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FusionFall + World of Warcraft + Pirates of the Burning Sea + Warhammer Online: Age of Reckoning + Lord of the Rings Online + Age of Conan: Unchained Features, Guides, and more

  • There's so much candy going around these days that you'd think it was Christmas all over again. Turbine is the newest gift giver with New Lord of the Rings Online Screenshots on the Official site. Take a look at them and you'll appreciate the power of the... uh.. ring!

    Take a look at our Lord of the Rings Online TTH site!

    Other News and Info for Lord of the Rings Online

    News
    Fri, Jan 13, 2006
    Awenyddion
  • Bolstering their announcement of integrating SpeedTreeRT technology, Funcom has released new SpeedTreeRT integration Screenshots It's eye candy at it's best!

    Other Age of Conan News and Info

    News
    Thu, Jan 12, 2006
    Awenyddion
  • Looks like Blizzard is being kind with the candy again. Blizzplanet has a new Exclusive screen of the upcoming expansion Burning Crusade.

    Blizzard Entertainment has granted an exclusive screenshot of World of Warcraft: The Burning Crusade Expansion, displaying one of the chambers of the Tower of Kharazhan, known as the Tower of Medivh in Warcraft: The Last Guardian and chapter 8 of the Human Campaign in Warcraft: Orcs and Humans.

    Choose any of the three image sizes.

    The World of Warcraft: The Burning Crusade Video Tour 1 over at Gamespot shows the room of our exclusive screenshot -- shown at BlizzCon 2005.

    It seems Sargeras/Medivh had a Michael Angelo-esque Artist create a Fresco-painting of Orchish angels on the ceiling.

    Check out our own World of Warcraft site Be sure to read the guides. They're fantastic.

    Other World of Warcraft News and Info

    News
    Thu, Jan 12, 2006
    Awenyddion
  • Gamezone has the first production diary for Warhammer Online By Destin Bales, Content Director.

    Ten thousand pages. That’s my best guess at the amount of finalized documentation that our content team will produce before the launch of WAR. We should start an office pool, or a printing press. Ten thousand pages for a game based on an existing property rich with detail. I can only imagine the number of pages we’d be writing if we were coming up with a world of our own!

    What in Sigmar’s name are we writing about in 10,000 pages? Well, way back in the beginning of May 2005 after the signing of the deal with Games Workshop at E3, we started with the basics. You see, pre-production documentation serves several purposes. At the most basic level we outline things like:

    It reads more like a QNA, but hey, who am I to judge?

    More Warhammer Online News and Info

    News
    Wed, Jan 11, 2006
    Awenyddion
  • You could never ever say that Funcom doesn't have some of the best artists in the world. They show off their talent with new Screenshots at GameGossip today The new Age of Conant screens look to be of foliage. Yet it's beautiful foliage. Yeah that's the ticket.

    More Age of Conan News and Info

    News
    Wed, Jan 11, 2006
    Awenyddion
  • It's been awhile but Heidi is back with a new log on Portals and the Nav Zone.

    A portal system is a way to more intelligently decide what we draw and simulate within a scene. Basically, we divide the level into a series of “rooms”, which is essentially an group of stuff you expect to see at a single time. Connecting these rooms are volumes called “portals”. Those allow me to tell which rooms I should expect to see from other rooms. So when I’m in a room I can quickly determine which portals I see, which I can then use to quickly determine which other rooms I can see from which I can determine … etc. etc.. Anything not seen is discarded and not drawn. Not terribly exciting, but it allows us to have bigger “play areas” and to allow you to stay in them longer before we have to have a giant load from the disk. One of the problems found along the way was that our art really wasn’t created with this system in mind, so I had to write some code to appropriately split the art along the boundaries of the chambers. While this wasn’t terribly tricky it was gruelingly slow. Hence the part of my job where I go back and make existing stuff work faster.

    The nav zone uses this system but was a bit tricky because it is so VAST. Our normal pipeline for rooms is to simply export from Maya, and then run through a conversion program to get it into the game. Unfortunately the file that got spat from Maya was close to 2 gigs size. When we went to convert it, our machine simply didn’t have enough memory to handle it. In the end we had to redo our process to be more piece meal – processing smaller files which are then added to the overall scene, but cached to the disk instead of wiping out your machine.

    More News and Info on Pirates of the Burning Sea

    Awen goes to studiously brush up on her pirate speak

    News
    Tue, Jan 10, 2006
    Awenyddion
  • God there are times that I REALLY love my job. This is one of them. I get to spend my mornings looking at art like this It makes life worth it!

    2404.com has three new shots of the Burning Crusade expansion.

    I never thought to say it but the fantasy graphics of WoW just blow me away. It's such a rich, colorful world!

    More WoW News and Info

    Seriously the Most Comprehensive World of Warcraft Site on the Web!

    News
    Mon, Jan 09, 2006
    Awenyddion
  • OGaming has an interview with Turbine's CEO Jeff Anderson

    OGaming: Why the decision to self-publish your own titles?

    Jeff Anderson : Before joining Turbine I was the executive in charge of production at Origin/Electronic Arts. At EA, I saw firsthand the strength of the publisher model with Ultima Online. There are terrific creative synergies and economies that come from developing and operating a self-published title. I wanted to bring that experience to Turbine.

    What he really wanted to say was "So we could say SCHNEH! to the big boys!

    Visit our Lord of the Rings Online Fansite!

    LotRO not your bag baby? Visit our Dungeons and Dragons Online: Stormreach Site! It's chock full of goodies.

    News
    Fri, Jan 06, 2006
    Awenyddion
  • Is it odd that I get the "Piano Man" song stuck in my head every time I think of bards or minstrels? Someone reserve a room at the looney bin! Turbine has posted new information on the Minstrel Class for Lord of the Rings Online.

    Minstrel
    Races: Man, Elf, Dwarf, Hobbit

    '. . . in the midst of their merriment and tears the clear voice of the minstrel rose like silver and gold, and all men were hushed.'

    The Lord of the Rings: The Return of the King, "The Field of Cormallen"

    With song and tale, a Minstrel brings hope to places thick with gloom. He can inspire those with desperate minds and heavy hearts to great deeds. In battle, he can turn the tide with songs that strengthen his allies and dirges which strike fear into the hearts of his enemies.

    The Minstrel will be the class of choice for players who want to aid their friends, inspiring them to keep going through the darkest of times. With a vast repertoire of tales both fair and foul, a Minstrel restores the morale of his fellows, as well as causing his enemies to despair. Though able to wield weapons, he prefers to let his words, rather than his sword, speak for him. A Minstrel's style of combat is based on maintaining hope no matter what the odds.

    Our Lord of the Rings Fansite

    Other News and Info for Lord of the Rings Online

    News
    Fri, Jan 06, 2006
    Awenyddion
  • Holy Pirates Batman! These guys are seriously ramping up their coverage lately. This is definately good news for a game that has been mired in development crap for the last few years. GameCloud has an interview with John Tynes, Lead Designer and Writer for Flying Labs.

    Gamecloud - First, we have to ask you how the current beta test is coming along?

    John Tynes - At our website you’ll find a new devlog from our QA manager, Misha, on that very topic! We have a couple dozen players in there doing several sessions a week and it’s going very well. They’ve helped us identify some firewall issues we didn’t know about and have been giving us great feedback on gameplay. They’re also having a lot of fun enjoying both missions and PvP battles. It’s a real blast for us, too, to just log in and hang out with some actual players in our game!

    More Piratey Info and News

    News
    Fri, Jan 06, 2006
    Awenyddion
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