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EverQuest II + Lord of the Rings Online + Dragon Age: Origins Features

Recent EverQuest 2 Featured Content Updates:


  • Interview and a Screenshot!

    MMORPG.comcontinues their series of Q&A's with the fine folks at EQ2. This time Akil Hooper, the Design Supervisor for EverQuest II: Echoes of Faydwer answers a couple questions...

    MMORPG.com: What’s your favorite low level dungeon in the Echoes of Faydwer? What makes it special?

    Akil Hooper: I’d have to say Crushbone Keep is personal favorite low level dungeon in Echoes of Faydwer. The zone has a great layout, and can support quite a few groups. The zone looks great and is well laid out, with obvious targets for your group, and lots of nice places to get good gear for a lower level player. Crushbone was also one of the zones I had the fondest memories of from my EQ 1 days, and its great to see the zone revitalized with EQ II’s flair.

    Get clicking to read the rest of this interview and see the new screenshot! When you're done head over to EQ2 Ten Ton Hammer and tell us your thoughts.

    Features, Interviews
    Fri, Aug 25, 2006
    LadySirse
  • GameSpot sits down with Codemasters and Turbine at Leipzig to see an advanced build of this Tolkien-inspired MMORPG.

    Did GameSpot give this look at the game a thumbs up...or down? Keep reading to find out.

    LEIPZIG, Germany--Based on the literary works of J.R.R. Tolkien, The Lord of the Rings Online is a massively multiplayer online role-playing game set for release on the PC. We've seen quite a lot of the game over the past year, and as it moves into beta phase at the end of September, more people will be able to see just how it's shaping up. As you'd expect from a game based on such a classic piece of literature, The Lord of the Rings Online has a firm emphasis on story. Playing as one of seven character classes, you will follow a path that frequently crosses that of the fellowship of the ring, with plenty of familiar names and places along the way. We visited Codemasters at Leipzig to see an example of the first few character levels and what players can hope to expect as they work their way deeper into the game.

    Check out the preview at GameSpot. Don't forget to stop by our own Lord of the Rings Online community at LOTRO Ten Ton Hammer. Share your thoughts with us in the forums there.

    Features, Previews
    Thu, Aug 24, 2006
    LadySirse
  • Scott Hartsman Talks About Change

    MMORPG.com has posted the ninth in a series of question and answer sessions with the developers of Everquest II. In this article Scott Hartsman answers questions about how and why the game has changed.

    MMORPG.com: Since the launch of EQ2, there have been some major changes in the game that has affected greatly, one aspect of gameplay or other. How do you go about determining if a certain aspect of the game requires changing?

    Scott Hartsman: The need or desire to change something in our game can arise from a variety of sources:

    Find out what those sources are when you read the rest of the interview. When you're done head over to EQ2 Ten Ton Hammer and let us know what you think of the changes in the game.

    Features, Interviews
    Fri, Jul 28, 2006
    LadySirse
  • Got Questions?

    The "blue names" have started to make their presence known on Turbine's forums for Lord of the Rings Online: Shadows of Angmar. The developers have started fielding a few questions, and we've compiled all of the answers into one convenient location for you!

    "Lead Game Systems Designer Nik 'Mithral_Miser' Davidson:
    A lot of us went out of our way to get clearance to talk about more than we were able to before.

    Ask me any one question you want, and I'll answer it. Pull no punches. This isn't a PR exercise, this is us excited about really getting a chance to talk about the game that we've been pouring our lives into."

    Keep reading to see answers to many more questions. Also, Ten Ton Hammer's Jeff "Ethec" Woleslagle will be attending the LOTRO Gathering II on August 5, 2006. Ethec is certain to get some face time with the LOTRO devs. If you have have a question you want him to ask, post it in our forums on LOTRO Ten Ton Hammer!

    Features, Interviews
    Mon, Jul 17, 2006
    LadySirse
  • Turbine grinds away on their Tolkien-set MMO

    GameDaily.com has posted their first impressions of Lord of the Rings Online. Did they enjoy it or find it a chore to look at? Keep reading to find out.

    Turbine is hard at work on Lord of the Rings Online, and they're proud to show it off. From the very first glance it's obvious that the team has made huge strides, bringing the visuals far up from last year's showing and improving the overall experience through control and gameplay by magnitudes.

    Read the full article and then head over to the forums at LOTRO Ten Ton Hammer and let us know what you think!

    Features, Previews
    Fri, Jul 14, 2006
    LadySirse
  • Storyline and Playable Races Discussed

    CGOnline.com has posted an interview with Jeffery Steefel. Executive Producer of Lord of the Rings Online: Shadows of Angmar, today.

    What is it like working on such a popular franchise and bringing it to an ever-expanding genre? What materials have you studied for the Middle-Earth experience?

    Working with a franchise like The Lord of the Rings is an incredible opportunity. We’ve dedicated ourselves to re-creating Middle-earth as faithfully as possible within the confines of a massively-multiplayer game. The opportunity to develop a persistent online world based on Middle-earth is exciting and challenging; everything is carefully researched before it makes it into the game.

    Of course, the art team has also done a tremendous amount of research including wearing a full suit of armor and visits to the archery range down the street to make sure our hunters hold their bows properly!

    Keep reading to find out more in this two part interview. Don't forget to stay tuned to LOTRO Ten Ton Hammer for all your latest news, interviews and information surrounding this much anticipated game!

    Features, Interviews
    Tue, Jul 11, 2006
    LadySirse
  • Soon To Be In Beta...

    Shacknews was able to take some time to speak with Jeffrey Steefel, Executive Producer of The Lord of the Rings Online: Shadows of Angmar.

    Shack: Where does Shadows of Angmar fit into the Lord of the Rings storyline?

    Jeffrey Steefel: LOTRO’s storyline begins shortly after Frodo leaves the Shire. The premise of our story is that while the Fellowship formed and journeyed on to Mordor, the lands they left behind fell under attack by the forces of the Witch-king of Angmar, the King of the Nazgûl. Your role is to defend Eriador from the evil shadow which is reaching across the land in pursuit of the Fellowship and the One Ring.

    Read more of this interview to see what's in store for Lord of the Rings Online!

    Features, Interviews
    Mon, Jul 03, 2006
    LadySirse
  • A Glimpse At The New Expansion

    MMORPG.com's Carolyn Koh had a chance to quiz Akil Hooper on the new expansion pack for Everquest II...

    Carolyn Koh continues to quiz SOE developers on EverQuest II. Today, we chat with Akil Hooper the Design Supervisor for Echoes of Faydwer. Below you'll learn about Fae flying, why we got more mounts, the adornment system and more.

    MMORPG.com: First things first… have you decided yet? Will the Fae be able to fly?

    Find the answer to this question and more at MMORPG.com.

    Features, Interviews
    Fri, Jun 30, 2006
    LadySirse
  • Jason "Dymus" Roberts, Lead Content Designer for EverQuest 2, Interviewed

    Have you ever wondered how content makes it into EverQuest 2? Do they REALLY sit around, and pull stuff from a hat? Jason "Dymus" Roberts is the Lead Content Designer for EverQuest 2 and is intimately involved in many changes made to the game. The job sounds scary, but this interview is well worth your time if you're interested in what goes on behind the scenes.

    RadarX: Can we expect to see more "Old Norrath" resurface, and are you looking for a balance of the new and the old?

    Jason "Dymus" Roberts: There is a lot to draw upon from "Old Norrath" and several stories that were never told, and a lot can happen in 500 years. So to answer the first part of the question, yes, you will certainly see more of the familiar Norrath resurface, though likely with some notable changes. The new zones, or new looks at old zones, give us something that is uniquely EverQuest 2 and a mix of the two seems to work well for us. It's fun to surprise players with something initially recognizable but slightly twisted over time to now be what it is.

    Read the rest of this educational interview at EQ2 - Ten Ton Hammer!

    Features, Interviews
    Thu, Jun 15, 2006
    Ethec
  • Raiding as a lost art...

    In EverQuest II, they're called hard core, uber, or elite, but most of us just refer to them as raiders. Raiders are a special breed of players who exhibit skill, dedication, and motivation escaping the average player. Former raider Kiara, chats with a couple who raided and finds out the details on what raiding is all about.

    We all know that EQ2 was designed to be a little more friendly towards the casual gamer than EQ. There are a lot of people out there who are grateful for this particular development. I know I'm one of them. Coming from a hard core rading guild in EQ, and having done my time in a hard core raiding guild in EQ2, I rejoice in the more laid back family oriented guild that I'm currently torturing.

    Read the rest of this interesting interview at EQ2 - TenTonHammer.

    Features, Interviews
    Sun, Apr 23, 2006
    Ethec
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