After the sudden ousting of the previous producer, the newly named EverQuest II producer, Dave Georgeson, hasn't had a lot of time to make his introduction to the community.
What moreso determines MMOG success - strong player communities, or more fixes and features? Can development and marketing decisions impact the strength and endurance of game communities?
What moreso determines MMOG success - strong player communities, or more fixes and features? Can development and marketing decisions impact the strength and endurance of game communities?