Archive

World of Warcraft + Vanguard: Saga of Heroes Features

  • An Interview with the Developers of Vanguard

    In all the hustle and bustle of GDC, it's easy to lose track of the games that aren't "upcoming" or "on the horizon". The Ten Ton Hammer team was careful to cover all the bases, and our latest interview focuses on Vanguard: Saga of Heroes, a game that was released earlier this year. We sat down with several members of the Sigil team - Jeff Butler, April Jones, and Ryan Elam - to find out what the future holds for Vanguard and MMOs in general.

    When asked what the biggest challenge the team was facing at the moment, one thing sprang to Jeff Butler's mind: Settling the game into the market. "To me, settling a game into the market means that we can look at the game and are able to compare it with what the consumer finds palatable," he said. "We know that Vanguard was always a game that was aimed at people who tended to like a more challenging experience than World of Warcraft. So without alienating the other players who chose Vanguard, we need to discover what elements of Vanguard do not sit well with those core gamers."

    Don't miss out! Get clicking to read more.

    Features, Interviews
    Wed, Mar 21, 2007
    LadySirse
  • GDC 2007: Vanguard Look Forward

    WarCry has posted this interview with the makers of Vanguard: Saga of Heroes from GDC.

    Along with the move to implement some form of teleportation, Sigil will be looking to increase the experience rewards in the game, as well as reduce the experience penalty upon death. Players are currently behind the intended curve of advancement, moving slower than Sigil intended. According to Jeff Butler, there is a fine line between making a game that is not challenging and one that is too challenging

    More is just a click away!

    Features, Interviews
    Thu, Mar 15, 2007
    LadySirse
  • Shane Dabiri Interview

    Play.tm posted an interview today with the Lead Producer of World of Warcraft.

    Has the game evolved in ways that you didn't expect when it was first released?

    In some ways it has, but the great advantage of working on an online game is that we can sometimes make some pretty broad changes as needed. One example that comes to mind was the original PvP Honor System. We thought players would enjoy the challenge and accomplishment of achieving the highest rank, but after receiving good feedback from the community we decided to change the system to better fit the play style of our customers.

    Read the rest of this answer and more with just a click.

    Features, Interviews
    Wed, Mar 14, 2007
    LadySirse
  • Fantasy Artist Keith Parkinson: An Interview With His Son Nick

    WarCry has posted this interesting interview today. They ask about reknown fantasy artist Keith Parkinson's work with answers by his son Nick.

    Every gamer and fan of fantasy certainly knows Keith Parkinson's art. He was the man behind the original EverQuest's iconic cover art, as well as a cover artist for fantasy authors like Margaret Weiss, Tracy Hickman and Terry Brooks. Parkinson later went on to become the Art Director for Vanguard: Saga of Heroes.

    More is just a click away.

    Features, Interviews
    Fri, Mar 02, 2007
    LadySirse
  • A Vanguard Preview

    MMORPG.com posted a pre-launch preview of Vanguard: Saga of Heroes which launced today.

    I could have read the character creation screen for a much longer time than I did. Placing your cursor over each race brought up a character sheet giving you racial attributes, starting city and background. Clicking on a race toggled all the classes it could be, and the true was the same in reverse. The choice is wide. Score… two points.

    More is just a click away.

    Features, Previews
    Tue, Jan 30, 2007
    LadySirse
  • Burning Crusade Interview

    Pro-G has posted an interview Jonathan LeCraft. Keep reading to see what they were able to learn about the Burning Crusades.

    It's been a momentous week for US developer Blizzard. On Monday the studio announced it had surpassed the eight million subscription mark for its insanely popular MMO World of Warcraft in an attempt to drum up interest in the release of what is probably the biggest game expansion ever: The Burning Crusade.

    And now, after thousands queued long into the cold winter night to get their mitts on the game at midnight openings across the world, millions of Warcraft players are enjoying the new continent of Outland and embarking on the long journey to level 70.

    Get clicking to read more.

    Features, Interviews
    Thu, Jan 18, 2007
    LadySirse
  • Nick Parkinson Interview at Warcry

    WarCry.com has posted an interview with Nick Parkinson that talks about the upcoming release of Vanguard: Saga of Heroes.

    WarCry Network: Of the issues left to solve, what do you feel is your biggest hurdle between today and the launch of your game?

    Nick Parkinson: Performance and server stability are the big ones, as they usually are at this stage in development for any MMO. Some of this stuff you just can't test properly until you've got the kind of numbers that only come with late phases of beta. So there's still some kinks to be worked out in this area, but we're not too worried.

    Get clicking to read more.

    Features, Interviews
    Wed, Jan 17, 2007
    LadySirse
  • Blizzard's Jon LeCraft and Itzik Ben Bassat talk WoW, expansions, console MMORPGs and what's in store next.

    IGN has posted an interview with Jon LeCraft and Itzik Ben Bassat. Keep reading to see what they were able to learn.

    Tucked away in a hotel basement, somewhere deep in Central London, we probed Itzik Ben Bassat, Blizzard's vice president of business development, and The Burning Crusade game designer Jon LeCraft on the success of WoW so far, the challenges of catering to a massively diverse user base, plus the compatibility of consoles and MMORPGs. Of course, we also tried to eke out what's in store for both Blizzard and World of Warcraft. Eyes down for more.

    The full interview is just a click away.

    Features, Interviews
    Wed, Jan 17, 2007
    LadySirse
  • Now that's magic!

    Hexus Gaming has posted their preview of Vanguard: Saga of Heroes. You don't want to miss the four pages of information and screenshots!

    Vanguard: Saga of Heroes is a mammoth fantasy MMORPG from the creators of the Everquest series. Full of dangerous animals and creatures, dwarfs, goblins and elves, the world is rich in history, lore and magic. The multiple gameplay paths give you a diverse range of options that shape your character based on your decisions -your destiny is your hands.

    More is just a click away!

    Features, Previews
    Wed, Jan 17, 2007
    LadySirse
  • Interview with Jeff Kaplan

    FiringSquad recently had a chance to sit down with Jeff Kaplan. Keep reading to see what they were able to learn.

    It's the biggest MMORPG in terms of worldwide subscribers ever made and tomorrow (or late tonight if you got to the midnight launches) Blizzard releases their first commercial expansion pack to World of Warcraft, titled Burning Crusade. Could this be the biggest PC game of the year? FiringSquad got a chance to ask questions to one of the game designers at Blizzard, Jeff Kaplan, to get the last work on Burning Crusade before its launch.

    The full interview is just a click away.

    Features, Interviews
    Mon, Jan 15, 2007
    LadySirse
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