Archive

World of Warcraft + Vanguard: Saga of Heroes Features

  • Actiontrip Takes a Look at The Burning Crusades

    Actiontrip.com posted a preview of WoW's forthcoming expansion, The Burning Crusades. Did they like what they saw or think that it needs to head back to the drawing board? Keep reading to find out.

    It goes without saying, but yes, World of Warcraft is the most successful MMORPG of all time. It is the 800-lb gorilla of MMORPGs, but what’s striking is that WoW is the first game to truly bridge the gap between hardcore gamers and the mainstream crowds. Blizzard’s giant cash cow is becoming a part of popular culture, supplanting The Sims as the “it” game of choice for both gamers and non-gamers alike.

    Head over to Actiontrip.com to read the rest of the preview. Don't forget to visit WoW Ten Ton Hammer for all your latest WoW news and information!

    Features, Previews
    Mon, Jul 10, 2006
    LadySirse
  • VGTact Talks With Steve Williams

    VGTact has posted an interview with Steve Williams, Associate Designer on Vanguard: Saga of Heroes. Keep reading to find out more about the much awaited Diplomacy Sphere.

    "From the several leaked beta newsletters, we've heard that Diplomacy is being revised and improved - can you comment on how Diplomacy is improving, and how major of a change it is?"

    Making the art of conversation 'fun' can be quite the challenge. Beta test feedback and our own internal review of the systems we had implemented showed that they needed a facelift. For this reason we sat down and took a good hard look at the ultimate decision-maker of the success of a system: gameplay. Going from that standpoint, we are moving closer to the concept of what I call "the dance of argument" - pushing and pulling on each other until one side comes out victorious.

    The playtests of the enhanced system that Zahariel and I have cooked up is like nothing seen before in an MMO - yet, we're building off the original system and the original vision of Diplomacy.

    Read the rest of this interview at VGTact.

    Features, Interviews
    Thu, Jun 29, 2006
    LadySirse
  • Blizzard's VP of Game Design, Rob Pardo Talks To CVG

    ComputerandVideoGames.com had a chance to sit and talk with Rob Pardo about World of Warcraft's much awaited expansion The Burning Crusades.

    World of Warcraft is such an unstoppable behemoth of a success story, it hardly even needs an introduction anymore. Still, there's plenty that developer Blizzard is keeping tight-lipped about regarding the forthcoming expansion Burning Crusade, so we'll seize any chance we get to weed out further nuggets of fact.

    We sat down with Blizzard's VP of game design, Rob Pardo, to probe his impenetrable cavern of revelations regarding just what we can expect when Azeroth's dark portals finally open, the benefits offered by the expansion's two new races and, of course, the new level 70 cap. Read on for more.

    Read the interview at CVG.

    Features, Interviews
    Wed, Jun 28, 2006
    LadySirse
  • Darrin McPherson Talks About Paladins

    Sigil Games Online's Darrin McPherson chats with the folks at Paladins of Telon. Keep reading to learn more about the Vanguardian Paladin...

    Paladins of Telon - Other than tanking, what do you think will be the main aspects of a Paladin that will make them desirable to groups?

    Darrin McPherson - Paladins are our most defensively oriented Protective Fighter. They are very geared towards protection and augmentation of their group. They have auras that can heal, empower or protect their parties. They have heals and buffs, which you would expect, but they also have powerful rescue abilities. One of the themes that I wanted to go with for the Paladin was protection and retribution – You don’t want to attack a Paladin’s ally. Our Paladin is the least damaging of the classes in his archetype, except when he is performing rescues. A Paladin’s rescues deal damage to the offender, damage that is on par with or that exceeds the Warrior in some cases.

    Read the rest of the interview at Paladins of Telon.

    Features, Interviews
    Tue, Jun 27, 2006
    LadySirse
  • Questions Answered at Stratics

    In a bi-monthly series, the team at Stratics has posted the results of their Q and A with the develiopers of World of Warcraft.

    Q. When designing quests do you use usability testing to see how different cultures would interpret them? - Douglas Meinhardt from the Uldum realm.

    A. Localization and usability are one of our top priorities when we design quests.We have dedicated localization teams who translate game content for each region. When something is found to be off color or unidentifiable, they make changes to insure that the text works in that particular region.

    Find out more about this game and how you can submit your questions!

    Features, Interviews
    Tue, Jun 20, 2006
    LadySirse
  • Nib's "Need to Know" About Vanguard Art

    Jeff Damron, an Associate Artist at Sigil Games Online, was kind enough to indulge Ten Ton Hammer staffer Niborea's questions about the artistic talent behind Vanguard: Saga of Heroes.

    Ten Ton Hammer: What skills do you feel are paramount to up and coming artists looking to break into the gaming industry?

    I don’t know all of the fancy words for it….light and form and shape and foreground and background, weight and balance, and this and that…you just need to know art and what looks good. The tools come second. You need to be creative because for as massive as a game as Vanguard is, you never know what you will be making from one week to the next.

    Read the entire interview at the Vanguard - Ten Ton Hammer community site.

    Features, Interviews
    Thu, Jun 01, 2006
    Ethec
  • Burning for more info on the WoW expansion?

    GamingExcellence offers its take on the late 2006 expansion to the ridiculously popular fantasy MMO World of Warcraft. Included is a more detailed look at the "world event" that will open the "Dark Portal" from Azeroth to Outland than I've seen anywhere.

    So what is offered to devoted players in The Burning Crusade? First and foremost on anyone's list would be the hundreds of hours of new gameplay in a completely new area for high-level characters. This begins with the opening of the Dark Portal from Azeroth to Outland, which will be similar to a world-event, but will not require that all players be in the same area to experience it. Although the details were sketchy at this point, Blizzard has stated that regardless of where you may happen to be on the world map when this occurs on your server, and regardless of your level, you will experience something akin to hell freezing over. Or the gates to hell opening up and unleashing monsters like you have never seen before. Or the announcement of Starcraft 2 followed by a server crash. Okay, so the last one was a stretch, but I assure you that whatever does happen, you will want to be online for it, even if your character is still only level 25 or so.

    The server crash scenario seems most likely. Anyway, check out "The Burning Crusade" preview at GamingExcellence, then saunter on over to the WoW @ Ten Ton Hammer community site for all your other WoW information needs.

    Features, Previews
    Wed, May 31, 2006
    Ethec
  • What does it take to run a WoW raiding guild?

    With CEOs consulting with World of Warcraft guild leaders , WoW-TenTonHammer's Messiah sought out one of these paragons of leadership advice for an interview. He spoke with Bind, a guild master for "Visions of Anarchy" on the Dragonblight server. Visions of Anarchy is a large and successful Horde raiding guild.

    Messiah: I hear a lot of "we" in your responses, what exactly is the guild structure and how do you break up duties?
    Bind: The guild is basically me and a band of dedicated officers. We all pitch to get all the work done. Between running a raid, and doing the points, all officers get pretty beat up after a long week of raiding. I refer to we since it is really a big team effort with all of use doing a ton of work to keep things running smoothly.

    Check out Messiah's interview at WoW - TenTonHammer.

    Features, Interviews
    Mon, Apr 24, 2006
    Ethec
  • This just in... (literally!)

    Lady Sirse, from our Vanguard @ TenTonHammer community site, had a chance a to sit down and talk with Senior Game Designer Darrin McPherson, better known as Talisker to most of the Vanguard: Saga of Heroes Community, at Fanguard last January. He shared some insight into two of the unique classes planned to debut in this much anticipated game. Darrin and Lady Sirse spoke about the Dread Knight and the Disciple...

    We moved on to chat about the Dread Knight. These two words are capable of sparking speculation in historic proportions. Happy to have a chance to dispel some of the growing misconceptions, Darrin said, “Think of Batman, or of Punisher, they are similar to the Dread Knight. They do what it takes to get the job done and then go back to everyday life. They aren’t evil per say, they just do what it takes.”

    Find out some of the things planned for these classes and read the full exclusive interview with Sigil's Darrin McPherson.

    Be sure to take a look back through all the other coverage from January's Fanguard in San Diego brought to you by Lady Sirse and Niborea of Vanguard - TenTonHammer!

    Features, Interviews
    Tue, Apr 04, 2006
    Ethec
  • Let this Titan-ic interview sink (in)

    Karas takes a look at the guilds in the Vanguard: Saga of Heroes community. This week he interviews Scrawl, Guild Leader of Titan Guild, and WyzWun, an officer in the guild. Find out about their history in MMOs, and why they are compelled to spend hours and hours running a guild!

    What things would you like to see implemented for guilds in Vanguard that you haven't seen done successfully or at all in other MMO's?

    WyzWun: I would say I am looking forward to guild created content, the type of content that I have only seen in a game like EvE online.

    Scrawl: I would be thrilled if they would put in fully functional guild halls. And when I say fully functional, I don't mean that you can throw pictures on the wall and put in a few chairs. I want to be able to tack up notes on the door that say, "Clerics wanted," or, "Guild meeting on Thursday." I want to be able to use my guild hall in a real way that actually adds not only to the functionality...but also to the immersion that the game can provide.

    Read the entire interview at our Vanguard TenTonHammer site!

    Features, Interviews
    Mon, Feb 06, 2006
    Ethec
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