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City of Villains Features

  • City of Heroes/Villains Lead Designer Matt Miller Interviewed at Cryptic Studios

    As the team behind City of Heroes / City of Villains prepares to launch its tenth free expansion, we spoke with Lead Designer Matt Miller and a handful of the crew on-site at Cryptic Studios in Los Gatos, California last week about Issue 10: Invasion and, in general, what it takes to keep a subscription game fresh and compelling long after the release date.

    Features, Interviews
    Tue, Jul 03, 2007
    Cody Bye
  • Happy First Birthday!

    MMORPG.com has posted a Q & A with Lead Designer Matt Miller. City of Villains reaches it's first anniversary today...

    Tuesday, October 31st marks the one year anniversary of City of Villains. Launched on Halloween of 2005, City of Villains finally answered one of the players’ top requests - to be the bad guy. To commemorate this first annual milestone, we conducted our own Q&A with Cryptic Lead Designer Matt Miller (Positron).

    Q: What are some of the most valuable things that you have learned over the first year of City of Villains?

    Get clicking to read the answer to this and many more questions. Do you enjoy City of Villains? Share your adventures with us in the Ten Ton Hammer Forums today!

    Features, Interviews
    Tue, Oct 31, 2006
    LadySirse
  • Updates and New Products Discussed

    GameSpot has posted an interview with Mathew Miller, Cryptic's Lead Designer. Find out what they were able to learn about the upcoming expansion and more!

    GS: How crucial is it to bring in new customers to the games? Is it a viable business model to focus primarily on the existing core user base, or should online games of these sort constantly be performing outreach for new users?

    MM: I think that new customers never hurt a game, and we are constantly doing free trials and the like to do just that. Converting a new customer to a loyal one is the real magic. I love it when players find a "home" in Paragon City or the Rogue Isles, make new friends, join a supergroup, and make a ton of alternate characters.

    Keep reading to find out more! Have you joined the growing community here at Ten Ton Hammer? Its easy, just take a moment to register and then head over to the forums and share your thoughts with us on this and all your favorite MMOs.

    Features, Interviews
    Wed, Aug 30, 2006
    LadySirse
  • You would think that the job market for bad guys would be saturated in City of Villains.
    OGaming has posted a City of Villains Interview featuring Jack Emmert.

    "It’s good to be bad in City of Villains, the latest MMO masterpiece from developer Cryptic Studios and publishing partner NCSoft. After decades of begging, fans can now literally hop into the cape and tights of a twisted mutant, degenerate sorcerer or evil mastermind at will. "

    You can read the entire City of Villains Interview at OGaming.
    Still yearning for more?

    Features, Interviews
    Tue, Nov 15, 2005
    Boomjack
  • Another Q&A from Cryptic's evil lair
    Jack Emmert, "statesman" emeritus and creative director for Cryptic Studio's City of Villains, answers a cornucopia of questions (hey, it's November, right?) from MMORPG.com about the infant super-baddie MMO.

    MMORPG.com: What sort of costume goodies are you planning to add for City of Villains in the future?


    Jack Emmert:
    We’re planning on adding trenchcoats to both games…eventually. Many other things to come in the future as well.

    Put on your tights and fasten your utility belt, it's time for another City of Villains interview at MMORPG.com.
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    Features, Interviews
    Thu, Nov 03, 2005
    Ethec
  • Jack Emmert's villainous plans revealed to the public at last!
    It's launch day for Cryptic Studios' City of Villains the standalone dark-side sequel to superhero MMO City of Heroes. Producer Jack Emmert tells of the rather substantial differences between the two games, from the dingy feel of CoV starting zones to the design of a self-important villain as opposed to a group friendly hero. I wouldn't cram all this into a snippet unless it gave you a glimpse of thought cryptic has put into this game:

    Comic book villains, however, are more selfish and individual-oriented. They don't always turn to their teammates for assistance. Instead, villains exploit one another to the greatest advantage. We scattered some new powers into the Archetypes and gave each villain a special inherent ability to set them apart from the heroes. Brutes are all about melee damage. A Brute's Fury ability means that the more damage he takes, the more damage he gives. But a Brute can't control aggro as well as a Tanker and he lacks the resistances of a Tanker. The Brute relies on offense rather than defense. So he doesn't fit into the "meat shield" MMP role. Instead, that's ably filled by the Mastermind. This Archetype summons minions to do his bidding. The Mastermind sends his lackeys into the fray to absorb the initial strike, then lets his teammates do the rest. A Corruptor, on the other hand, has some buffing and debuffing abilities, but he doesn't compare to the heroic Defenders. His key ability, Scourge, comes into play when victims are low on hit points. The lower the hit points of a target, the greater the chance a Corruptor can score a devastating blow. In combat, the Corruptor acts like the ultimate scavenger. He skirts the periphery, helping his teammates with buffs, and then swoops in once an opponent is injured. "

    The rest of the City of Villains interview is available at Jive.
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    Features, Interviews
    Mon, Oct 31, 2005
    Ethec
  • Dirty deeds done dirt cheap, especially if you own City of Heroes.
    GameSpot has posted a City of Villains interview featuring Jack Emmert focusing on his final thoughts as the game ships.

    " City of Villains, the stand-alone follow-up to last year's online role-playing game City of Heroes, will arrive in stores next week. And as its name suggests, this is a game in which you'll be able to create your own supervillain, whom you can adventure online with while living a life of crime, which is diametrically opposed to all the heroic deeds you did in City of Heroes. On the eve of the game's arrival, we caught up with Jack Emmert, creative director of City of Villains, for some final thoughts on the game. "

    You can read the entire City of Villains Interview at GameSpot.
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    Features, Interviews
    Mon, Oct 31, 2005
    Boomjack
  • Beta is over, here come the villains.
    GameCloud have posted their final impressions of the City of Villains beta. The game is scheduled to release on October 31st, with pre-order customers jumping in two days early.

    " Last month we got our first chance to play the beta version of City of Villains, the stand alone expansion to the hit super hero themed MMORPG from developer Cryptic Studios and publisher NCSoft. At the time we wondered how the two separate games would co-exist and if players of the original would leave for the sequel. Since that time NCSoft announced that players would be able to play both games for the same $14.95 a month fee, something that Sony Online pioneered with their $21.95 a month fee for access to all of their MMORPG titles. "

    You can read the entire City of Villains Beta Impressions article at GameCloud.
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    Features, Previews
    Thu, Oct 27, 2005
    Boomjack
  • At look ahead, at villains and the city they call home.
    GameSpy has posted a preview of City of Villains taking a look at character creation and the gameplay as it stands pre-release. The game should be in a store near you starting on Halloween. Dress up as your favourite villain and head down the mall to get a copy. I might leave the bellaclava at home though.

    " When I was a kid, my Dad and I would spend hours discussing our favorite sci-fi movies, old episodes of Star Trek, or the intricate nuances of comic books. It was during one of those conversations that I noticed something odd. For all the time we spent discussing Batman, or Luke Skywalker or Captain Kirk, we spent much more time discussing the Joker, Darth Vader, or picking apart the political structures of the Romulan Empire (OK, my Dad's a geek, too). When I asked him why we seemed to gravitate toward the villains far more than the heroes of these stories, I remember his answer as if it were yesterday:



    "Villains are more fun.""

    You can read the entire City of Villains Preview at GameSpy.
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    Features, Previews
    Fri, Oct 21, 2005
    Boomjack
  • Zeb tells all, details at, well, right now.
    MMORPG.com has posted their final interview in the series with City of Villains designer David "Zeb" Cook. The interview touches on PvP and sidekicks. Adam West denied that there was any sexual tension between himself and Robin, before switching to this:

    "Here in the final part Q&A with David "Zeb" Cook of Cryptic Studios, Neil Thompson wraps up the interview with a few more questions. City of Villains is due out on Halloween. " 

    You can read the entire City of Villains Interview at MMORPG.com.
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    Features, Interviews
    Thu, Oct 20, 2005
    Boomjack
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