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World of Warcraft + The Chronicles of Spellborn Features, Guides, and more

  • There's an IRC dev chat this weekend and here are the details.

    The fourth in our series of public Dev Chats will be held on Sunday the 11th of June at 21:00 CEST. The subject of this chat is the Rogue classes in TCoS. The chat is expected to run for about one hour and will be done in Question and Answer format, so make sure to tune in a bit before the chat starts to begin submitting your questions.

    You can stop by on our irc server (irc.tcos.com) and join the #spellborn-QnA channel in order to read or take part in the Q&A. We offer a compilation of information for people without in-depth knowledge of Internet Relay Chat. Follow this link to read up on it. Afterwards we will release a log of the event for those who cannot attend but are still curious to know what was said.

    Expected Dev attendees for Dev Chat #4 include Game Designer Coen 'Co-N' Neessen and Community Manager Andreas 'Thee' Bettermann.

    You can get more Chronicles of Spellborn news here.

    News
    Fri, Jun 09, 2006
    Awenyddion
  • The Escapist searches out the recipe to Blizzard's "Secret Sauce"

    Snappy webzine The Escapist details the history of Blizzard Entertainment, questioning why Blizzard always seems to come out on top.

    "We had to build an entire company around [World of Warcraft]," says Kern. "This included tweaking everything from PR and QA to establishing entirely new departments like operations, customer service, GMs and billing - it literally transformed Blizzard."

    As well as the entire landscape of online gaming. It was the final move in a decade-long coup d'etat by Blizzard, against the entire gaming industry.

    Check out this superb article on Blizzard's meteoric rise at The Escapist.

    News
    Wed, Jun 07, 2006
    Ethec
  • "Your daughter and the Moor... er, Tauren... are now making the beast with two backs." - Iago, I.i (sort of)

    As a class project, some industrious youths have acted out Shakespeare's play "Othello" in World of Warcraft and recorded a video for posterity. We'd give them an "A".

    This adaptation was created as a class project. The version includes the whole cast of Othello acted out by WoW toons, complete with newly scripted lines and more.

    With a running time of just over 13 minutes and a musical score that includes a little CCR with “Bad Moon Rising” and some “Obsession” by Animotion, this is the funniest remake of anything I think I’ve ever seen anywhere. The entire video is very well done. It’s a little fuzzy, but that minor problem is worth getting past.

    Q: What does the typical World of Warcraft raid share with Shakespearean tragedies?
    A: Everyone dies at the end.

    I plan to do "Titus Andronicus" myself, casting undead so they can do the cannibalism part at the end.

    I could go on and on, but instead I'll direct you to Irish site Ignig.com for a preview of "Othello," set in World of Warcraft

    News
    Wed, Jun 07, 2006
    Ethec
  • It's a new feature that gives you an overview of everything that has happened in the last month.

    Hello folks!

    I am Andreas "Thee Nailros" Bettermann, Community Manager over here at Spellborn HQ. One of my tasks in this position is to keep our ever-growing community up to date about all the latest happenings to ensure everyone knows what's going on in the world of TCoS. To do so, we decided to introduce a new regular feature: the monthly Community Summary. The idea is to give everybody a short (Okay, I will TRY to keep it short...) summary of things going on over here.

    Enjoy the read!

    You will notice that yours truly was featured. If you haven't read my take on tCoS, you should. You'll like what you see of this game! (Not my writing of course.) You can read the community summary here.

    More Chronicles of Spellborn news.

    News
    Tue, Jun 06, 2006
    Awenyddion
  • Just in time for 6-6-06...

    Ten Ton Hammer offers a new guide to the undead home city: Undercity. Home of the Forsaken, Azeroth's freethinking undead carved Undercity out of the ruins of the once-majestic city Lordaeron.Ten Ton Hammer's latest city guide offers a detailed map, background info, and quest information to help you feel at home in the bustling necropolis.

    "Lady Sylvanas continued Arthas's building project in the crypts beneath Lordaeron. Though newcomers might be initially confused by the city's architecture, it's actually fairly logical. The city is divided into quarters- the War Quarter (which houses warrior & priest trainers and the accoutrements of battle), the Mage's Quarter (where mages and warlocks study the arcane and purchase their wares), the Rogue's Quarter (where pickpockets ply their trade), the Royal Quarter (the well defended seat of Forsaken power), which lies beath the apothecarium (the attention the Forsaken give to creating a new plague cause the living among the Horde much anxiety).

    The sixth and central area is the Trade Quarter (yep, there's more than four quarters - which means that Undercity offers a rich playing experience... har har), where you can find all manner of goods plus the bank and mailbox."

    Check out the WoW @ TenTon Hammer Guide to the Undercity, we may even get the Undercity Guardians to spill their guts!

    Tue, Jun 06, 2006
    Ethec
  • What's coming up in the 1.11 patch?

    Blizzard Entertainment is giving World of Warcraft adventurers a glimpse of the forthcoming Shadow of the Necropolis update - or patch 1.11 - for its MMORPG in a gameplay trailer of massive battle proportions. View big boss fights and other WoW malarkey by clicking on the moving thumbnail, handily located over to your right.

    Shadow of the Necropolis, for those unaware, deals with the dirty Scourge launching a direct assault on the lands of Azeroth, regions Azshara, Blasted Lands, Burning Steppes, Eastern Plaguelands, Tanaris and Winterspring bearing the brunt of the invasion.

    Computer and Videogames has the latest Shadows of Necropolis teaser trailer for your drooling pleasure.

    While you're waiting for that to load up, check out our World of Warcraft Community!

    News
    Mon, Jun 05, 2006
    Awenyddion
  • Is paying to play a pain, or just part of the game?

    In most MMOs if you want to play, you have to pay. It’s just a part of the game. There are the exceptions out there like Guild Wars and a few others, but the standard MMO has a monthly fee. In this editorial, Messiah (from our World of Warcraft @ Ten Ton Hammer community site) looks at the following questions and answers them from his point of view.

    Does paying a fee drive players to squeeze more enjoyment out of the game, or does it make players more likely to quit at the first significant hurdle? Nobody likes the monthly fee, but what good comes of it? Are game's pricing models a good fit for the player base, and do they change based on the player base? For games without a monthly fee, such as Guild Wars, do you find yourself less forgiving of other fee-based MMOs? Does the lack of a fee make players less intense about playing regularly?

    To read the whole article, head over to The Business of MMO’s - A look at your monthly fees @ WoW - Ten Ton Hammer.

    Mon, Jun 05, 2006
    Ethec
  • World of Warcraft is officially the genre's 24K lb. elephant...

    Citing MMOGchart.com figures, Ars Technica has done a little math and declared that WoW officially has more than 50% market share. Statistically, more than half of you have WoW accounts. Creepy.

    The big surprise, however, was Blizzard's World of Warcraft, released in 2004. It quickly surpassed all its rivals in subscriptions, passing the six million mark in February of this year. Now, according to the web site MMOGCHART.com, it has hit a new milestone by moving past the 50 percent mark for market share of massively multiplayer online games.

    View Ars Technica's take on WoW's predominance, then half of you should check out our WoW @ Ten Ton Hammer community site before logging in.

    News
    Sat, Jun 03, 2006
    Ethec
  • Is that kind of like a bad rash?

    With our next major content patch, Shadow of the Necropolis, players will have access to the new high-level raid dungeon Naxxramas, the seat of Kel'Thuzad, one of the most feared enemies the world of Warcraft has ever known. Horrors of the past and new terrors yet to be unleashed are converging inside the necropolis as the Lich King's servants prepare their assault. Soon, the Scourge will march again...

    You can find out more details here.

    I hear that soap and water works best for scourges.

    Visit our WoW community. It's your Cure all.

    News
    Fri, Jun 02, 2006
    Awenyddion
  • The 9th TCoS newsletter has been sent out! Among the regular items the newsletter contains lore about The War of Shadow’s Hammer and information about the upcoming dev chat!

    Because of the large number of subscribers, it might take a while before all copies have been sent out. As always comments are welcome in the forum thread linked below.

    If you haven't received the newsletter, you can sign up right here.

    More Chronicles of Spellborn News.

    News
    Fri, Jun 02, 2006
    Awenyddion
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