FusionFall + World of Warcraft + Pirates of the Burning Sea + Warhammer Online: Age of Reckoning + Lord of the Rings Online + Age of Conan: Unchained Features, Guides, and more

  • Bilzzard has a new featured Penny Arcade Featured Comic up on the site. This one is terribly funny. Go see it so you can laugh with me.

    See what's new at our World of Warcraft Community

    More news and info on World of Warcraft.

    Wed, Mar 15, 2006
  • The Alliance's main, midget-filled municipality... hammered!

    Not only is Ironforge the proud home city of World of Warcraft's dwarves and gnomes, its travel hub status and close proximity to high-end instances makes Ironforge a common destination for Alliance characters of any level.

    Get to know Ironforge with TenTonHammer's newest guide, which features a little Ironforge history, a conveniently-labelled map, directions to get to Ironforge for all the Alliance races, and a comprehensive quest list.

    Snug within the wintry peaks of Dun Morogh, Ironforge is the proud home city of the gnomes and dwarves of the Grand Alliance. Defiantly braced against the northern reaches of Khaz Modan, the dwarf-carved walls of Ironforge represent the principal bastion of the civilized races against the ravages of the undead Forsaken and their Horde allies throughout Lordaeron.

    Check out WoW @ TenTonHammer's Guide to Ironforge!

    Wed, Mar 15, 2006
  • Would you believe that there is a PVE server in here? ?

    We're opening up two new realms for character transfer, Monday March 13 at 3:00 AM PST.

    New Realm: Korgath - Deadline: Thursday, March 16 at 3:00 PM PST
    Players with characters on the following two realms will have an opportunity to transfer to Korgath, a new PvP realm. If you're interested in transferring your characters from these realms to Korgath, please click here.

    Kil'Jaeden –> Korgath
    Tichondrius –> Korgath

    New Realm: Muradin - Deadline: Thursday, March 16 at 3:00 PM PST
    Players with characters on the following four realms will have an opportunity to transfer their characters to Muradin, a new PvE realm. Characters transfers from these realms to the new realms will be available until Thursday, March 16 at 3:00 PM PST.

    Doomhammer –> Muradin
    Icecrown –> Muradin
    Proudmoore –> Muradin
    Uther –> Muradin

    During this time standard character creation will not be available for these two new realms. As always, eligible character transfers are available Monday thru Friday from 3:00 AM to 3:00 PM PST. If you're interested in transferring your characters from the realms listed above to the new realms, please click here.

    You guys know the drill. If you want to transfer get a move on it.

    The best place for guides, news and community!

    More World of Warcraft News and Info.

    Tue, Mar 14, 2006
  • Gametrailers has a new Lord of the Ring Online game trailer. It's visually spectacular. Go check it out.

    While you're at it, check out our Lord of the Rings Online Community!

    More news and info on Lord of the Rings Online.

    Mon, Mar 13, 2006
  • Is it all about the money?

    In World of Warcraft (as in most games) you sometimes hear some pretty strange complaints. Messiah heard an odd one a few weeks ago and this week’s editorial brings it to mind. The complaint was that it is basically unfair that people with lots of gold have such a huge in-game advantage in WoW. I dismissed it as yet more inane Barrens chat, and continued on my way.

    It got me thinking though; do the rich get richer in WoW?

    If gold equals power in a game then the incentive to use the black (secondary) market would be too great for many to resist. Also a luck drop early on in your characters development, like a level 40 epic BOE (bind on equip) weapon, could give you enough gold to become a powerhouse over all other characters your level.

    Find out more in the newest editorial from the WoW - TenTonHammer team: Is it all about the money? - A look at the in-game economics of World of Warcraft.

    Mon, Mar 13, 2006
  • TenTonHammer speculates on the LotRO economy...

    Ever log into your favorite MMOG only to find that the Lightforged Bastard Sword of Leetness has suddenly become, in the time you've been saving up for it, out of your financial reach? Welcome to the virtual world, baby. (Not so different from the real one, is it?) Shayalyn takes a look at the issues plaguing game economies, and the probability of Turbine rendering a stable economy in their upcoming Lord of the Rings Online: Shadows of Angmar.

    How do carefully designed MMOG economies go to hell in a hand basket? It’s really pretty simple--too much money floods the game’s market without actually leaving the game, creating a “rich get richer/poor get poorer” dichotomy. When a game launches, its economy is generally stable, but as players progress and new players join the game, more and more money enters the economy as coin loot is dropped and item loot is traded. Eventually, the game’s monetary unit (usually platinum or gold) decreases in value, causing item prices to rise. When that happens, new or “young” players find it more and more difficult to afford the low- to mid-level items they require to advance (like that Lightforged Bastard Sword of Leetness), while higher level players grow fat from the profits on the elite items they’re both high enough level to attain, and able to sell for much more than what they should be worth.

    Read Money Makes the (Virtual) World Go 'Round at LotRO - TenTonHammer!

    Mon, Mar 13, 2006
  • Just about every World of Warcraft priest knows that the class is headed for a revamp. The proposed changes have been posted, discussed and placed live on the test servers. The overall impression that our resident WoW experts get from the proposed changes is that Blizzard is trying to give priests a buff to healing power. While it appears to be a small one, looks can be deceptive.

    There are lots of players that feel this is a huge nerf to the class, and others that look at it as a blessing. Messiah, WoW community manager, plays as a priest on the test server, tries out the talent system, and brings you the latest in informed opinions from around the World of Warcraft community regarding the upcoming priest changes!

    Check out the complete review here: Priest 1.10 preview at WoW - TenTonHammer.

    Mon, Mar 13, 2006
  • Ratboy's first "rant"-icle...

    As ripples still go through the community after the information presented in the 5th Warhammer Online Newsletter; TenTonHammer's own Ratboy has published his first "Rant"icle for consumption by the Warhammer Online Masses.

    If you are unsure as to what a "Rant"icle is; check out the main page for them; located at Warhammer - TenTonHammer.

    If you want to read the article itself; check it out here.

    Fri, Mar 10, 2006
  • The Dwarves of Warhammer now have a happy home.

    Hot off the press since the release of Warhammer Online Newsletter #5 is information on the Dwarven starting location of Ekrund. The scribes here at TenTonHammer (well just myself and a glass of pop) have put together some information on this newly described zone. Here's a quick snippet from the Ekrund page:

    Ekrund is one of the more "solid" positions that the Dwarves hold in the Old World. Even with the constant sieges that the Greenskins lay against their fortress, the Dwarves continue to push inwards to launch attacks against their hated Greenskin enemies. As the fortress stays in Dwarf hands, more and more stunties continue to flood into the area to valiantly fight against any who would attack the fortress, or steal from the Dwarves.

    On top of that; we now have a "Zone Information Page" setup here at Warhammer - TenTonHammer. You can find the Zone Information Page here.

    Fri, Mar 10, 2006
  • The newsletter is out and there are some great exclusive screenshots this month. You can see the dwarves and the orcs in action. Sign up for the newsletter!

    Take a look at them all here.

    Check out our new Warhammer Online Community!
    More news and info on Warhammer Online.

    Fri, Mar 10, 2006
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