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EverQuest II + EverQuest + EVE Online + Dark Age of Camelot + City of Heroes + Anarchy Online + Age of Conan: Unchained + World of Warcraft + Warhammer Online: Age of Reckoning + Ultima Online + Tabula Rasa + Guild Wars

  • WoW co-creator makes Time's Top 100 transformational figures

    Each year, Time Magazine publishes an issue highlighting 100 of the world's most influential figures. Rob Pardo, VP at Blizzard Entertainment, netted honors in the "Artists & Entertainers" section.

    Pardo, who is vice president of game design for Vivendi-owned Blizzard Entertainment, is cited in the magazine's accompanying article for helping to create World Of WarCraft, which now has over 6 million subscribers, and is "one of the most immersive and successful video games ever created... it could be the future of electronic entertainment", according to Time's Lev Grossman.

    I dole out my share of criticism toward Blizzard's seeming aloofness towards player complaints, but no one can argue with World of Warcraft's success. Kudos to Rob Pardo and the entire Blizzard team for breaking yet another barrier towards the mainstream culture.

    Check out the full "Rob Pardo Makes Time's Top 100" article at Gamasutra.

    Tue, May 02, 2006
    Ethec
  • It's one thing to string along dissatisfied players with promises...

    But now the mainstream Internet media (starting with Cnet last week) is becoming increasingly critical of World of Warcraft's authentication and performance problems. Blizzard told TechWeb that new initiatives will alleviate the login bottleneck many players experience, but some gamers claim that WoW's problems run deeper.

    Although the company promised it would announce an upgrade date this week, some players claimed that updating the log-in servers wouldn't solve the problem.

    "Certain servers are experiencing multiple failures nearly every day. These servers experience partial or total crashes, in addition to massive disconnects affecting a large fraction of the players online. This results in a constant stream of people trying to login again, because the server rarely stays up for more than 15 or 30 minutes during peak time," wrote a player identified only as "Pozzo" in a reply to the Blizzard post.

    Longtime players know something of the song-and-dance that's characterized Blizzard's response to WoW's snarled performance since the game's launch. Nevertheless, the game grows by leaps and bounds while decent MMOs wither in its wake. At some point, will the bubble burst? Or does denial of service only fuel gamers' longing to play? Ah, what a tangled web they've woven for us.

    Check out the "Blizzard's Promises" article at InformationWeek.

    Tue, May 02, 2006
    Ethec
  • The French mega-conglomerate formerly known as "Vivendi Universal"...

    Vivendi is no longer "universal" - they'll just settle for 6.5 million World of Warcraft subscribers. That's right, the newly renamed "Vivendi Games" sold it's last remaining shares in Universal and will now sport two new divisions: one devoted to online games, the other to mobile gaming. VG is best known as the parent company to Blizzard Entertainment, makers of the most prosperous MMORPG to-date.

    Vivendi Universal Games is dropping the Universal from its name and becoming Vivendi Games (VG). This name change follows that of its corporate parent, Vivendi Universal, which has become simply Vivendi, following through with its plans to sell its last remaining stake in Universal (merged last year with NBC). The internal workings of both Vivendi and VG will remain the same, except for the formation of two new divisions devoted to mobile and online gaming.

    Read the Vivendi Games' announcement at TGDaily.

    News
    Tue, May 02, 2006
    Ethec
  • Increase your General knowledge.

    The skilled players at WoW - TenTonHammer wrote a guide for the beautifully scripted second boss encounter in the Ruins of Ahn'Qiraj (a World of Warcraft level 60 instance), the battle with General Rajaxx. The guide explains all the steps to defeating the General and his guards to progress to the inner areas of the ruins.

    Being 8 big pulls means that this fight takes a while to complete. The first thing to know or plan for in this fight is to keep Lieutenant General Andorov and his guard alive. This is for two reasons:

    1. They do a large amount of damage and help this fight progress at a faster speed
    2. Andorov can sell some nice gear to you at the end of the fight.
    3. Most important of all, as long as you have a reputation of friendly or higher with Cenarion Hold he will place an amazing buff on you. The buff heals you for 200 health every 3 seconds, increases your attack power by 10%, and lowers your casting time by 10%.

    You can read the entire guide at WoW - TenTonHammer.

    Tue, May 02, 2006
    Ethec
  • Pay some attention to the men (and women) behind the curtain

    Many players enjoy EverQuest 2, but who are the people that actually make it work? While my own "hamster" theory for the servers has been debunked, the names and faces of those who keep EverQuest 2 going deserve more attention. Savanja looks at a few of the busy workers of SOE and points out who actually nerfs us.

    I happen to think that the developers of EQ2 are some of the coolest ever. They are witty, entertaining, and sometimes even informative. I confess to having favorite developers, (although Blackguard DID turn down my marriage proposal and technically isn't a developer) for various reasons.

    These guys and gals work hard, at a rather thankless job, to bring us the entertainment that we so love and crave. While it's been said that they take our money (and roll around in it naked), doing very little actual work, I happen to know this isn't true. . The long hours and dedication that these people invest is astounding. And unlike most people, where the work ends with the end of the work day, a lot of these guys are found still at work, after hours, or at home, still online or in game, dealing with issues. Truly, most of the fanbase does not realize the kind of hours that they put into the game that we so adore.

    Read the rest of this Who's Who of EQ2, only at EQ2 - TenTonHammer.

    Mon, May 01, 2006
    Ethec
  • Just RPG has an interview with Arena Net's Jeff Strain. With Factions just released, see what he has to say on why Guild Wars stands out from the other MMOs.

    3. Jason: The market is filled with MMORPGs nowadays, from big budget games like World of Warcraft, EverQuest, and Final Fantasy XI, to some lower budget yet very high-quality independent games. What about Guild Wars separates it from the rest? Why should gamers choose it over other MMORPGs?

    Jeff: First of all, all of those other games (and there are some very good games in that genre) are all just polished incarnations of a traditional MMO that was laid down ten years ago with Ultima Online. It’s a game mechanic that requires you to grind away, in many cases, trying to level up. The whole goal in many of those games is to just get higher and higher leveled so that you can eventually, after a thousand hours, get to see the cool stuff. You don’t take on those games lightly. If you’re going to play a traditional MMO, not only do you have to be willing to commit to it financially in terms of an ongoing subscription, but also in terms of your life. You don’t play casually – you’re either completely immersed in it or you quit. It’s kind of like people kicking a drug addiction.

    Read the entire interview here.

    Get your Guild Wars Fix Here!
    More Guild Wars news.

    News
    Mon, May 01, 2006
    Awenyddion
  • The Community Spotlight is up and ready for your viewing pleasure.

    Today we spotlight the community run World of Warcraft news site WoWBreak.com. WoWBreak is a news site run by the players, where you can post the World of Warcraft news you think is important. The site also offers customizable RSS feeds, the ability to comment on news topics, and a Widget so you can track all of the news it offers right on your desktop.

    Get the latest and greatest information on World of Warcraft here!

    More World of Warcraft news.

    News
    Mon, May 01, 2006
    Awenyddion
  • Who's Who in Warhammer Online

    With E3 on the way, the Community Manager's at TenTonHammer have all hired private investigators to check out the staff of their respective games, as well as hired goons to ransack the associated staff members houses for anything of interest... Sadly the Investigators were ineffective and the Goons got the address wrong. So here we have this week's common content article on some key Warhammer Online development staff...

    Behind every game there is usually an associated group of people who have come together in order to make the best game possible, and sometimes there’s cases where a game is developed by that lone person surrounded by week old pizza in his parents basement...

    You can read the entire article at Warhammer Online - TenTonHammer.

    Mon, May 01, 2006
    Ethec
  • The man is a legend. You can't listen to him speak and not sit enraptured by his ideas. With that said, who else in this industry could scrap and almost finished game and start over? We will have full coverage on the new incarnation of Tabula Rasa at E3. Make sure you check back for that.

    In the meantime, 1up has an interview with Richard Garriott. It's a good read so check it out.

    More Tabula Rasa News.

    News
    Mon, May 01, 2006
    Awenyddion
  • Roll the Credits

    With the successful release of Guild Wars Factions, it's time to take a look at some of the people behind the game. In this common content editorial, we introduce you to some of the ArenaNet names you're most likely to find doing interviews, posting on forums, or interacting with the community.

    With most video games, it's hard to remember that there are actual people behind it. The closest thing most players ever get to interacting with the game company is when talking to GMs about bugs and disputes. ArenaNet is a little more hands on.

    Read on in our article Behind the Game at Guild Wars - TenTonHammer.

    Mon, May 01, 2006
    Ethec
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