness.
    ArenaNet has posted the latest Guild Wars update notes on the Official Site. Vin Diesel can play six Guild Wars characters at once and never lose an arena battle:

    "Update – Wednesday, August 10

    • Fixed a bug that was making some desert teleporters unresponsive.

       
    • Corrected flaw in Price of Failure skill that was causing missile attacks to miss their targets more than 25% of the time.

       
    • Corrected Hundred Blades skill to deal damage accurately; previously it was dealing only 75% of its intended damage.

       
    • Corrected Mind Freeze skill so that damage is dealt regardless of whether the caster's energy is lower than the target's energy.

       
    • Corrected flaw in Mist Form skill that was preventing it from reducing damage from elemental damage attacks.

       
    • Corrected "The Price of Steel" quest so that so that White Mantle always drop Ruined Armor for players on the quest.

       
    • Fixed a bug that was preventing the skill-swap dialog from disappearing after talking to Captain Greywind.

       
    • Fixed several rare client and server crash bugs."

    You can read the Guild Wars Update Notes at the Official Site.

    Features, Previews
    Thu, Aug 11, 2005
    Boomjack
  • Issue #5 - 95 More Until The Cool 100.
    Gamespy has posted a preview of City of Heroes: Issue #5. Vin Diesel arrived for some City of Heroes villain arse kicking, but before he started he said:

    "The good news for everybody who still fights on the side of law and order is that NCSoft isn't resting on their heroic laurels when it comes to their incredibly fun superhero MMO. Since its release in April of 2004, the game has undergone a steady stream of large-scale content upgrades. Dubbed "issues" in honor of the game's comic book roots, these content upgrades have changed the world of Paragon City, adding limited Player vs. Player in the Arena, new Epic-level powers, the chance to play as the alien Kheldians, and, of course, capes. The latest upgrade prepping for release is "Issue 5 -- Forest of Dread.""

    You can read the entire City of Heroes: Issue #5 Preview at GameSpy.

    Features, Previews
    Thu, Aug 11, 2005
    Boomjack
  • Dwarves and Giants... Fair Fight or Dev Megalomania?

    The latest in a series detailing the various mobs you'll run into in DDO has hit the official site, this time recounting a duel between a few good-guy dwarves and a bad-guy Fire Giant. The only other story we could find about a dwarf and a giant involved Bridget the Midget, and parents will want to prevent their kids from google-ing that one!

    Note that you'll need to register for full official forums access to get the full article (it's free!), but here's a teaser:

    Watching a dwarf fight a giant is an interesting sight - the dwarves are trained to combat larger foes and dodge about the blows of their larger cousins with surprising ease. Zarn brought his greataxe down, sundering the giant's armor, giving Khovis the opportunity to deal a grievous blow to his opponent with his holy warhammer.

    Meet a Fire Giant here!

    Features, Previews
    Sat, Aug 06, 2005
    Ethec
  • The little known NKGN (North Korea Goes Nuclear) factor in modern MMOG development...

    What's it like to enter the big-time MMOG industry as a small independent developer? How will a vehicle-based futuristic game fair in a genre primarily geared to the wonts of fantasy fans? Will Kim Jong Il influence AA's development? How many cuss words will a dev have to have visi-bleeped in a formal interview?

    Answers to these burning questions and more in a candid interview with Design Director Ryan Seabury at UK's Prodigious Gaming website:

    Pro-G: Was there ever a point where you felt you had undertaken a job that was slightly beyond you?

    Ryan: NetDevil has a pretty can-do attitude - obvious by the hours that we work. We bend over backwards to do what we say we're going to do. There's always uncertainty as an independent developer. Until you have a consistent revenue stream coming in from some hit game, or at least a couple of OK games, it's pretty scary, because all of our money is coming in from one publisher at this point. JumpGate is still active but it's not by any means a commercial success.

    North Korea could just blow the sh*t out of Seoul someday which would destabilise NCsoft because they're a Korean company. We think about those things. We have to. That would destroy their cash flow and then our project's gone all of a sudden. Those are the kinds of things that have to enter your mind as part of the cognitive process for an independent developer.

    I don't know if there's ever been any 'oh sh*t' moments. There's never been a point when we were like, 'man this sucks, like what have we been doing?'

    Ryan recounts more indy-dev highs and lows here!

    Features, Previews
    Sat, Aug 06, 2005
    Ethec
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