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FusionFall + World of Warcraft + Pirates of the Burning Sea + Warhammer Online: Age of Reckoning + Lord of the Rings Online + Age of Conan: Unchained Features, Guides, and more

  • Every time I see a new piece of concept art from this game, it takes my breath away. I don't know how true it will be to the story or how far they can go with it.. but the visuals, they just leave me speechless.

    With that said, there is new lore today from the Official Lord of the Rings Online site.

    This watch-tower, its name long-forgotten, once overlooked the eastern reaches of Fornost of which little now remains. Though crumbling and decrepit, it still stands as a grand testament to the architects of Arnor, a monument both carved from the living stone upon which it rests and built from stone blocks and mortar. The ruined tower yet watches over the eastern gate of Fornost, which still stands amidst crumbling walls, bearing the charge of the Seven Stars, though the courtyard beyond has become home to cursed shades, tainted by failure and betrayal.

    Go read the rest and see what I mean about the art.

    Did you know that we have a really great Lord of the Rings Online Community?

    More news and info on Lord of the Rings Online.

    News
    Thu, Apr 13, 2006
    Awenyddion
  • His name is Andrew Binder and his mission? To Annihilate all coding bugs in existence! This new test lead for Flying Lab Software makes his Developer's Log Debut with .. er... flying colors?

    I suppose an introduction is in order. My name is Andrew Binder and I am the test lead here at Flying Lab Software. I have been testing, test-leading, test-managing, games for a little over 12-years now. I cut my QA teeth at Dynamix in Eugene, Oregon (Aces of the Pacific, Red Baron, Trophy Bass, Starsiege, Tribes, etc), took a turn at Tiburon (Madden 00), swung through Microsoft (Zoo Tycoon franchise), and now I have come to hang my tricorn here at FLS. I have likely been a geek and a technophile from the day I opened my eyes and could recognize the beauty that is a blinking LED. My mother humored my need and through her and the rest of my family I got the original Atari PONG, a Magnavox Odyssey, the Atari 2600, a VIC-20, and a 386-DX25 as my first "modern" computer while I was in college. My contributions (via paper routes and other odd jobs) to this mess were a Colecovision, a Vectrex, and my pride-and-joy Apple IIe. I won’t even try to list the various and sundry blinking, building, battery operated, toys that used to lie around our house in various states of dismantlement (I was *that* kid who would get a $100 toy for Christmas, spend one day playing with it, and months taking it apart and then trying to put it back together- usually unsuccessfully. Personality clue – I’ve been in test for 12-years). Now that I am older and “wiser” I try to reserve my destructive tendencies for software, and the odd home repair job (sorry honey...).

    He's an entertaining guy. You should read the rest.

    More news and info on Pirates of the Burning Sea.

    News
    Thu, Apr 13, 2006
    Awenyddion
  • Who knew the nerds in choir would be so popular?

    It's one of those things at the top of any gamer's list when looking at a new game: "Which class is right for me?" For gamers eagerly awaiting Lord of the Rings Online: Shadows of Angmar (LOTRO), knowing the name of each class isn't enough. Fans of Tolkien's work want to know how each class preserves the lore of Middle-earth while providing a workable game mechanic. Ralsu takes a peek at the Minstrel and tells us what to expect:

    Turbine's description of Minstrel by itself is not revealing, but reading in combination with the Morale System is. If the entrance of a balrog into the room reduces everyone's morale--making it easier for them to die--the Fellowship (a party in LOTRO) is doubly disadvantaged: they face a more difficult foe and they will die sooner. The Minstrel counters that with her songs, which raise the morale of all in the Fellowship.

    Read Ralsu's introduction to the Minstrel at LotRO - TenTonHammer.

    Thu, Apr 13, 2006
    Ethec
  • Dun dun DUN! Blizzard bannage.

    According to the World of Warcraft community site, Blizzard's banned 5,400 accounts and suspended 10,700 more since patch 1.10 went live the week before last. The reason? Widespread looting and violence caused by the Blizzard's April Fools' Day jokes? Nope.

    Many account closures come as the direct result of tips reported to our GMs in game or emailed to [email protected] by legitimate World of Warcraft players. If you suspect that a World of Warcraft player is using an illegal third-party program to farm gold or items, or is otherwise violating our Terms of Use, please report the suspected infraction via one of the means listed above. All reports will be investigated, and those that prove false will not result in corrective action.

    Razor (over at Warcry) believes this will only result in 5,400 more copies of WoW being purchased. If he's right, what a deliciously Machiavellian marketing ploy.

    News
    Thu, Apr 13, 2006
    Ethec
  • Will Mac gamers have to go to BootCamp?

    With the advent of BootCamp and the intel Mac, Mac users can play games designed for Windows XP. Blizzard, who released Windows and Mac versions of World of Warcraft in the same box, welcomes the technology, but says the company will continue to develop for native Mac users.

    Blizzard says in its General FAQ and its Technology FAQ specifically for World of Warcraft that an Intel Mac equipped with Boot Camp and Windows XP is indeed capable of working with World of Warcraft’s Windows version, but cautions that Boot Camp is beta software, and said that it won’t offer technical support for the software.

    As to Blizzard’s future on the Mac platform, the company added, “We have a recognized track record of native Mac OS support, and we have no plans to break with that tradition. We understand that our Mac player base prefers native software whenever possible, and our cross-platform development practice addresses that.”

    News
    Wed, Apr 12, 2006
    Ethec
  • Is 1.10 fixed? No? Let's talk 1.11!

    Blizzard is dropping hints about what's in store for World of Warcraft patch 1.11. Apparently it's the mage's turn for an overhaul - the devs hope to provide interesting talent tree choices (cool!) and decrease their downtime (um... downtime? in World of Warcraft? I must be old-school.)

    Anyway, we'll stop waffling now and get to the point: Blizzard has provided first details on the forthcoming 1.11 patch for WoW. What's really only a sneak peek at plans for the update reminds us that it's the Mage that's the World of Warcraft character class receiving an overhaul this time around, talents undergoing a revamp and the developer looking at improvements which "include easing a mage's downtime between fights and opening some new, interesting talent builds through changes to all the mage's talent trees."

    CVG has the scoop on the 1.11 changes, check 'em out!

    And for all your other World of Warcraft info-tainment needs, we suggest the WoW at TenTonHammer community site. It's that good.

    News
    Tue, Apr 11, 2006
    Ethec
  • Get a first glimpse of the many dangerous creatures you will be facing in the game's upcoming expansion, World of Warcraft: The Burning Crusade. Read more about the sinister ethereals, the fearsome forest trolls, the nightmarish fleshbeasts, and the terrible gronn on the new Bestiary page. The bestiary will be updated in the coming weeks, so check back often!
    Find the bestiary here.

    See what's new on our World of Warcraft site!

    News
    Mon, Apr 10, 2006
    Awenyddion
  • Marching Orders

    This week's common TenTonHammer editorial is based around the pace of Warhammer Online, and as much of a discussion as can be had for a game that isn't even out yet! Even with such little information released there are a lot of existing gaming parallels that can be drawn... Here's a snippet:

    A 1500 point game of Warhammer Fantasy Battles can take anywhere from an hour and a half to three hours depending on various different factors, so how will this translate into the online world? There are various different thoughts on the idea of bringing a miniature game into an Online MMORPG environment and one of the biggest questions is how the pace of the game will be played out...

    You can read the entire Warhammer editorial at WAR - TenTonHammer.

    Mon, Apr 10, 2006
    Ethec
  • Following the yellow brick road...

    Blizzard created a winner with WoW, they fixed many MMORPG problems, created many new ideas, and has set the stage for all other online games to come. With all this playing time, hard work and hours logged from the gamers, how do new players feel about character progression in WoW? How hard was it to hit the level cap? The raiding and PVP aspect, have it progressed at all since the beginning?

    The average time played till level 60 is a very general 20 days of playing time. This can be done in a few weeks and hit at 13 days, or spanned out over the last year. At the end, you hit 60. What now?

    This week, TTH takes a look at the in game evolution of several topics in WOW: Raids, PVP, Leveling, and the play experience at 60.

    To view the WoW - Ten Ton Hammer editorial on pace & progression, check it out at our World of Warcraft - TenTonHammer community site.

    Mon, Apr 10, 2006
    Ethec
  • Setting the Pace in LOTRO

    Players and their playing styles evolve, and so MMOGs must meet not only the needs of a varied player base, but the changing needs of each individual player. Shayalyn contends that Lord of the Rings Online (LOTRO), a decidedly niche market game, will be populated by intelligent, mature gamers. But will the pace of LOTRO be too slow? How will this game be, if not all things to all players, then most things to many?

    It’s pretty clear to me that Lord of the Rings Online (LOTRO) will attract gamers who prefer a more leisurely pace, although I could be wrong (it’s known to happen). Still, the evidence I see based on the folks who frequent the official LOTRO forums suggests a potential game population that is educated, literate (imagine that!), and mature. And while I’ve certainly come across intelligent and mature power gamers, most of the real lore junkies who haunt the LOTRO forums and keep the Turbine devs honest don’t strike me as the sort of people who will go rushing full tilt toward the endgame. Most seem to be of a mind that LOTRO will be the sort of game that’s meant to be savored.

    Read more at LotRO - TenTonHammer.

    Mon, Apr 10, 2006
    Ethec
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