Archive

World of Warcraft + Fury + Tabula Rasa

  • This is an interesting story on the social networks for MMO's. I happened across it today and you should take a look. You can read it all right here.

    I just finished reading the awesome + amazing work of Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, and Robert J. Moore. I imagine them as hyper-dorks at Stanford who built a scraper for analyzing social behaviors in World of Warcraft... only they got a little too high off of their MMORPG supply.

    Just kidding. About the high part. They really did build a WoW scraper.

    Their paper, "Alone Together?" Exploring the Social Dynamics of Massively Multiplayer Online Games (pdf) blew brain chunks out the back of my skull.

    I've only read it through once, but came away feeling strongly that social networks, as they exist now, will soon be relics as new networks emerge that provide reward systems to enhance user experience with tools and recognition.

    (also the paper made me wonder if social networks will become more immersive as well... is Second Life the future of social networks?).

    As a social network hobbyist I recognize that this concept could exist in practice already. Forgive me if it's been done and be sure to point me to where and by whom.

    On a side note... WoW is surely the worst game to study social networks considering there aren't any. Have you tried socializing on a mature level in that game lately?

    News
    Mon, May 22, 2006
    Awenyddion
  • I feel like this is De'ja Vu. Don't you?

    In order to address an issue affecting realm stability, we have disabled pre-existing character transfers and templated characters on the public test realms. We have isolated the issue and we are currently working on a solution; however, until the matter is resolved character transfers will not be available.

    To find the latest and greatest information on World of Warcraft, visit our Community site!

    News
    Mon, May 22, 2006
    Awenyddion
  • Them's fightin' words!

    Chinese CEO William Ding takes PvP into the board room, saying that Netease has what it takes to compete in China, and Blizzard (of World of Warcraft fame, et al) doesn't.

    Netease (Nasdaq: NTES) knows China better than competitor Blizzard, reports Shanghai Securities News quoting Netease CEO William Ding after the company reported its first quarter financial results on Thursday. Ding said Netease' success in the Chinese online game market is enhanced by its skill at attracting Chinese consumers with traditional Chinese culture. Ding also said that Netease develops online games strictly targeting Chinese gamers while Blizzard's online game World of Warcraft broadly targets the international gaming market.

    Ding's efforts could be aided by the fact that whenever he's introduced to a room full of MMO gamers, they reflexively say "Gratz!"

    Check out Netease's bold statements toward World of Warcraft and Blizzard at Pacific Epoch.

    News
    Fri, May 19, 2006
    Ethec
  • Yes, Gamespot has the good stuff yet again. Do I sound bitter? I could be a little bitter. After all.. they don't REALLY cover MMO games. Anyway, it's a good interview with great information on the new expansion.

    GS: The Burning Crusade will open up a new Outlands area that isn't a part of Azeroth. How will players reach the Outlands?

    JK: You'll travel through the Dark Portal, which is in the Blasted Lands. At one point the Blasted Lands and the Swamp of Sorrows were one zone called the Black Morass in the Warcraft 2 era. When Medivh opened the Dark Portal, it caused a huge crater to form and opened the world to the Hellfire Peninsula. Eventually as the expansion ages, you'll be able to port to one of the key cities, and if you have a warlock buddy and two friends, they can just summon you up. We're not going to force you to run through the portal every time.

    You can read the interview in it's entirety here.

    Want the best guide coverage around? Check out our World of Warcraft Community.

    News
    Thu, May 18, 2006
    Awenyddion
  • Vivendi Games earnings up... ho hum.

    Building on Vivendi Universal's announcement of a 34% revenue increase earlier this month, subsidiary company Vivendi Games reported a 109% first quarter revenue increase. It's just another quarter in paradise for Blizzard Entertainment and Vivendi.

    According to the company, the "dramatic" improvement in revenue growth was fueled by "an increased proportion relating to the higher margin of World of Warcraft business." Interestingly, in the same report, Vivendi states that the earnings figures include increased development costs incurred by Blizzard, WoW's developer. The report did not specify if these costs were related to the upcoming WoW expansion The Burning Crusade or some other unannounced project.

    Yawn, stretch, and check out the rest of the Vivendi earnings announcement at IGN.

    News
    Wed, May 17, 2006
    Ethec
  • Lord British Takes on WoW

    Father of MMOs Richard "Lord British" Garriott trash talks World of Warcraft in a recent interview with TGDaily. Nah, who we kidding, Garriott is the consummate gentleman. We'll simply color his comments... interesting.

    We ended our interview with what it would take for NCSoft to beat World of Warcraft. Blizzard now says it have more than 6.5 million WoW subscribers. Garriott graciously praised Blizzard, saying, "It is a really good game and deserves the success they are having." He also said that companies report subscribers differently and added, "I have some doubts as to that number."

    Garriott says the success of WoW has a crossover effect on NCSoft. Players that leave WoW can stream into NCSoft's family of online games. "I have no fear of Warcraft, I applaud their success and I think they are nothing, but good for NCSoft," says Garriott.

    Read more of the Garriott interview at TGDaily, then check out all our Tabula Rasa coverage from E3!

    Features, Interviews
    Wed, May 17, 2006
    Ethec
  • World of Moviecraft

    Blizzard's Paul Sams discusses the nascent World of Warcraft movie. Will the screen adaptation be subtitled "Lord of the Core Fragments"?

    He reckons the finished movie will end up "somewhere between Braveheart and Lord of the Rings"... So does that mean they'll be approaching Peter Jackson to direct?

    "That's an obvious. Yeah, he would kick ass at this. But, you know, whether we can get him or whether he'd be interested... Who knows?"

    Hmm. Maybe they'll pick Hans Zimmer instead of Howard Shore to do the soundtrack too; the waltzing leitmotif in the LotR movies was more appropriate for dancing than fighting. Enya was a nice touch though, in moderation. I digress.

    Check out a quick Q&A with Paul Sams regarding the World of Warcraft movie at Eurogamer.

    News
    Wed, May 17, 2006
    Ethec
  • This game rocked my socks off. I can't tell you how exhilirating the combat looks. With that said, Gamespot has a Tabula Rasa impression of their own.

    The game is a blend of shooter action (you can switch between third-person and first-person perspectives, depending on your playing style) and online role-playing. Don't worry if you lack lightning reflexes, though, because the game is designed to appeal to those who don't necessarily like twitch gameplay, thanks to certain features such as auto-aiming, which makes locking onto a target easier. Meanwhile, the game will have role-playing calculations in the combat. If you put the reticle over a target and hit it, you'll pretty much be guaranteed a hit, but the game will calculate how much damage you did. There are going to be dozens and dozens of weapons--including energy, incendiary, poison, and more--and enemies will be vulnerable to particular types of damage, so you'll need to make constant tactical decisions about what to use in battle. We got to play as a heavy-duty soldier type, armed with multiple rocket launchers as well as various magic-style special abilities, such as a particularly nasty chain lightning ability. The way in which the game combines both science fiction and fantasy conventions isn't entirely unfamiliar but seems unique all the same.

    NCSoft came to the table this year with an outstanding lineup. Color me impressed.

    News
    Tue, May 16, 2006
    Awenyddion
  • Mephisto will melt your face?

    From E3, speculation grows that Blizzard has a next-gen console game well along in development. MMO, FPS, or RTS? I have little doubt that, accounting for both subscription revenue and box price, World of Warcraft is the top-grossing game of all time. The choice seems like a no-brainer.

    In the past year Blizzard have advertised full time position for next gen programming positions so the news is not really a big surprise. It would be more interesting to discover which game they have up their sleeves. Could it be Diablo which, according to many rumours will be an MMO as huge as World of Warcraft, with the concept of Hell invading Heaven.

    Check out the rest of the story on Blizzard's possible next-gen plans at HEXUS.gaming.

    News
    Mon, May 15, 2006
    Ethec
  • Looking for quest information and help? Tired of supporting the secondary market and the sites they now own?

    Well, so are we... That's why we are in the process of writing our own WoW database application. Below are a few sneak peaks of our internal alpha test version. We will release more information about it, after the insanity that is E3, so check back soon.

    Wed, May 10, 2006
    LadySirse
RSS feed

News from around the 'Net