Dark Age of Camelot Reviews

  • Dark Age of Camelot: Labyrinth of the Minotaur preview

    Games Xtreme has updated their site with a review of the latest expansion for Dark Age of Camelot. Keep reading to see what they think.

    There are three clans, each convinced it is in the right, each in rebellion against the others and each trying to gain aid in their conflict both against those other clans and the fallen of their race in the depths of the Labyrinth and against the foe which drove them out initially – Demons who posed as Gods.

    More is just a click away.

    Wed, Mar 21, 2007
  • Dark Age of Camelot: Labyrinth of the Minotaur Reviewed

    Voodoo Extreme has posted a review of the latest expansion for Dark Age of Camelot.

    Mythic's latest expansion in the Dark Age of Camelot universe is called Labyrinth of the Minotaur. Included is the single largest dungeon ever constructed in a massively multiplayer game, a new unlockable player class, five new champion levels, a new inventory slot, mini-Minotaur relics, a treasure trove of new drops, and chaotic battlegrounds-inspired, realm-vs.-realm combat. The champion abilities are still capped at Level 5, so don't expect getting 20% resist buffs or anything crazy. You do gain a pretty nice bump up in hit points and power pool for every new champion level gained, plus a fancy new title as well.

    Get clicking to learn more. Give us your review in our Ten Ton Hammer Forums today!

    Tue, Nov 28, 2006
  • Darkness is rising over the dark age.
    MMORPG has posted their review of Dark Age of Camelot: Darkness Rising.

    "Darkness Rising has added player driven mounts, a Champion level system of quests and rewards, and my personal favorite – Subclassing.
    The mounts are all horses, regardless of race and realm from what I have seen, but you get to ride them at a pleasant pace. They are faster than running which is good for any class that does not have a movement speed buff and not too shabby for those that do. You can get the basic horse at level 35. At higher levels, you can upgrade your horse so that you can add barding to it. A really cool feature is that you can cover your horse in your guild colors. Who would you not want to? All in all, I have to say that this is a much needed and overdue addition, but they did it as well as any other game that has player driven mounts, and it is arguably much better looking. The horses look great. Best of all, you can’t fall off if you accidentally hit the spacebar."

    More, older, pre-enjoyed DAoC News.

    Tue, Nov 29, 2005
  • And so, the darkness rose over Camelot, verily.
    VoodooExtreme has posted a review of Dark Age of Camelot: Darkness Rising giving their impressions of Mythic Entertainment's expansion to their long running MMOG.

    Mythic's Dark Age of Camelot has been live over four years now and has enjoyed its share of success and shortfalls. It's already paid for itself many times over and has a strong core following that pulls in enough coin to keep the streets of Camelot well paved. What keeps the game going after all these years is it's unique player vs player combat system (or realm vs realm) and the company keeps cranking out pve (player vs environment) content at the rate of about one retail expansion per year. Most of the expansions are must buys so players can keep the arms race going, so other than Catacombs (which added nothing to the game for most players), Dark Age of Camelot expansions usually do well. The latest commercial PvE add-on is Darkness Rising. "

    You can read the entire Dark Age of Camelot: Darkness Rising Review at VoodooExtreme.
    Still yearning for more?

    Mon, Nov 14, 2005
  • Safe sets!

    Expansion sets, that is! gives their take on the 2002 Dark Age of Camelot expansion: "Shrouded Isles" expansion. What struck me: just as Ralphie said in this week's Op/Ed, one MMO (in this case, EverQuest) sets the standard, and then 6 months later you see the other MMOs catching up when they see what "works." Why not let your competitors do your gameplay testing for you, after all?

    Creating expansions for MMORPGs has become an art form, it would seem. As the genre begins to settle somewhat, and starts to take on standards learned from aging veterans like Ultima Online and EverQuest, it becomes at once easier to craft an expansion, and tougher to craft a great expansion. A great expansion can keep current players happy for another year, or even bring in new players; a bad expansion can ruin the experience for veterans, and possibly scare off recruits. Mythic, the creators of Dark Age of Camelot, offered up Shrouded Isles in late 2002, a year after the original game’s release. At the time, it seemed like a very thorough expansion, and kept me playing for another year. In hindsight, it seems more like a very safe expansion.

    Take a look at the "Dark Age of Camelot: Shrouded Isles" review at

    Tue, Sep 20, 2005
  • The little game that could.Hexus has posted a review of Dark Age of Camelot: Catacombs. It's possible that they wrote this: "Catacombs is the latest in a line of expansion packs for the original game bringing more content, areas, classes and monsters to challenge the player. This time around, as the name suggests, Catacombs adds a whole raft of underground areas to the world, as well as bringing some new ideas to freshen up the game in general." Read the entire Dark Age of Camelot: Catacombs Review at Hexus.

    Fri, Jun 03, 2005
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