Archive

EverQuest II + Star Wars Galaxies Interviews

  • A Glimpse At The New Expansion

    MMORPG.com's Carolyn Koh had a chance to quiz Akil Hooper on the new expansion pack for Everquest II...

    Carolyn Koh continues to quiz SOE developers on EverQuest II. Today, we chat with Akil Hooper the Design Supervisor for Echoes of Faydwer. Below you'll learn about Fae flying, why we got more mounts, the adornment system and more.

    MMORPG.com: First things first… have you decided yet? Will the Fae be able to fly?

    Find the answer to this question and more at MMORPG.com.

    Features, Interviews
    Fri, Jun 30, 2006
    LadySirse
  • Jason "Dymus" Roberts, Lead Content Designer for EverQuest 2, Interviewed

    Have you ever wondered how content makes it into EverQuest 2? Do they REALLY sit around, and pull stuff from a hat? Jason "Dymus" Roberts is the Lead Content Designer for EverQuest 2 and is intimately involved in many changes made to the game. The job sounds scary, but this interview is well worth your time if you're interested in what goes on behind the scenes.

    RadarX: Can we expect to see more "Old Norrath" resurface, and are you looking for a balance of the new and the old?

    Jason "Dymus" Roberts: There is a lot to draw upon from "Old Norrath" and several stories that were never told, and a lot can happen in 500 years. So to answer the first part of the question, yes, you will certainly see more of the familiar Norrath resurface, though likely with some notable changes. The new zones, or new looks at old zones, give us something that is uniquely EverQuest 2 and a mix of the two seems to work well for us. It's fun to surprise players with something initially recognizable but slightly twisted over time to now be what it is.

    Read the rest of this educational interview at EQ2 - Ten Ton Hammer!

    Features, Interviews
    Thu, Jun 15, 2006
    Ethec
  • Raiding as a lost art...

    In EverQuest II, they're called hard core, uber, or elite, but most of us just refer to them as raiders. Raiders are a special breed of players who exhibit skill, dedication, and motivation escaping the average player. Former raider Kiara, chats with a couple who raided and finds out the details on what raiding is all about.

    We all know that EQ2 was designed to be a little more friendly towards the casual gamer than EQ. There are a lot of people out there who are grateful for this particular development. I know I'm one of them. Coming from a hard core rading guild in EQ, and having done my time in a hard core raiding guild in EQ2, I rejoice in the more laid back family oriented guild that I'm currently torturing.

    Read the rest of this interesting interview at EQ2 - TenTonHammer.

    Features, Interviews
    Sun, Apr 23, 2006
    Ethec
  • EQ2 TenTonHammer Sits Down with Larry Elmore...

    Larry Elmore! If you don't know what Dragonlance is or you've never seen EverQuest cover art, you're going to be clueless. Fear not! We'll explain. Coyote, from our EQ2 - TenTonHammer team, interviews this legendary artist and manages to complete sentences despite being in total awe of him!

    I've met a number of “celebrities” or “famous” individuals in my life, and around everyone of them I was proud at my composure and nonchalant manner. With a practiced apathy and casual demeanor, I was the epitome of cool. However, when I met Larry Elmore at the SOE Fan Faire, I have to admit that I was more than a bit “star struck”.

    Read the rest of this nifty exclusive interview at EverQuest 2 - TenTonHammer

    Features, Interviews
    Tue, Apr 18, 2006
    Ethec
  • They're calling it a "kinder, gentler game". I call it something completely different. Seriously! What happened to the game I played at launch? It's an entirely different game at this point and Smedley tells us why in this GameSpot interview.

    GS: How does the internal team participate?

    JS: One of the things that we do is that everybody, literally everybody in the company, from our legal department to our finance department to our development group, gets into the game.

    GS: And what did you find out after all that playing with the game?

    JS: Star Wars never hit that excitement level around here. It never got--there never was a critical mass of people here that wanted to play it. So we knew we could do way better. And I guess as much out of a love for making these kinds of games, even though that sounds corny, though it's true, we wanted to make this game better.

    I see.. I see.. And so you're going to make the game more enjoyable to play..Riiiight

    Get Your Fill of Star Wars Galaxies News and Info Here!

    Features, Interviews
    Mon, Dec 12, 2005
    Awenyddion
  • OGaming has a fluff piece up with Heather Graham, SOE's Antonia BayleShe's like.. kind of a gamer.. but like.. not really.. cause like.. she has better things to do..

    "It was an amazing experience to take part in. I was really pleased by how good of a fit it was, too."OGaming: Do you actually play the game now that it’s out and in the public eye?

    HG: Once in a while. And if I do, it’s under an anonymous character, the same way that anybody else would. That’s part of the fun: getting to not be yourself for at least a little while…

    Looks like she really tries to be nice about the whole gaming issue throughout the interview. SOE must still be paying her to do press.

    For More on EQ2 Visit Our Community Site!
    Another Place To Go For EverQuest 2 Info

    Features, Interviews
    Mon, Dec 12, 2005
    Awenyddion
  • Smedley gets podded.
    The newest PCGamer Podcast features John Smedley of Sony Online Entertainment and focuses on the recent changes to Star Wars: Galaxies.

    "John Smedley, president of Sony Online Entertainment, joins us to give
    us the latest on the relaunch of Star Wars Galaxies. As 30 character
    classes shrink to 9 and the game switches to a new action-based format,
    we get SOE’s grand strategy from the big cheese himself. If you’re one of the thousands of SWG players affected by the relaunch, here’s your chance to get answers from Sony — and if you’re interested in checking out the retooled game, here’s your best source of info on what’s in store for you. "

    You can grab the John Smedley Podcast at PCGamer.
    Still yearning for more?

    Features, Interviews
    Wed, Nov 16, 2005
    Boomjack
  • Everybody wants kickass, lightning-fast combat
    And I, for one, miss the days where I could turn on auto-attack and drive down the to Fast Mart for a Big Slurp. Nah, just kidding, that sucked too. Here's John Smedley on Slashdot to discuss the SWG revamp. You've seen it all before, well, except for the /. wiener attitude.

    " Q: Was there a single game element, piece of feedback, or event that prompted this re-envisioning? This is a very dramatic decision, and the reasons behind the changes seem almost as important as the changes themselves. What prompted you to give this plan the go-ahead?

    John Smedley:

    There are millions of Star Wars fans out there. SWG should be the game those players have always hoped for, a game that finally allows them to live inside the worlds and settings they know so well from the movies, the books, the comics.
    Our main goal with SWG for the last nine months has been to make the game more "Star Wars-y," for lack of a better term. Our two latest expansions, Rage of the Wookiees and the new Trials of Obi-Wan have delivered players the kind of directed, hand-crafted content that they would find in our other titles, as opposed to just having open-ended "sandbox" style of gameplay.
    The redesign comes about after hearing desires from our own players on forums and in person at the SWG Fan Fests, multiple focus groups, and our own design team's desire to create something much more grand and sweeping with the game. We have big plans for SWG in the months and years ahead, and we needed this new platform to use as a foundation for creating the vast Galactic Civil War that our players want."

    If you want to see more, go for it: Slashdot talks to Smed about Star Wars Galaxies.
    Other links you might enjoy:

    Features, Interviews
    Fri, Nov 11, 2005
    Ethec
  • The force is mediocre in this one.
    GameCloud has posted a Star Wars Galaxies interview featuring Julio Torres and focusing on the upcoming revamp of the game.

    "After a massively multiplayer game has been around for a while, it
    usually gets new players via expansion packs or updated graphics. Sony
    Online and LucasArts are doing something different with their MMORPG
    Star Wars Galaxies by relaunching the entire product later this month
    with a new gameplay design in order to bring in new players. Gamecloud
    got a chance to chat with the game's producer Julio Torres to find out
    more about the upcoming Star Wars Galaxies revamp. "

    Many changes has this young Jedi to make. Do, I must.

    Still craving more? Get it here with More Star Wars Galaxies News.
     

    Features, Interviews
    Thu, Nov 10, 2005
    Boomjack
  • black·guard  (blag' - ärd) n. 1. A thoroughly unprincipled person; a scoundrel. (!)
    The EverQuest 2 Community Manager Ryan "Blackguard" Shwayder considers the legitimacy of Alternate Advancement (AAs), bards that actually play instruments (imagine that!), and some crafting questions in "Ask SOE #39" at EQ2 Vault.

    "Andrew "Tamat" Beegle: Will you guys be introducing AA's (Alternate Abilities) for the high-end players that grind to 60 and get bored out of their minds? Or at least something similar to that, enabling players to advance their characters past the max adventure level?
    Ryan "Blackguard" Shwayder: We’re absolutely looking into the kinds of things we can do for parallel or post-end game advancement. Adding new character powers is a tricky balancing act. We want to ensure that whatever we put out there is fun, rewarding, and powerful. At the same time, the trick is for us to do so in a way where we do not cause a stratified layer of “you must have all of your extra advancement, or you can no longer play the game,” as that then steers the entire direction of the game toward the hardest of the hardcore, which isn’t desirable for the other 97% of the people who play."

    Take a look at the latest EverQuest 2 interview at EQ2 Vault.
    Other links you might enjoy:

    Features, Interviews
    Thu, Oct 27, 2005
    Ethec
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