Landmark continued its evolution this week with the addition of caves and swimming. We caught up with SOE during E3 2014 to talk about these systems and much more in this exclusive interview.
Oceans have finally arrived in Landmark, and with them, some interesting new perspectives on gameplay. Dive into the deep end as we explore the bigger picture of what Landmark's oceans represent.
This week in the news, Wildstar drops info on guilds, Pathfinder targets April for alpha, and SOE commits wholesale slaughter.
With the EQNext Landmark alpha right around the corner, Veluux provides this cautionary tale about appropriately setting expectations for what the alpha release of an MMO actually represents.
This week in the news SOE clears up subscription confusion, Razer makes a LEGO PC, Titanfall's player limit draws fire, and Undead Labs rises.
New Ten Ton Hammer contributor Veluux takes an in-depth look at procedural generation, including its pros and cons and what it means for EverQuest Next Landmark.
Even though we’re still locked in a cosmic dance with December, it’s quickly becoming apparent that developers and publishers are catching Spring Fever a bit early. All this and much more in this special Travel Plague edition of Lifetap!
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