Archive

World of Warcraft + Wurm Online + Wrath of the Lich King Features

  • Expanding Upon our WoW Expansion Coverage

    With so much info hitting the network concerning World of Warcraft's upcoming expansion, Wrath of the Lich King, the Ten Ton Hammer staff determined that a general overview was needed to lay out some basic information concerning WotLK and provide a plethora of links to videos and other info. John "Boomjack" Hoskin provides the network with a well-presented overview, a few screenshots of new zones, and some background on the lore behind WotLK. Enjoy!
    Features, Previews
    Tue, Aug 07, 2007
    Shayalyn
  • Does the Lich King like the hands-on approach?

    With the dust from BlizzCon settling, it's getting easier to determine which sites were able to dig their claws into WoW: Wrath of the Lich King and really get a feel for what the game is all about. Gamespot has written up their own thoughts on the game and seem sold on much of the action in the game.

    Features, Previews
    Tue, Aug 07, 2007
    Cody Bye
  • Zeroing In on Fun, Accessible PvP in World of Warcraft

    From World PvP to Battlegrounds to the relatively new Arenas, WoW is introducing the masses to player vs. player (PvP) combat. But it wasn't always this way; in fact, some considered WoW to have among the worst implementations of free-for-all PvP when the game launched almost 3 years ago. Join WoW designers Jeff Kaplan and Tom Chilton as they tour the past, present, future of WoW PvP, including planned battleground fixes and arena balancing as well as PvP plans for the upcoming expansion, Wrath of the Lich King.

    Features
    Tue, Aug 07, 2007
    Ethec
  • Some Profession-al Coverage

    Byron "Messiah" Mudry's second day at BlizzCon started with attending the Professions and Items Discussion Panel. In the first part of his coverage, Messiah takes a look at the basics of profession-created items as well as the new profession, Inscription.
    Features
    Tue, Aug 07, 2007
    Shayalyn
  • Talkin' Trash

    Ten Ton Hammer's Byron "Messiah" Mudry attended the raid and dungeon discussion at BlizzCon 2007.   In part two of his coverage he passes on information about Trash, Turning and Encounters:

    Once the basics are done, they move on to the various challenges they use. The come in several types: math challenges, complex plans, individual responsibility, endurance tests and random elements. They then tie all those together to come up with something that works.
    Features
    Tue, Aug 07, 2007
    Shayalyn
  • New Expansion...Something About a Ticked off Lich King...

    You'd have to be living under a rock to have missed it. The Internet is buzzing with Blizzard's recent announcement, direct from BlizzCon, about World of Warcraft's second expansion, Wrath of the Lich King. True to Blizzard's style, the game will be launched "when it's ready." But Ten Ton Hammer's Byron "Messiah" Mudry has a preview:
    Features, Previews
    Tue, Aug 07, 2007
    Shayalyn
  • Pushing WoW into the North.

    In their hands-on preview, Gamespy explored some of the vast stretches of WoW's upcoming continent, Northrend, and basically give their impressions on the upcoming expansion, Wrath of the Lich King.

    Features, Previews
    Mon, Aug 06, 2007
    Cody Bye
  • Some Gamespies get the tar kicked out of them.

    While they were at BlizzCon '07, the folks at Gamespy tore through a five-man instance checking out the new sites and sounds and decimating their opponents. That is until they found themselves faced with a giant skeleton.

    Features, Previews
    Mon, Aug 06, 2007
    Cody Bye
  • Innundated in BlizzCon Info!

    New pages have been added to the Ten Ton Wiki recounting the new information that has been made available from Blizzcon surrounding the new expansion for World of Warcraft. The information that has been released so far has been added, as well as pages for the features of the expansion.

    For your encyclopedic references, just click here!

    Features
    Mon, Aug 06, 2007
    Cody Bye
  • Hail to the king, baby!

    The O.C. register ran a story detailing Blizzard's rise to the top during BlizzCON last weekend. Industry followers probably won't find much that they didn't know, but it's a pretty good summary of the Irvine, CA-based developer's game-ography and recipe for success.

    But Morhaime and co-founder Allen Adham convinced the skeptics. The game turned out to be "WoW," the company's most successful game ever.

    "With 'World of Warcraft,' we bet the company," Sams said.

    Features
    Mon, Aug 06, 2007
    Ethec
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