The villainous gameplay is compelling, convincing, and enjoyable, but the most fascinating aspects of the game are, as usual, subject to diminishing returns. While I motored through the first five levels, the pace slackened noticeably from level 6 on. Admittedly, part of this was due to my disappointment over the "power pool" abilities granted at the sixth level- supposedly players would be granted abilities like flight, superspeed, teleportation, and the ability to leap tall buildings in a single bound. These power pool abilities turned out to be severely limited teasers for the real thing; flight was replaced by the marginally-cool "hover" defense buff ability, superspeed by an endurance regeneration buff, and so on. Granted, in MMOs what's a curse can also be a long-term blessing, and my fears that CoV would be a flash-in-the-pan "10 level wonder" were allayed now that I'm looking forward to getting superspeed at the casual weeklong goal of level 14. Being able to do a Flash Gordon impression for a city block or two with a long recharge timer on the baseline ability would be pretty cool, yet it doesn't seem to fit the CoV framework where abilities are never truly superceded by better abilities.