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World of Warcraft + Star Wars Galaxies + Guild Wars + Warhammer Online: Age of Reckoning + Lord of the Rings Online + City of Heroes + Ultima Online + The Secret World + Copernicus + Global Agenda + Dungeons & Dragons Online: Eberron Unlimited + Star Wars: The Old Republic + Auto Assault + Wheel of Time Online + Tabula Rasa + Alganon + City of Villains + EverQuest + Anarchy Online Features

  • Tabula Rasa impresses GamingExcellence

    First NCSoft / Destination Studios's upcoming MMO masterpiece got some "ooos" and "ahhs" out of our merry band at E3 2006 (winning our "Player's Choice" award), now Gaming Excellence delivers a very favorable preview of the Sci-Fi FPS / MMO hybrid.

    Tabula Rasa not only takes a unique approach to the presentation of the MMO genre by focusing on story and the mechanics of battle, it also strives to remove the frustrating aspects associated with the time spent playing these games altogether. Besides the amazing alien environments, players will also notice that the interface used in the game is extremely different from other popular titles. Of course this is not a negative aspect of the game, on the contrary it appears that NCsoft may have another hit online game when Tabula Rasa releases late this year.

    Check out a Tabula Rasa preview and screens at GamingExcellence.

    Features, Previews
    Tue, May 30, 2006
    Ethec
  • Lord British Takes on WoW

    Father of MMOs Richard "Lord British" Garriott trash talks World of Warcraft in a recent interview with TGDaily. Nah, who we kidding, Garriott is the consummate gentleman. We'll simply color his comments... interesting.

    We ended our interview with what it would take for NCSoft to beat World of Warcraft. Blizzard now says it have more than 6.5 million WoW subscribers. Garriott graciously praised Blizzard, saying, "It is a really good game and deserves the success they are having." He also said that companies report subscribers differently and added, "I have some doubts as to that number."

    Garriott says the success of WoW has a crossover effect on NCSoft. Players that leave WoW can stream into NCSoft's family of online games. "I have no fear of Warcraft, I applaud their success and I think they are nothing, but good for NCSoft," says Garriott.

    Read more of the Garriott interview at TGDaily, then check out all our Tabula Rasa coverage from E3!

    Features, Interviews
    Wed, May 17, 2006
    Ethec
  • Interview and Screenshots from Warhammer Online

    E3 2006 seems to be quickly moving into full media swing if you haven't noticed. The folks at FiringSquad have had the chance to sit down with the team at Mythic Entertainment. They have answers and 6 new screenshots to share.

    FiringSquad: First, there has already been one attempt to turn Warhammer into an MMORPG. Why do you think that version did not come about and how will Mythic avoid the fate of the first game?

    Mythic Entertainment: While we can’t comment on the fate of the Climax game, building MMORPG’s is Mythic’s specialty (it’s all we do!) so the future of this game has never been in question...

    Read the full interview and check out the screenshots here.

    Features, Interviews
    Wed, May 10, 2006
    LadySirse
  • "Fastest, Most Destructive" and soon to be... bigger!

    Pro-G has the scoop from the NetDevil team about "Update 1" for Auto Assault, which includes a number of missions for high level highway warriors.

    In what will be the first of many planned updates to the game, Auto Assault players will soon be able to play in twelve new high-level (65+) missions, 15 new Biomek missions, 20 new Human missions, and 27 new Mutant missions. If you're bored of the player you've created, the new Character re-spec feature will let you re-spend your points on a brand new character.

    Check out Auto Assault's "Update 1" news at Pro-G.

    Features, Previews
    Tue, May 09, 2006
    Ethec
  • Eurogamer talks Tabula Rasa with Richard Garriott

    The father of MMOs, Lord British himself, discusses what Tabula Rasa has to offer players in today's gaming market. Garriott promises something entirely different from what MMO gamers have seen before.

    What games do you see as your direct competitors?

    Richard Garriot: Well, that's hard to say, because we feel we appeal to MMO players and Shooter players alike. So in a sense we compete with games like Medal of Honor and Battlefield, but in the MMO space, we don't see another product attempting to do what we are doing. We believe we have a unique strategy that will bring lots of new gamers to MMOs.

    Richard Garriott's Tabula Rasa interview continues at Eurogamer.

    Features, Interviews
    Tue, May 02, 2006
    Ethec
  • Nice shootin', Tex!

    This month, Auto Assault - TenTonHammer brings you a community interview featuring a clan that you might know about, the Backseat Drivers. We pull up next to their leader, Tex Johnson, and discuss Auto Assault, the guild, and the guild’s goals.

    I had the pleasure this week to interview Tex Johnson, of the Backseat Drivers. If you frequent the official forums then you will probably see plenty of insightful posts from this fine fellow. He's a college student by day and a freelancer by night – patrolling the vast wasteland of Auto Assault with his friends and clan mates.

    Join us as we discuss the game at Auto Assault - TenTonHammer!

    Features, Interviews
    Mon, Apr 24, 2006
    Ethec
  • What does it take to run a WoW raiding guild?

    With CEOs consulting with World of Warcraft guild leaders , WoW-TenTonHammer's Messiah sought out one of these paragons of leadership advice for an interview. He spoke with Bind, a guild master for "Visions of Anarchy" on the Dragonblight server. Visions of Anarchy is a large and successful Horde raiding guild.

    Messiah: I hear a lot of "we" in your responses, what exactly is the guild structure and how do you break up duties?
    Bind: The guild is basically me and a band of dedicated officers. We all pitch to get all the work done. Between running a raid, and doing the points, all officers get pretty beat up after a long week of raiding. I refer to we since it is really a big team effort with all of use doing a ton of work to keep things running smoothly.

    Check out Messiah's interview at WoW - TenTonHammer.

    Features, Interviews
    Mon, Apr 24, 2006
    Ethec
  • A Critical Hit?

    Though reviews of Dungeons & Dragons Online: Stormreach have been guardedly positive, many in the industry are wondering how well certain game elements (e.g. "forced" grouping to make much real progress, a short yet very steep climb to the 10th and highest level) were translating into pageviews. According Tom Nichols, Turbine's VP of Marketing, business is "rolling" along.

    Nichols couldn't disclose the number of people that have bought the game and are currently subscribing, but he did confirm that the game was the largest in Turbine's history. "We expected success for Dungeons and Dragons Online: Stormreach (DDO) because it represents a new paradigm for the MMO genre with unique features including party-based quests, integrated voice chat, real-time action combat, and award winning graphics that recreate the essence of the classic pen-and-paper roleplaying experience," said Nichols. "The response to the game has been terrific."

    Enjoy the rest of this interesting DDO interview (it's not all business!) at GameDaily BIZ.

    Features, Interviews
    Thu, Apr 13, 2006
    Ethec
  • Any news is good news right now for Tabula Rasa. So with that said you can imagine how excited I was when I got my interview back.

    How are things coming along with TR? What are some of the most recent developments in the project?

    Starr: Things are coming along very nicely. Most of our work of late has been on content. We are almost complete with our first planet, the forest world of Foreas and have started on the second planet, the harsh volcanic world of Arieki. We have also been progressing through the character class tree and are finishing up the second tier as we speak. We have tons of new creatures, weapons, wearables, etc. that we will be showing off starting at E3 this year.

    Want to know more? You'll have to read the interview!

    More news and info on Tabula Rasa.

    Features, Interviews
    Wed, Apr 12, 2006
    Awenyddion
  • Mini-vans with mortars.
    The Denver Post has delivered an interview with Scott Brown of NetDevil discussing the vehicular mayhem of Auto Assault.

    "We were developing our game and we'd go to a conference like GDC (the Game Developers Conference) and there's a panel and they're like, 'This cannot be done.' They're on this panel telling us you cannot do this, this is impossible," Brown said, explaining the reaction to his company's plans to create a huge world filled with battling cars. "So we did it!""

    You can read the entire Auto Assault Interview at The Denver Post.

    Features, Interviews
    Tue, Apr 11, 2006
    Boomjack
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