World of Warcraft + Vanguard: Saga of Heroes Features

  • Nick Parkinson talks about changes with the New Year

    Stratics has posted an interview with Nick Parkinson from Sigil Games Online today. Keep reading to see what they were able to learn.

    A number of significant changes have come about with Vanguard in the last week, the biggest is the announcement that Beta 5 is coming soon. Beta 5 is to start in early January. This stage is the last planned beta stage for Vanguard before release. Before this announcement we asked a series of questions about how Vanguard got started, what makes it unique, and how it evolves the mmo genre. Nick Parkinson, Sigil Online Games Community Manager, forwarded these answers to us. I think this one line from the interview sums up Vanguard: “Vanguard isn’t a hard-core game or a casual game, it’s a fun game.”

    Get clicking to read the interview!

    Features, Interviews
    Wed, Jan 03, 2007
  • Interview with Salim Grant

    Vanguard Spheres has posted a new interview with Salim Grant. He's the head crafting guru at Sigil Games Online...and yes that *is* a technical term so there!

    Mel: In the past, some MMOs have had excellent, and also complex, crafting systems only completely revamped after a considerable amount of time. Do you plan to keep crafting complex even if some people complain?

    Silius: We have taken cues from testers, players of other games, and our own experiences in that department and we streamlined our level of complexity many times already. What we have now is what we feel will work just fine. Of course, most people never plan to have to completely revamp something.

    Get clicking to read the rest!

    Features, Interviews
    Thu, Dec 28, 2006
  • Employee Spotlight: James Romedy

    The official site for Vanguard Saga of Heroes has been updated with another in the weeklty series of employee spotlights...

    Who are you and what do you do?
    I’m the guy behind the curtain. Sometimes I make pretty stuff, other times the guys just laugh at me.

    How did you get your start at Sigil?
    After months of Brad pleading with me, I decided to cut him a break and help him out. Or was that the other way around? I forget. In any case I’m here now and I don’t even get gas money!

    get clicking to read the rest!

    Features, Interviews
    Fri, Dec 22, 2006
  • Maestro of 'Warcraft' on 'directing' players

    The Hollywood Reporter posted an interview with Blizzard's VP of Game Design, Rob Pardo.

    In the two years since "WoW" was released in November, 2004, the game has managed to nab a 53% world market share, which translates to well over $1 billion in revenue. As Blizzard's vp of game design, Rob Pardo is the man ultimately responsible for making it happen. Which is why, this year, "Time" magazine named him one of the 100 most influential people in the world.

    Get clicking to read the rest of the interview.

    Features, Interviews
    Fri, Dec 15, 2006
  • Find Out About the Microsoft Spilt

    Firingsquad had a chance to sit down with Nick Parkinson from Sigil Games Online, the makers of Vanguard: Saga of Heroes. Keep reading to see what they were able to learn.

    There was a lot of excitement in the MMORPG community a few years ago when it was announced that several core members of the original Everquest development team had decided to form their own studio called Sigil Games. Early in 2007, the company's long awaited first game, the fantasy MMORPG Vanguard: Saga of Heroes, is scheduled to be released. So will this game make a mark on the already crowded genre? FiringSquad got some answers from Sigil Games community manager Nick Parkinson with a cameo from Sigil Games co-founder and CEO Brad McQuaid.

    Get clicking to read the full interview.

    Features, Interviews
    Mon, Dec 11, 2006
  • Interview: Nick Parkinson on the Vanguard Pre-Order

    I had the opportunity to chat briefly with Nick "Glip the Gnome" Parkinson, Community Manager for Sigil Games Online, about the recently announced Vanguard: Saga of Heroes pre-order package. There's been a bit of confusion about what the pre-order contains, and whether or not people who pre-order online will be entitled to the same benefits as those who purchase the physical pre-order box. Check out the interview and get in the know!

    Features, Interviews
    Sat, Dec 09, 2006
  • Hit or Miss?

    GamerZines has posted their preview of the Burning Crusades. You'll want to see what they have to say about the upcoming World of Warcraft expansion.

    World of Warcraft is quite popular, apparently. So the developers have this expansion pack that a few people will probably be interested in.

    OK, we can't type any more with a straight face. The Burning Crusade is of course the most hotly anticipated expansion to the unbelievably huge World of Warcraft. Raising the level cap to 70, introducing new races, new quests, new areas and so much more, The Burning Crusade is so close and yet so achingly far away still.

    Get clicking to read the rest of the preview.

    Features, Previews
    Tue, Dec 05, 2006
  • Advanced info about the abilities and skills of the game recently had a chance to sit down with Darrin McPherson. Keep reading to find out what they were able to learn about the upcoming Vanguard: Saga of Heroes. How do you come up with so many abilities/spells? Have any other games or works influenced your work?

    Darrin McPherson: Good question. We have a lot of influences. Games we have played, books we have read, movies we have seen. It is not any one source, but more a collection of them. It is not easy and we often feel pretty thinly stretched. It is not because we run out of ideas, it is much more that we run out of new things to do within our limits. A good example of what I am talking about can be had by comparing a video game to a pen and paper game. Pen and Paper designers are not constrained by things like Interface, Animations, NPC assets, Sound and Particle Effects. Our limitations are very real and it can be tough to do something new time and time again using the same building blocks. The challenge is fun though!

    You know the drill...the rest is just a click away!

    Features, Interviews
    Mon, Dec 04, 2006
  • Burning Crusade Uncovered

    IGN has posted a preview of Wow's upcoming expansion, Burning Crusades.

    With the level cap being raised from 60 to 70, you can forget you have to eat actual food all over again. With the grind to 70 likely to take at least a couple weeks for even the most hardcore players, it's quite exceptional that Blizzard has managed to keep it feeling fresh. This is in no small part thanks to many creative new talents, special abilities and spells that you gain as you progress.

    Read the rest of the preview and then head over to our WoW Ten Ton Hammer Community site to read our take on this expansion.

    Features, Previews
    Thu, Nov 30, 2006
  • Hit or Miss?

    Worthplaying has posted a review of the upcoming Vanguard: Saga of Heroes.

    It’s practically de rigueur insofar as persistent world games are concerned. This provides some unique challenges however. Specifically, how do you create an entire mythology and hope to make it engaging enough to feel like a living, breathing world? Well one way is to make sure it looks awesome, and SGO have one up on their old bosses at SOE. As you might glean from the screenshots, the graphics of Vanguard bear more than a passing resemblance to those seen in EverQuest 2. There is however one significant variable that makes all the difference in the world: artistic direction. You see, this game was crafted around the art of Keith Parkinson

    Keep reading to learn more. Head over to our Vanguard Ten Ton Hammer Community site to learn how to win a Beta Key!

    Features, Previews
    Tue, Nov 28, 2006
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