Archive

World of Warcraft + The Agency Features

  • And in Conclusion...

    Byron "Messiah" Mudry wraps up his coverage of the Professions and Items Discussion Panel at BlizzCon '07 with this article:
    Features
    Thu, Aug 09, 2007
    Shayalyn
  • Playing WoW in a Yaris....Neat!

    ShackNews, ever entertaining in their humorous prose, has posted a new preview of Wrath of the Lich King. This preview provides a humorous view at the new gamer's entrance into Northrend and how he was utterly destroyed in his attempts to hunt monsters in the area.

    Features, Previews
    Wed, Aug 08, 2007
    Cody Bye
  • A good sense of balance is necessary in the MMOG world.

    The one hour class discussion at BlizzCON gave insight into past and future changes to the various classes in World of Warcraft. We bring you the full discussion including information on changes to hit points in the expansion, hero classes, itemization, balance (including Warlocks), and more!

    Features
    Wed, Aug 08, 2007
    Cody Bye
  • Everything You Wanted to Know About Professions (And Then Some!)

    Day two of BlizzCon started for Ten Ton Hammer's Byron "Messiah" Mudry with attending the Professions and Items Discussion Panel. In the second part of the Messiah's article he covers the discussion that centered around whats being expanded upon, added or changed with professions.
    Features
    Wed, Aug 08, 2007
    Shayalyn
  • Expanding Upon our WoW Expansion Coverage

    With so much info hitting the network concerning World of Warcraft's upcoming expansion, Wrath of the Lich King, the Ten Ton Hammer staff determined that a general overview was needed to lay out some basic information concerning WotLK and provide a plethora of links to videos and other info. John "Boomjack" Hoskin provides the network with a well-presented overview, a few screenshots of new zones, and some background on the lore behind WotLK. Enjoy!
    Features, Previews
    Tue, Aug 07, 2007
    Shayalyn
  • Does the Lich King like the hands-on approach?

    With the dust from BlizzCon settling, it's getting easier to determine which sites were able to dig their claws into WoW: Wrath of the Lich King and really get a feel for what the game is all about. Gamespot has written up their own thoughts on the game and seem sold on much of the action in the game.

    Features, Previews
    Tue, Aug 07, 2007
    Cody Bye
  • Zeroing In on Fun, Accessible PvP in World of Warcraft

    From World PvP to Battlegrounds to the relatively new Arenas, WoW is introducing the masses to player vs. player (PvP) combat. But it wasn't always this way; in fact, some considered WoW to have among the worst implementations of free-for-all PvP when the game launched almost 3 years ago. Join WoW designers Jeff Kaplan and Tom Chilton as they tour the past, present, future of WoW PvP, including planned battleground fixes and arena balancing as well as PvP plans for the upcoming expansion, Wrath of the Lich King.

    Features
    Tue, Aug 07, 2007
    Ethec
  • The Spies Who Loved Us

    At SOE's 2007 Fan Faire Ten Ton Hammer got a special screening of The Agency lead by Lead Designer Hal Milton and Design Director Matt Wilson where they answered questions regarding game features. Player versus player, combat mechanics, skill progression and sweet spy cars were discussed in detail. 
    Features, Previews
    Tue, Aug 07, 2007
    Shayalyn
  • Some Profession-al Coverage

    Byron "Messiah" Mudry's second day at BlizzCon started with attending the Professions and Items Discussion Panel. In the first part of his coverage, Messiah takes a look at the basics of profession-created items as well as the new profession, Inscription.
    Features
    Tue, Aug 07, 2007
    Shayalyn
  • Talkin' Trash

    Ten Ton Hammer's Byron "Messiah" Mudry attended the raid and dungeon discussion at BlizzCon 2007.   In part two of his coverage he passes on information about Trash, Turning and Encounters:

    Once the basics are done, they move on to the various challenges they use. The come in several types: math challenges, complex plans, individual responsibility, endurance tests and random elements. They then tie all those together to come up with something that works.
    Features
    Tue, Aug 07, 2007
    Shayalyn
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