Archive

World of Warcraft + Vanguard: Saga of Heroes Features

  • Ooo! I smell a controversial topic.

    In this three-page editorial, Ten Ton Hammer News Editor Cameron Sorden examines the impact of raiding on World of Warcraft and asks an interesting question: Would WoW serve its players better if it didn't have raids?

    Features
    Fri, Nov 30, 2007
    Shayalyn
  • Blowing smoke, or is he on to something?

    World of Warcraft is bad for us as a society. At least, that's what Jonathan Blow, creator of 2006 IGF Design Innovation award winner Braid, believes. He discusses the creation of more meaningful games and his take on the nature of WoW in this intriguing Gamasutra article.

    Features
    Fri, Nov 30, 2007
    Aelryn
  • Do you like to lay some smackdown?

    This weeks editorial is about the current hot topic, the start of the third arena season in World of Warcraft. The new season brings some big changes to the arena scene. The biggest changes include a whole new set of arena gear, personal arena rating and season one gear becoming available for honor points instead of arena points.
    Features
    Fri, Nov 30, 2007
    Shayalyn
  • Wheee! Free expees!

    In this week's newsletter, Dalmarus discusses the 50% experience bonus SOE granted the Vanguard players this week.

    If they were unaware of the experience bonus granted, they may feel the leveling curve is too steep after this week, having gotten used to an easier pace when they started.
    Features
    Mon, Nov 26, 2007
    Shayalyn
  • Raids, story, reputation, and MORE? Wow! I must find out what more is...

    In their latest interview, Warcry chats with Jeffrey Kaplan about the future of World of Warcraft and Wrath of the Lich King.

    World of Warcraft Lead Designer Jeffrey Kaplan talks to us today about the upcoming Wrath of the Lich King expansion in this new WarCry Q&A. Jason Rice finds out about raids, story, reputation and more.

    Features, Interviews
    Tue, Nov 20, 2007
    Aelryn
  • Offline friends are such a drag.

    There's a humorous adaptation of an old "The Dangers of Alcoholism" comic floating around the net which swaps in text that fits World of Warcraft. It's pretty funny, but the humor is fairly adult, so consider yourself warned.

    See the comic at JoeyDevilla.com.

    Features
    Mon, Nov 19, 2007
    Aelryn
  • Give Me AAs or Give Me...Something Else

    In this week's newsletter, Dalmarus discusses the desire for an AA system and the added interest it would bring to Vanguard.

    Since the induction of MMO’s to the gaming world, players have clamored for choices. Choices in their character features, abilities, and play styles.
    Features
    Mon, Nov 19, 2007
    Shayalyn
  • It's not a Knife, It's a Switchblade
    Features, Interviews
    Fri, Nov 16, 2007
    Shayalyn
  • In Which Dalmarus Engages in Wishful Thinking

    This week Dalmarus shifts gears and gives us a "What If" scenario in our Vanguard poll. In a perfect world where everything works, what would you like to see added/changed in the game first?

    AA’s are a point system within EQ and EQ2 that continue to be highly popular. They add a deep system of uniqueness to each class/race with abilities ranging from various stat enhancers to extra abilities.
    Features
    Thu, Nov 15, 2007
    Shayalyn
  • What Does it Take to Impress a Messiah?

    Having had a chance to play 2.3 last night on his guild's Karazhan night, our WoW community manager, Byron "Messiah" Mudry, wanted to throw up a quick first impressions comment from a Paladin tank's perspective.

    I know most of the changes have nothing to do with a Paladin and even those that do are mainly focused on the Retribution Paladin tree. However, some things did effect my tankadin directly and other not so directly that I wanted to comment on.
    Features
    Thu, Nov 15, 2007
    Shayalyn
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