World of Warcraft + Pirates of the Burning Sea + Warhammer Online: Age of Reckoning + Lord of the Rings Online + Age of Conan: Unchained + FusionFall Features, Guides, and more

  • Asbestos boats afloat on a burning sea.
    Desi (Lucy, you've got some 'splaining to do!) let us know that Society of Gamers is taking questions for an interview with the developers of Pirates of the Burning Sea.

    "Ok you scurvy dogs, here's the deal. From now until Saturday night, March 25th, Society Of Gamers will be taking questions concerning Pirates of the Burning Sea In this post only.

    We will lock the thread when time is up and pick the good questions from what was submitted. We'll then send them to Flying Lab where a developer will give us a detailed response that we'll post as soon as we get it.

    The answers will only be as good as the question, so put those pointy thinking caps on. Also, the person who has their question answered will win a Pirates of the Burning Sea t-shirt!

    We will contact the winner via a forum Private Message on the SOG Forums and we'll need a mailing address from you.

    Those who violate the forum rules will have their questions thrown out."

    Fire your questions off to Society of Gamers and maybe you will win a T-shirt. No word yet if they are made of asbestos.

    Features, Interviews
    Mon, Mar 20, 2006
  • The Death of Gimpy

    Sound familiar?

    Gimpy receives loot: Copper Ore
    Gimpy receives loot: Copper Ore
    Gimpy receives loot: Copper Ore
    Gimpy suffers 3200 damage from Silentkiller's Ambush
    Gimpy suffers 860 damage from Silentkiller's Sinister Strike
    Gimpy Dies
    Silentkiller spits on Gimpy
    Silentkiller Dances

    Death is a part of almost every MMORPG on the market currently,
    it's an issue that affects us all, every time we log onto our respective games.
    Death has really changed over the course of the years, every new game adding
    something new, a change for better or for worse it seems.

    With World of Warcraft, Blizzard has thrown at us their own way to penalize us through in game death, however, how far has it really gone since the days of Everquest? Have the gamers been getting it easy these past few years? Check out death editorial "'Tis Only a Flesh Wound" at WoW - TenTonHammer.

    Mon, Mar 20, 2006
  • This just in... Warhammer Online is coming in 2007.

    “’WAR’ is coming!” proclaimed Mark Jacobs, President and CEO at Mythic Entertainment. “We’re well into our first year of intensive design and development on the game that we believe will usher in the next generation of truly great MMO’s. With our expertise in RvR and a rich fantasy setting that is in a perpetual state of conflict, ‘WAR’ promises to be a game unlike any other.”

    “The core concept behind ‘WAR’ is simple – war is everywhere,” explains Lance Robertson, Producer of “Warhammer Online: Age of Reckoning.” “This world, dominated by force of arms and magic, provides a wonderfully rich setting for an MMO. Our game will give player entrance into this world to experience the epic nature of war and the glory of battle. Every aspect of the game, including PvE content, is geared towards the greater war in some important way.”

    To learn more about “WAR,” visit the game’s newly redesigned website: Sign up for the monthly newsletter to receive exclusive stories, art, and game information, as well as a chance to take part in the game’s beta test.

    It's really starting to look fantastic.

    Check our our Warhammer Online community!

    More news and info on Warhammer Online: Age of Reckoning.

    Thu, Mar 16, 2006
  • Bilzzard has a new featured Penny Arcade Featured Comic up on the site. This one is terribly funny. Go see it so you can laugh with me.

    See what's new at our World of Warcraft Community

    More news and info on World of Warcraft.

    Wed, Mar 15, 2006
  • The Alliance's main, midget-filled municipality... hammered!

    Not only is Ironforge the proud home city of World of Warcraft's dwarves and gnomes, its travel hub status and close proximity to high-end instances makes Ironforge a common destination for Alliance characters of any level.

    Get to know Ironforge with TenTonHammer's newest guide, which features a little Ironforge history, a conveniently-labelled map, directions to get to Ironforge for all the Alliance races, and a comprehensive quest list.

    Snug within the wintry peaks of Dun Morogh, Ironforge is the proud home city of the gnomes and dwarves of the Grand Alliance. Defiantly braced against the northern reaches of Khaz Modan, the dwarf-carved walls of Ironforge represent the principal bastion of the civilized races against the ravages of the undead Forsaken and their Horde allies throughout Lordaeron.

    Check out WoW @ TenTonHammer's Guide to Ironforge!

    Wed, Mar 15, 2006
  • Would you believe that there is a PVE server in here? ?

    We're opening up two new realms for character transfer, Monday March 13 at 3:00 AM PST.

    New Realm: Korgath - Deadline: Thursday, March 16 at 3:00 PM PST
    Players with characters on the following two realms will have an opportunity to transfer to Korgath, a new PvP realm. If you're interested in transferring your characters from these realms to Korgath, please click here.

    Kil'Jaeden –> Korgath
    Tichondrius –> Korgath

    New Realm: Muradin - Deadline: Thursday, March 16 at 3:00 PM PST
    Players with characters on the following four realms will have an opportunity to transfer their characters to Muradin, a new PvE realm. Characters transfers from these realms to the new realms will be available until Thursday, March 16 at 3:00 PM PST.

    Doomhammer –> Muradin
    Icecrown –> Muradin
    Proudmoore –> Muradin
    Uther –> Muradin

    During this time standard character creation will not be available for these two new realms. As always, eligible character transfers are available Monday thru Friday from 3:00 AM to 3:00 PM PST. If you're interested in transferring your characters from the realms listed above to the new realms, please click here.

    You guys know the drill. If you want to transfer get a move on it.

    The best place for guides, news and community!

    More World of Warcraft News and Info.

    Tue, Mar 14, 2006
  • Gametrailers has a new Lord of the Ring Online game trailer. It's visually spectacular. Go check it out.

    While you're at it, check out our Lord of the Rings Online Community!

    More news and info on Lord of the Rings Online.

    Mon, Mar 13, 2006
  • Is it all about the money?

    In World of Warcraft (as in most games) you sometimes hear some pretty strange complaints. Messiah heard an odd one a few weeks ago and this week’s editorial brings it to mind. The complaint was that it is basically unfair that people with lots of gold have such a huge in-game advantage in WoW. I dismissed it as yet more inane Barrens chat, and continued on my way.

    It got me thinking though; do the rich get richer in WoW?

    If gold equals power in a game then the incentive to use the black (secondary) market would be too great for many to resist. Also a luck drop early on in your characters development, like a level 40 epic BOE (bind on equip) weapon, could give you enough gold to become a powerhouse over all other characters your level.

    Find out more in the newest editorial from the WoW - TenTonHammer team: Is it all about the money? - A look at the in-game economics of World of Warcraft.

    Mon, Mar 13, 2006
  • TenTonHammer speculates on the LotRO economy...

    Ever log into your favorite MMOG only to find that the Lightforged Bastard Sword of Leetness has suddenly become, in the time you've been saving up for it, out of your financial reach? Welcome to the virtual world, baby. (Not so different from the real one, is it?) Shayalyn takes a look at the issues plaguing game economies, and the probability of Turbine rendering a stable economy in their upcoming Lord of the Rings Online: Shadows of Angmar.

    How do carefully designed MMOG economies go to hell in a hand basket? It’s really pretty simple--too much money floods the game’s market without actually leaving the game, creating a “rich get richer/poor get poorer” dichotomy. When a game launches, its economy is generally stable, but as players progress and new players join the game, more and more money enters the economy as coin loot is dropped and item loot is traded. Eventually, the game’s monetary unit (usually platinum or gold) decreases in value, causing item prices to rise. When that happens, new or “young” players find it more and more difficult to afford the low- to mid-level items they require to advance (like that Lightforged Bastard Sword of Leetness), while higher level players grow fat from the profits on the elite items they’re both high enough level to attain, and able to sell for much more than what they should be worth.

    Read Money Makes the (Virtual) World Go 'Round at LotRO - TenTonHammer!

    Mon, Mar 13, 2006
  • Just about every World of Warcraft priest knows that the class is headed for a revamp. The proposed changes have been posted, discussed and placed live on the test servers. The overall impression that our resident WoW experts get from the proposed changes is that Blizzard is trying to give priests a buff to healing power. While it appears to be a small one, looks can be deceptive.

    There are lots of players that feel this is a huge nerf to the class, and others that look at it as a blessing. Messiah, WoW community manager, plays as a priest on the test server, tries out the talent system, and brings you the latest in informed opinions from around the World of Warcraft community regarding the upcoming priest changes!

    Check out the complete review here: Priest 1.10 preview at WoW - TenTonHammer.

    Mon, Mar 13, 2006
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