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EverQuest II + EverQuest + Lord of the Rings Online + Mines of Moria Features

Recent EverQuest 2 Featured Content Updates:


  • SOE's Chris Lena Chats About the Progression Servers

    MMORPG.com was able to do another Q&A With Chris Lena recently. This interview looks mainly at teh furture of the Progression Servers...

    MMORPG.com: How are the Progression servers doing? Are there still plans for an eventual merging?

    Chris Lena: Both of the servers are still going amazingly well with their populations continuing to exceed that of a normal server. I would expect some loss as some players return to their regular play servers and especially once the progression portion is completed. In other words, I still imagine their will be a merge but we are still a long way away.

    Keep reading to learn more. Are you playing on the Progression Servers? Share your experiences with us in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Thu, Aug 24, 2006
    LadySirse
  • GameSpot sits down with Codemasters and Turbine at Leipzig to see an advanced build of this Tolkien-inspired MMORPG.

    Did GameSpot give this look at the game a thumbs up...or down? Keep reading to find out.

    LEIPZIG, Germany--Based on the literary works of J.R.R. Tolkien, The Lord of the Rings Online is a massively multiplayer online role-playing game set for release on the PC. We've seen quite a lot of the game over the past year, and as it moves into beta phase at the end of September, more people will be able to see just how it's shaping up. As you'd expect from a game based on such a classic piece of literature, The Lord of the Rings Online has a firm emphasis on story. Playing as one of seven character classes, you will follow a path that frequently crosses that of the fellowship of the ring, with plenty of familiar names and places along the way. We visited Codemasters at Leipzig to see an example of the first few character levels and what players can hope to expect as they work their way deeper into the game.

    Check out the preview at GameSpot. Don't forget to stop by our own Lord of the Rings Online community at LOTRO Ten Ton Hammer. Share your thoughts with us in the forums there.

    Features, Previews
    Thu, Aug 24, 2006
    LadySirse
  • New Life for an Old Favorite: Progression Servers Q&A with EQLive Producer Chis Lena

    In case your one of the ten MMORPG enthusiasts that hasn't heard, SOE opened two "Progression Servers" which give players a chance to experience the original EverQuest. Guilds "progress" the game through each of its seven expansions by completing in-game objectives. A number of the Ten Ton Hammer staff have since returned to revel in the nostalgia, so we thought we'd see if anyone at SOE would answer a few questions we had about the origin of the Progression Server idea and where it goes from here. Producer Chris Lena was kind enough to oblige.

    "Tony Jones, Ten Ton Hammer - How do you feel about the brisk pace with which some of the guilds are unlocking the special expansion content?

    Chris Lena, EQLive - My philosophy is that you can never accurately predict how fast or slow content will be overcome so all we can do is set up the rules and just let it go. Trying to control players in an MMO is like trying to put a tuxedo on a tiger – it can be done but nobody is going to be happy about it. I know that some players wish they could linger in certain expansions longer before the next one is opened up but still others feel that the pace is fine. We knew from the very beginning that not everyone would be happy with how things unfolded. That is simply impossible to avoid. "

    Learn more about the Progressive Servers in this exclusive interview. When you're done, let us know if you are playing in the forums right here at Ten Ton Hammer. Share your experiences with us!

    Features, Interviews
    Mon, Aug 14, 2006
    LadySirse
  • RPG Vault's Second Half of Their Look At The Serpent's Spine

    This week brings us the conclusion of RPG Vault's interview with David Ford. This installment covers magic, items and more!

    Jonric: Will there be many new items such as weapons, armor, etc? What are some interesting ones players can expect to see?

    David Ford: Visually speaking, there are a number of really great looking held items that will be found in The Serpent's Spine. One I really like is a Lava dagger that has flowing magma that runs through the blade itself.

    We will be itemizing the expansion from level 1 onward, so there really won't be any type of item that exists in EverQuest that you can't find somewhere in this expansion. Not to say that every item will be duplicated, but the variety will be quite large.

    Catch up on your reading with part one before reading the rest of this interview. Are you looking forward to playing The Serpent's Spine? Let us know in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Thu, Aug 03, 2006
    LadySirse
  • Light Shed on the New Race

    RPG Vault sat down with Game Designer David Ford to talk about the upcoming Serpent's Spine expansion for SOE's Everquest. In part one of this interview we learn about the new race, Drakkin, which are part human and part dragon. We also get a hint at some of the new features that will be included in the expansion.

    EverQuest: The Serpent's Spine is the next expansion pack for Sony Online Entertainment's landmark persistent state world. Aimed to be available via digital distribution in September, it will feature the addition of the Drakkin as the first new playable race in a few years. The official announcement unveiling the product earlier this month also mentioned some other notable elements. For instance, Crescent Reach is described as a fully functioning city complete with merchant, quest, combat and tradeskill areas. The Serpent Spine Mountains area will offer content for every level, from newbies up to the level cap, which will be raised to 75. There will also be new zones, enemies, abilities and more. Since we were immediately keen to know further information and details, we were fortunate in being able to set up the chance to question Game Designer David Ford.

    Keep reading to find out what David Ford had to say and then head over to the forums right here at Ten Ton Hammer and let us know if you are planning to play this new expansion.

    Features, Interviews
    Mon, Jul 31, 2006
    LadySirse
  • Scott Hartsman Talks About Change

    MMORPG.com has posted the ninth in a series of question and answer sessions with the developers of Everquest II. In this article Scott Hartsman answers questions about how and why the game has changed.

    MMORPG.com: Since the launch of EQ2, there have been some major changes in the game that has affected greatly, one aspect of gameplay or other. How do you go about determining if a certain aspect of the game requires changing?

    Scott Hartsman: The need or desire to change something in our game can arise from a variety of sources:

    Find out what those sources are when you read the rest of the interview. When you're done head over to EQ2 Ten Ton Hammer and let us know what you think of the changes in the game.

    Features, Interviews
    Fri, Jul 28, 2006
    LadySirse
  • Got Questions?

    The "blue names" have started to make their presence known on Turbine's forums for Lord of the Rings Online: Shadows of Angmar. The developers have started fielding a few questions, and we've compiled all of the answers into one convenient location for you!

    "Lead Game Systems Designer Nik 'Mithral_Miser' Davidson:
    A lot of us went out of our way to get clearance to talk about more than we were able to before.

    Ask me any one question you want, and I'll answer it. Pull no punches. This isn't a PR exercise, this is us excited about really getting a chance to talk about the game that we've been pouring our lives into."

    Keep reading to see answers to many more questions. Also, Ten Ton Hammer's Jeff "Ethec" Woleslagle will be attending the LOTRO Gathering II on August 5, 2006. Ethec is certain to get some face time with the LOTRO devs. If you have have a question you want him to ask, post it in our forums on LOTRO Ten Ton Hammer!

    Features, Interviews
    Mon, Jul 17, 2006
    LadySirse
  • Turbine grinds away on their Tolkien-set MMO

    GameDaily.com has posted their first impressions of Lord of the Rings Online. Did they enjoy it or find it a chore to look at? Keep reading to find out.

    Turbine is hard at work on Lord of the Rings Online, and they're proud to show it off. From the very first glance it's obvious that the team has made huge strides, bringing the visuals far up from last year's showing and improving the overall experience through control and gameplay by magnitudes.

    Read the full article and then head over to the forums at LOTRO Ten Ton Hammer and let us know what you think!

    Features, Previews
    Fri, Jul 14, 2006
    LadySirse
  • Storyline and Playable Races Discussed

    CGOnline.com has posted an interview with Jeffery Steefel. Executive Producer of Lord of the Rings Online: Shadows of Angmar, today.

    What is it like working on such a popular franchise and bringing it to an ever-expanding genre? What materials have you studied for the Middle-Earth experience?

    Working with a franchise like The Lord of the Rings is an incredible opportunity. We’ve dedicated ourselves to re-creating Middle-earth as faithfully as possible within the confines of a massively-multiplayer game. The opportunity to develop a persistent online world based on Middle-earth is exciting and challenging; everything is carefully researched before it makes it into the game.

    Of course, the art team has also done a tremendous amount of research including wearing a full suit of armor and visits to the archery range down the street to make sure our hunters hold their bows properly!

    Keep reading to find out more in this two part interview. Don't forget to stay tuned to LOTRO Ten Ton Hammer for all your latest news, interviews and information surrounding this much anticipated game!

    Features, Interviews
    Tue, Jul 11, 2006
    LadySirse
  • Chris Lena Answers More on EverQuest's Retro Server

    Chris Lena, Producer of Everquest, stops by MMORPG.com to talk more about the new Progressive Servers.

    MMORPG.com: Are there any expansions (such as Lost Dungeons of Norrath) you expect that can be unlocked out of sequence?

    Chris Lena: We will have a website that will track the progress of the unlocking of expansions. Even at day one this timeline will give you some hints but we are not revealing exactly how the unlocking will work.

    Read more at MMORPG.com.

    Features, Interviews
    Thu, Jul 06, 2006
    LadySirse
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