EverQuest + Anarchy Online + World of Warcraft + Star Wars Galaxies + Guild Wars + Warhammer Online: Age of Reckoning + Lord of the Rings Online + City of Heroes + Ultima Online + The Secret World + Copernicus + Global Agenda + Dungeons & Dragons Online: Eberron Unlimited + Star Wars: The Old Republic + Auto Assault + Wheel of Time Online + Tabula Rasa + Alganon + City of Villains Features, Guides, and more

  • Encourage Grouping; Support Soloing

    Shayalyn is an antisocial gamer. How can upcoming MMOGs like Lord of the Rings Online: Shadows of Angmar score points with players like her? Simple, says she: they have to encourage group play, yet provide meaningful solo experiences, yet avoid making soloing the best means of character progression. Well, okay, maybe it's not that simple.

    We know that players will be able to solo in LOTRO, and we know that the solo quests won’t consist of the sort of tedium we’ve seen in other games, specifically the “Collect 2,500 flesh-eating fungi spores for Alchemist Fiddlesticks” sort. The ability to enjoy meaningful solo experiences, if even on a limited basis, is music to my antisocial ears. But what is Turbine doing to facilitate grouping, the core of a game designed around the tale of a Fellowship’s cooperative efforts toward victory over evil?

    Has Turbine worked out the magic formula? Read Fellowship of the Ding to learn more.

    Mon, Apr 17, 2006
  • SoloHammer?

    Another week and another piece of common content from the TenTonHammer network! This week Ratboy discusses the interesting "solo" aspects that may be seen in Warhammer Online. Looking at the reasons for solo content being used, this article tries to discuss all of the possible facets of Warhammer Online's solo content. Here's a peek:

    I have to regress back to my earlier days of playing World of Warcraft to really get into the discussion of Massively Solo Player games. It was in my first shot at the WoW Beta that I came to realize just how big the world was and how many players were involved, it was more specifically the first gryphon flight of the game that gave me such an impression of the world. Warhammer Online is likely to prove it can meet or exceed the scope of other existing games, as instead of centering on the battles between factions (Alliance VS Horde in the case of WoW), Warhammer centers around the battles of various different races (Dwarves VS. Orcs, Humans VS Chaos, & Elves VS Dark Elves).

    You can read the entire editorial at Warhammer - TenTonHammer.

    Mon, Apr 17, 2006
  • M and M

    In this weekly Common Content editorial, the Ten Ton Hammer network is taking a look at the M's in MMORPG. They're designed for group play, but lately, there's been a shift towards allowing players the option to go it solo. Read our TenTonHammer - Guild Wars editorial about how Guild Wars lives up to it's "massively multiplayer" heritage.

    So why do we keep playing MMORPGs in droves instead of going back to the plain old RPG? I can't say for certain, but I can hazard a few guesses. We're social creatures. We like variety. We like challenge. More importantly, we like to play games with our friends. In today's CPU driven, broadband internet world, your favourite gaming buddy might not even be on the same continent, much less the same block. MMORPGs give us a "place" where geography is relevant only as a time-zone.

    Mon, Apr 17, 2006
  • How does endgame WoW treat avid soloers?

    Messiah, our World of Warcraft site lead, has addressed the soloing question from a variety of angles. This week, he looks at the question from a level 60 perspective:

    In most MMO's friendships and communication skills are formed very early on in the game. You grow with other players, you learn to rely on them for help and to help them in return. In WoW, with the game being so easy to solo, that generally does not happen. I have gotten to level 60 and gone into instances with other players, then had to explain to them what an instance was (i.e. what that big shimmering door was!!!). I have had to explain tactics, pulling, tanking, off tanking, aggro management, protecting cloth wearers, and much much more; all to players who are my own level but chose to never group before they ran out of things to do solo.

    Check out Messiah's editorial on endgame groups at WoW - TenTonHammer.

    Mon, Apr 17, 2006
  • Party over here!

    Does Turbine takes the necessary steps to make people want to form a party in Dungeons & Dragons Online: Stormreach (DDO)? Ralsu thinks so. He describes the easy-to-use but deep social system in DDO and draws comparisons to other massively-multiplayer games:

    Another component of the social tool in DDO is the Friends Screen. This is your buddy list for those really cool people who already belong to a different guild than you...A glance at the screen lets you tell whether or not each friend is online...The updated social tool also alerts you when a friend comes online (like most instant messengers do). Even if you have already started a party and a dungeon, you can grab that friend the moment she comes online. This also makes it easier for you to find a party, as you might be the friend who just logged on to get a tell for a party invitation.

    Read Masochistically Solo Player at DDO - TenTonHammer today!

    Mon, Apr 17, 2006
  • TenTonHammer's "First Glimpse" at Auto Assault

    Vehicular destruction MMO Auto Assault hit retailers last week, and countless gamers running and gunning their way through a post-apocalyptic earth as you read this. But can "the fastest, most destructive MMORPG ever" live up to the hype?

    At least in the low level areas I've been motoring though, Auto Assault has the absolute, dyed-in-the-wool look and feel of a post-apocalyptic game world. Disconnected overpasses, half-collapsed highrises, mutated wildlife and malfunctioning robots run amok, even the rain seems laced with fallout, and if it looks remotely destructible, it is. Sure there's things that don't quite make sense, the brake lights o­n my lieutenant's Artemis M for o­ne- but if civilization collapsed, I wouldn't draw a bead pulling those fuses (unless it was a matter of survival). But in the Thunderdome-ish attitude of the day, life is cheap and showmanship is at least as important as survival. I could get into this.

    Our first impression? 4.8 out of 5 hammers! Why did we give Auto Assault such a high horsepower rating?

    Find out here: the TenTonHammer "First Glimpse" Review of Auto Assault.

    Mon, Apr 17, 2006
  • New City of Villains Issue 7 "New Power Sets" Screenshots!

    More screenshots from the folks at Cryptic Studios, originators of the City of Villains / City of Heroes series of comic book-inspired MMOs.

    This week, we see evidence of the new power sets for several of the Villain archetypes. For example, "masterminds" of an appropriate level can call upon their very own thug motorcycle gang.

    Check out these new screenshots from what promises to be an incredible no-cost expansion: City of Villains Issue 7 "New Power Sets" screenshots right here at TenTonHammer!

    Images, Media
    Sat, Apr 15, 2006
  • Skills Behind the Biomek Race

    Continuing our Auto Assault launch week coverage, Xerin on AA - TenTonHammer brings you a nifty interactive guide to the racial / class skils of the Biomek race.

    The Biomek race has its own global set of skills that, combined with the specialty skills of each class, allow them to overrun and dominate the battlefield.

    Well, at least that’s how they see it. To honor the Biomek’s glorious empire, we bring you the full listing of the Biomek faction skills from the live game! So jump into that napalm-efficient flamethrower on wheels and motor on down to Auto Assault - TenTonHammer.

    Fri, Apr 14, 2006
  • Mediocromancy: The Magic of Publishing on a Timeline

    Has there ever been an MMO that launched bug-free? Nope, and there probably never will be. Dungeons & Dragons Online is no exception. In this week's Friday Editorial (FriEd), Darkgolem contends that the rush to release a game produces sub par results, and that a lack of communication from developers compounds the frustrations.

    The reason games get pushed into the marketplace before they’re finished is simple enough--they don’t make money for their developers and publishers while they’re in production. It takes sales and subscription fees to sustain a game in the long term, so there’s always pressure to get the product into the hands of the paying public, whether that game is ready or not.

    Read this week's FriEd on DDO - TenTonHammer and see if you agree!

    Fri, Apr 14, 2006
  • I love the way the NCSoft CM's write. I can never improve upon what they have so -

    Satisfy your craving for a glimpse of several of the new armor sets of Guild Wars Factions by taking a stroll through the Screenshot Gallery today. There, you will find 16 shots—from Assassin to Warrior to every profession in between. These images will give you something to start planning for, as Factions nears release.

    Go here to see them!

    Go HERE to get some gravy tips on how to play the game.

    And finally ... go HERE for past news and info on Guild Wars.

    Fri, Apr 14, 2006
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