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FusionFall + World of Warcraft + Pirates of the Burning Sea + Warhammer Online: Age of Reckoning + Lord of the Rings Online + Age of Conan: Unchained Features, Guides, and more

  • It's massive. It's multiplayer. It's a boardgame.
    You can now pre-order the World of Warcraft board game. I guess you play this on Tuesdays when the game is down for patching. An interesting note, is that the board game costs more than the video game.

    " Adventure across Lordaeron, vanquish terrible monsters, take home incredible treasures, and fight for the honor of the Alliance! ...or the Horde. Pre-order your copy of World of Warcraft: the Board Game today! Not only will you get your game immediately upon its release, but you'll get special limited-edition goodies free! "

    You can check out the World of Warcraft Board Game Pre-Order Information at FantasyFlightGames.
    Related Links:

    News
    Thu, Oct 27, 2005
    Boomjack
  • 1.8.1 WoW Patch Notes or for you 133t dudes that would be !.8.!
    The World of Warcraft 1.8.1 patch notes are posted online at the official site.

    "
    Patch 1.8.1 Changes

    Battlegrounds

    • Certain geometry exploits in Arathi Basin have been fixed.

    Items

    • The tooltip on the Lightforged Blade has been updated to correctly show its minimum level requirement of 47 and its Bind on Acquire status.

    User Interface

    • Fonts should once again display properly.
    • Fixed bug preventing UI scripting error messages from wrapping.
    • Fixed per-character saved variables for non-English character name."

    You can read the World of Warcraft 1.8.1 patch notes and more at the Official Site.
    Related Links:

    News
    Wed, Oct 26, 2005
    Boomjack
  • Captain's Blog, AD 1805

    This is a novelty, a Western game whose devs are talking about localizing for the Asian market before launch across the Pacific and in Europe. Executive Producer Russell Williams (not Russell Crowe) also gives insight into what's going on lately with the MMO all the pirates are aarrrrr'ing about.

    It's good news, Flying Lab has been quietly sailing away with no new announcements for a while now. In my experience, such lulls are either a really good or a really bad thing. Usually a bad thing- meaning big core concept or team changes.

    In other news, we’ve finally had an opportunity to start filling in some obvious holes. Some of them are small (our walk animation is a bit languid), and some are kind of big (our camera controls were developer friendly, user hostile). While we’ve had some big areas we’ve been implementing, a lot of these pieces are relatively small tasks (2-4 days) but have a huge payoff (mmmm, smooth camera controls!). This is the insanely fun part of a project.

    At the beginning, your team spends weeks putting together the architecture for some feature, and at the end, an excited dev calls you over to show you some tiny checkbox that comes up when he runs some debug command. “See? See?!” he asks, waiting for your tears of joy. “Uh, yeah, that’s great. So when I can I see a cannon go boom?” you ask. It’s not a happy time. But now I hear that we’re about ready to start some long awaited big feature, and less than a week later, it’s in. It’s very, very fun to start seeing the features roll in fast and furious, which is really good because we have a LOT of features that we’d like to do.

    Browse Russell Williams' Dev Journal at MMORPG.com.

    Other links you might enjoy:

    News
    Mon, Oct 24, 2005
    Ethec
  • Warhammer Online Resurrected. I think that should be the official name of the game.
    Warhammer Alliance has posted a brief preview of Warhammer Online. There isn't anything new here, but it's nice to see a site up and running to cover this "off in the distance" title by Mythic.

    "Despite taking place in a entirely new setting, Mythic will be drawing
    on all the Warhammer fantasy material no matter whether it comes from
    the Warhammer Fantasy Battles or Warhammer Fantasy Roleplay. This will
    ensure that this new game will look, feel, and perhaps even taste like
    real Warhammer.
    "

    You can read the entire Warhammer Online Preview at Warhammer Alliance.
    Related Links:

    Features, Previews
    Fri, Oct 21, 2005
    Boomjack
  • We have a scratch in race #4 at the Barrow-downs. Frodo's Fancy will not run today.
    Turbine has posted a preview of the Barrow-downs area in Lord of the Rings Online: Shadows of Angmar.

    "Known in the Elvish language as Tyrn Gorthad ("Hills of Tombs"), the Barrow-downs, located east of the Old Forest in the Bree-land region of Eriador, is a place of mystery best avoided by unwary adventurers.  By day, the area seems harmless enough – a quiet region of gently rolling plains and grassy mounds topped by ancient standing stones, marking the final resting place of great warriors from ages past.  But the spells which lay across the Barrow-downs are deceiving, and the mists that roll in as the day wanes can disorient and entrap even the bravest souls, turning the once-pleasant hills into dark shapes crowned with sharp teeth of stone.  In the dreadful gloom, evil spirits from Angmar dwell amongst the standing stones and within the burial mounds, inhabiting the bodies of the long-dead warriors and raising them as terrifying Wights driven to collect the living and bring them forever into this land of the dead. "

    You can read the entire Lord of the Rings: Shadows of Angmar Preview at the Official Site.
    Related Links:

    Features, Previews
    Fri, Oct 21, 2005
    Boomjack
  • WoW! More Realms.
    Blizzard has added more realms to the World of Warcraft universe. At this point they have so many they are just stringing random letters together to name them.

    " The World of Warcraft team is excited to introduce the opening of three brand new realms! Cho'gall (PvP), Kael'thas (PvE), and Kirin Tor (RP-PvE) will be available to newcomers beginning their journey in Azeroth for the first time, and players who wish to start anew on a fresh new realm. All are welcome! Here is an opportunity for players to pioneer their way into untrodden territory, to shape the balance of power between the Horde and the Alliance, to make their make their mark on Azeroth!
    To seek out these new realms, login into World of Warcraft and look for the "New" label in the Population column. We hope you enjoy, and see you in the game!

    You can read the entire World of Warcraft New Realms Announcement at The Official Site.
    Related Links:

    Thu, Oct 20, 2005
    Boomjack
  • It's late night, with Age of Conan.
    MMORPG has posted an Age of Conan interview featuring Game Director, Gaute Godager. Conan O'Brien would not reply to numerous questions, but we did hear him say this:

    "
    In the second part of a two part interview, Gaute Godager takes over
    the answers. In this article he discusses rogues, crafting and
    reassures players that the first twenty levels - meant to be single
    player - do not carry a subscription fee." 

    You can read the entire Age of Conan Interview at MMORPG.
    Related Links:

    Features, Interviews
    Mon, Oct 17, 2005
    Boomjack
  • LotRO Goes Canadian.
    The official Lord of the Rings Online site has posted a developer diary featuring Jill Harrington. Jill is the lead technical artist on the title. We called the Canadian embassy in Slovakia to see if they would comment on this story, but they were busy making pancakes and could only utter the following statement:

    You may have noticed an eerie Ringwraith or two lurking in some of our screenshots. While our talented modelers, texture artists and animators truly bring these creatures to life, I thought it might be interesting to give you a peek behind the scenes – or, rather, behind his robes – to talk about another important step in bringing characters to life: the character setup process.
    I am the lead technical artist on The Lord of the Rings Online and one of the most important parts of my job is to set up finished models so that they can be animated. Anything in the game that moves – whether it be a hobbit, a door, or a Ringwraith – has a skeleton built for it by a technical artist. We then attach the model to the skeleton (this is called "binding the skin"), and make sure that it deforms properly when the skeleton is posed (called "weighting" – as each point on a model has an amount of "weight" for each bone that affects it). We set up control boxes to make the animators' jobs easier, then pass the character on for animation. The software we use for this process is Maya, by a company called Alias." 

    You can read the entire Lord of the Rings Online Developer Diary at The Official Site.
    Related Links:

    Features, Interviews
    Mon, Oct 17, 2005
    Boomjack
  • "We're not ready to talk about <insert your broad category of interest here>. Stay tuned!"
    Turbine sits down with MMORPG in one interview perhaps more notable for what wasn't said. It sounds like there's a lot of work to be done on the concepts behind Middle Earth's MMO; either that, or the Turbine team is being extraordinarily tight-lipped.

    "MMORPG.com: Will our actions be able to change things in the world? Can we take over and occupy buildings, or towns? Perhaps drive the orcs from a town and reclaim it?
    Jeffrey Steefel: An interesting question indeed – stay tuned for answers…"

    MMORPG.com's interview with Lord of the Rings Online producer Jeff Steelfel - click here!
    Other links you might enjoy:

    Features, Interviews
    Fri, Oct 14, 2005
    Ethec
  • The not-so-secret secrets.
    GamingGuides.com has posted a lengthy article titled, "Secrets of Massively Multiplayer Farming". I'm not sure these were secrets to anyone who has played World of Warcraft, but the article was an interesting read.

    "
    In the past several months, I’ve become friendly with a number of the professional farmers on my server. I had no special motive in doing so; I certainly didn’t befriend them so that I could study them. Nonetheless, during the course of our teaming and chatting together, I gained glimpses into their lifestyles and learned things that I’ve found to be interesting and that I would like to share. The odds are that if you have access to the venue where this document is being published, you’ll find them interesting too. " 

    You can read the entire "Secrets of Massively Multiplayer Farming" at GameGuidesOnline.
    Related Links:

    News
    Thu, Oct 13, 2005
    Boomjack
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