Archive

EverQuest + Anarchy Online + World of Warcraft + Star Wars Galaxies + Guild Wars + Warhammer Online: Age of Reckoning + Lord of the Rings Online + City of Heroes + Ultima Online + The Secret World + Copernicus + Global Agenda + Dungeons & Dragons Online: Eberron Unlimited + Star Wars: The Old Republic + Auto Assault + Wheel of Time Online + Tabula Rasa + Alganon + City of Villains Features, Guides, and more

  • We Heard a Rumor!

    Rumors are like a game of Telephone. You remember that game you played in grade school, where you sat in a circle of classmates and someone whispered a secret in your ear, and you passed it on to the next person, and so on? When you got to the end of the circle, the last person would say the secret out loud, and by that time it was usually pretty distorted. Goes to show you how passing secrets can result in misinformation.

    That being said, Shayalyn at DDO - TenTonHammer got wind of a handful of rumors related to Dungeons & Dragons Online: Stormreach's next module. And she'll share 'em with you. After all, it wouldn't be nice to taunt you with her secret and not tell, would it?

    Want the full scoop? Read on at DDO - TenTonHammer!

    News
    Tue, May 02, 2006
    Ethec
  • An adventurer's journal from the Wastelands!

    Join me, Xerin, every weekday as I recount my experiences in the world of Auto Assault. My triumphs, my (many) failures, and the things I learn will be chronicled in a series I like to entitle “Adventures through the Wastelands!” Today's installment follows my adventures through the first newbie zone, Ark Bay 313.

    Ah, Auto Assault. The quintessential unique online game that just fills me with joy and happiness to the point I barely can stand it. The day it arrived at the front door was a wonderful occasion. While taking the box out of its shipping materials and carefully unpacking it I began thinking. I was thinking about what exactly I wanted to make first. Through the installation, registration, and patching I finally came to the conclusion of Lieutenant. Who can turn down an awesome ride and little dudes who protect you with their life?

    So take a ride along with Xerin at Xerin's Journal through the Wastelands: Day 1 at Auto Assault - TenTonHammer!

    Tue, May 02, 2006
    Ethec
  • Happy Birthday to You

    Guild Wars recently turned the ripe old age of one, and you get the presents! Maybe you've noticed people talking about them, or trading them in Kaineng Center. Maybe you found the present in your inventory and opened it, finding a cute, cuddly little friend to play with. Curious about these adorable little presents from ArenaNet?

    When a mini-pet is in your inventory, you can take it out to "play" (it will wander around near you) by double-clicking the icon in your backpack. Pets only appear to others outside of outposts and towns. You cannot target the pet to attack it, so they're safe in combat situations.

    Read the entire article and the list of pets in our guide: Miniature Pets, at Guild Wars - TenTonHammer.

    Tue, May 02, 2006
    Ethec
  • IGN gives Auto Assault 7.5 out of 10

    Among the perceived low points was Auto Assault's handling of the class system:

    The character classes are functionally identical across all three factions. You get different descriptions and titles tailored to the style of the faction, but class behavior is different only so far as racial abilities are different. For example, the Biomek vehicles have more hitpoints, the Humans get small energy shields, and the Mutants have some regeneration. Now, I don't necessarily expect one faction to operate differently from another. But if a fighter class is a fighter class is a fighter class, I think the game should be honest about that.

    Now, far be it from me to argue (/cough) but in Auto Assault, there are significant differences between fighter classes. For one, the Biomek martial class (Terminators) are far more group oriented than Mutant Champions (which are more defensively-oriented), which are likewise different than Human Commandoes (whose focus is high damage output). Of course they look relatively similar in the early game, in the levels before their ability choices are fully fleshed out.

    Reviewers love to paint a game in broad strokes after only playing the low-end game and listening to the embittered, self-proclaimed "experts". I've written some lousy reviews in my day, but I've (hopefully) learned that it's irresponsible to write a review without having something like a full picture. Granted, MMOs are notoriously tough to get your hands around - there's little that's truly objective about the gameplay, which is why concrete (if unfair) little generalizations like "the classes are all the same" tend to flourish.

    But see for yourself if you agree. Check out the full review at IGN.

    Reviews
    Tue, May 02, 2006
    Ethec
  • I'm still laughing at this Comic honorable mention.

    The first wave of comic submissions has been reviewed by the jury, and the results for May are in! Starting today, we will publish one honorable mention each Monday, followed by the lucky winner of a Blizzard Edition iPod nano at the end of this month. Check out today's honorable mention from Keydar.

    Seriously, go look at it. You'll laugh too.

    In the meantime, head over to our World of Warcraft Community and scope out our great guides.

    News
    Tue, May 02, 2006
    Awenyddion
  • New Stories = More Content. DND fans rejoice!

    WESTWOOD, MA - May 1, 2006 - Turbine, Inc. announced today that Keith Baker, the original creator of the DUNGEONS & DRAGONS® Eberron® campaign setting, will pen additional storylines and works of fiction for DUNGEONS & DRAGONS ONLINE™: Stormreach™ (DDO). The game is the first massively multiplayer online (MMO) roleplaying game based upon the iconic world of D&D®. DUNGEONS & DRAGONS ONLINE: Stormreach, developed by Turbine and published by Atari, Inc. (NASDAQ: ATAR), launched in North America on February 28th and quickly became one of the fastest growing MMOs in North America. The property is under license from the Hasbro Properties Group, the intellectual property development arm of Hasbro, Inc. (NYSE: HAS).

    "Keith Baker is the creative genius behind Eberron, the setting for DDO. His fiction is sure to engage and entertain our players in the months to come," said Jeffrey Anderson, president and CEO of Turbine, Inc. "We are delighted to be working with him."

    A longtime fantasy devotee and game designer, Keith Baker's breakthrough occurred when he entered a contest in 2002 held by Wizards of the Coast, maker of the DUNGEONS & DRAGONS roleplaying game and a subsidiary of Hasbro. The contest sought an innovative concept for a new world in which fans could play DUNGEONS & DRAGONS. Chosen from more than 11,000 submissions, Baker's Eberron world won the contest and became Wizards of the Coast's setting for the third edition of DUNGEONS & DRAGONS, as well as the setting for DDO. Baker also published his first novel, City of Towers, which released in February 2005, to critical acclaim.

    Want some good stories? Check out our Dungeons & Dragons Online Community.

    News
    Tue, May 02, 2006
    Awenyddion
  • Eurogamer talks Tabula Rasa with Richard Garriott

    The father of MMOs, Lord British himself, discusses what Tabula Rasa has to offer players in today's gaming market. Garriott promises something entirely different from what MMO gamers have seen before.

    What games do you see as your direct competitors?

    Richard Garriot: Well, that's hard to say, because we feel we appeal to MMO players and Shooter players alike. So in a sense we compete with games like Medal of Honor and Battlefield, but in the MMO space, we don't see another product attempting to do what we are doing. We believe we have a unique strategy that will bring lots of new gamers to MMOs.

    Richard Garriott's Tabula Rasa interview continues at Eurogamer.

    Features, Interviews
    Tue, May 02, 2006
    Ethec
  • Eek! Can you feel the excitement?

    We had a blast on Saturday and would like to thank everyone who participated in The E3 Elimination Tournament.

    Here are the overall winners:

    First Place:
    # Ophidias
    # GTA
    # Pr0
    # AgnusDei

    Second Place:
    # SinEater
    # HunterStarwind
    # Rictor
    # Artrimas

    Third Place:
    # DethRifter
    # Ryum
    # Theroc
    # Inpenatrable

    Because of rules violations, the original first place team of ShinCup, Koryn, Deunan, and Skysage had to be disqualified.

    A big congratulations for the first place winners, we'll be seeing you at E3!

    If you guys are lucky we'll bring back interviews and photos of the winning team. Ok if we're lucky yada yada yada.

    In the meantime! Go visit our Auto Assault Community.
    More Auto Assault News.

    News
    Tue, May 02, 2006
    Awenyddion
  • Warhammer Alliances has an Orc Preview for all of you hardcore Warhammer addicts out there.

    With their tough green hides, vicious tusks and belligerent attitude, Orcs are perfectly suited to doing that which they do best - fighting. Orcs go out of their way to find a good fight, and they are happiest when engaging in a proper bit of mindless slaughter and carnage. In this they are frequently aided by the Goblins, who tend to be just as violent but in a sneakier, nastier fashion.

    Read the entire article here.

    Did you know that we have a Warhammer Community? It rocks.
    More Warhammer Online news.

    News
    Tue, May 02, 2006
    Awenyddion
  • WoW co-creator makes Time's Top 100 transformational figures

    Each year, Time Magazine publishes an issue highlighting 100 of the world's most influential figures. Rob Pardo, VP at Blizzard Entertainment, netted honors in the "Artists & Entertainers" section.

    Pardo, who is vice president of game design for Vivendi-owned Blizzard Entertainment, is cited in the magazine's accompanying article for helping to create World Of WarCraft, which now has over 6 million subscribers, and is "one of the most immersive and successful video games ever created... it could be the future of electronic entertainment", according to Time's Lev Grossman.

    I dole out my share of criticism toward Blizzard's seeming aloofness towards player complaints, but no one can argue with World of Warcraft's success. Kudos to Rob Pardo and the entire Blizzard team for breaking yet another barrier towards the mainstream culture.

    Check out the full "Rob Pardo Makes Time's Top 100" article at Gamasutra.

    Tue, May 02, 2006
    Ethec
RSS feed

News from around the 'Net